I have opened the 2149 turn and had a look at Alexandria's Defences as we were planing to do. They are basicaly what we expected. A very green scout patrol (amphibius) and a very green Foil Transport which was propaply down in their to alow them to move formers from the base onto the surrounding islands.
Nothing I saw indicates we need to change our orders in any way. Our forces will be set up for an excelent attack on Alexandria next turn. The Transport will be 4 moves from Alexandria and our Cruisers Alpha Pi and Love Boat in the Fungus 3 moves from Alexandria.
I propose we first move the Cruiser adjacent to Alexandria and attack any Probe Foils we see with Love Boat. Then we move the transport adjacent and attack the scout and transport with the Rover (advantage should be ~3.5 vs ~1.1 so we can crush them both easily (even our Cruisers suffering the 100% defence penalty wold have a 2-1 advantage). Then we send in 1 probe team for infiltration.
Once we have infiltration we should stop and carfully examine every scrap of data we have before making our next move.
If all is good then any avalible cruiser then captures the base and we take a tec. As the base has Rec Commons we should need little of no police to prevent riots (beware we could trigger B-Drones in our other bases). Set production to scout patrol (might as well include amphbius as its the same cost). Now we move the transport to Casablanca and the Marines attack it, again huge advantage means we take little or no damage. Second Cruiser then moves in and takes Casablanca (is that possible if its a land base?).
Next turn the Transport can move to Tripoli by backtraking east and hooking around to come from the North. The Rover and Marines attack possibly with the help of the Cruisers too and they take Tripoli. The following turn Margarita can be attacked by our 2 new Cruisers Beta Pi and Node Runner. Our Marines or Rover can then do the capture to restore health (their getting run down by now). From their its smooth sailing to Sea lurk and Liar's Lair and Pampalona and the rest is just moping up.
Nothing I saw indicates we need to change our orders in any way. Our forces will be set up for an excelent attack on Alexandria next turn. The Transport will be 4 moves from Alexandria and our Cruisers Alpha Pi and Love Boat in the Fungus 3 moves from Alexandria.
I propose we first move the Cruiser adjacent to Alexandria and attack any Probe Foils we see with Love Boat. Then we move the transport adjacent and attack the scout and transport with the Rover (advantage should be ~3.5 vs ~1.1 so we can crush them both easily (even our Cruisers suffering the 100% defence penalty wold have a 2-1 advantage). Then we send in 1 probe team for infiltration.
Once we have infiltration we should stop and carfully examine every scrap of data we have before making our next move.
If all is good then any avalible cruiser then captures the base and we take a tec. As the base has Rec Commons we should need little of no police to prevent riots (beware we could trigger B-Drones in our other bases). Set production to scout patrol (might as well include amphbius as its the same cost). Now we move the transport to Casablanca and the Marines attack it, again huge advantage means we take little or no damage. Second Cruiser then moves in and takes Casablanca (is that possible if its a land base?).
Next turn the Transport can move to Tripoli by backtraking east and hooking around to come from the North. The Rover and Marines attack possibly with the help of the Cruisers too and they take Tripoli. The following turn Margarita can be attacked by our 2 new Cruisers Beta Pi and Node Runner. Our Marines or Rover can then do the capture to restore health (their getting run down by now). From their its smooth sailing to Sea lurk and Liar's Lair and Pampalona and the rest is just moping up.
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