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  • #91
    As long as we don't have any infiltration, it's imperative that we include 2 probe teams (at least) in our initial assault!

    We don't know what kind of probe force Peace could have amassed, and it would be very painfull to lose our conquered base (and our units) just by mind control

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    • #92
      If we include 2 probe defences (probe teams will not be ready on time) in our initial attack force, should we switch the current production of Impact Marines in Apolyton Prime to a 4~-1-2 amphibious impact rover, so we can send two rovers instead of one rover and an infantry unit in the first wave?

      To everyone reading this post: what is your opinion regarding the Laser Cruiser question I posed in the turn report thread?
      Contraria sunt Complementa. -- Niels Bohr
      Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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      • #93
        Why Rovers? Thats additional expense above a Marine and they lack the Base attack Bonus. Most of PEACE's base are water bases that are atmost adjasent to small islands. I dont see the advantage of a Marine Rover attack over a Marine Infantry attack. Perhaps I don't know something here that I should.
        Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

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        • #94
          The advantage of rovers is that they can attack twice. Though indeed one has to weigh that against the infantry +25% advantage.
          Contraria sunt Complementa. -- Niels Bohr
          Mods: SMAniaC (SMAC) & Planetfall (Civ4)

          Comment


          • #95
            We won't be facing Plasma Steel, so the bonus will not be necessary, surely? That said, one of each gives us some leeway just in case. A rover and an Infantry is my vote.

            I still think the Laser Cruiser should head home now, and prepare for the front.
            Consul.

            Back to the ROOTS of addiction. My first missed poll!

            Comment


            • #96
              See the turn report for the possible options for the cruiser i think we have.

              Comment


              • #97
                We should agree on a definate turn by witch Alexandria should fall and link all of our production to that time table.

                Asuming we hurry the Transport a Bit and that it imediatly picks up troops that are waiting near Bolean Bay it can be hitting Alexandria in 4-5 turns. We will need to do a bit of Hurrying to get everything worked out correctly ofcorse.

                Also their is potential for the Scout Patrol at Binary Bastion to be upgraded to an Impact Marine as this now only costs 60 Credits. This would give us as second marine identical too the one next too Boolean.

                I belive we should start on a second wave of Impact cruisers most likly from Pi Square and Zetaris, these could be completed in 3-4 turns and start attacking Peace Bases other then Alexandria. This could realy cause Havoc with Peace as it will result in a Pincer movment and prevent them from consentrating their forces.

                I was also considering the posibility of using Plasma Gun Boats to defend our Cruisers, the cruisers are unarmored and are thus vulnorable to Peace counter attacks, if a Heavely armored ship was in the square defending would this protect the Cruiser? I am not a military expert especialy in Navel Warfare so I am not shure if this is a good strategy or if anysuch ships would be worth building.

                I will start coming up with a more detailed plan focusing on taking Alexandria in 5 or hopefully 4 turns. I am getting anctious too attack, Peace could aquire new tecnology at any point, speed is of the essense.

                P.S. when we make our declaration of War we need to include at the end

                "ALL YOUR BASES WILL BELONG TO US, YOUR TECNOLOGICAL AND FINANTIAL DISTINCTIVENSS WILL BE ADDED TO OUR OWN, RESITENCE IS OFCORSE FUTILE"
                Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

                Comment


                • #98
                  EUREAKA!!!

                  I have located EVERY peace base, by examinging the earier work done by Drouge and comparing the relative base spacing with the base locations I have found I was able to determine the cordinates of each Pirate base. Here goes

                  Casablanca (55,75)
                  Sea Lurk (54,56)
                  Alexandria (59,73)
                  Margaritaville (57,63)
                  Tripoli (53,69)
                  Calaco Island (55,43)
                  Pampalon (46,58)
                  Liar Liar (45,67)
                  Atlantis (42,52)
                  Henry Morgans Boot (40,66)
                  Little Accident (36,70)

                  All of Drogues base grid Match ups were correct (or else this would not have worked) but unfortuanly non of the wave match ups were. If you refere back to the last map Drouge made you can get a sense of ware things are. The Boot/Accident/Liar fragment is just to the west of Tripoli, Tripoli and Liar's base grids are infact touching. Margaritaville is just north of Tripoli (as was noted it was probly their second Base because of its large pop) Its also the Base Closest to Pi Square and we should direct our Navy their to simultaniously attack their when we hit Alexandria. Sea Lurk is a bit North and west of that. West of Lurk and North of Liar Liar is Pampalon with Atlantis nearby. Most distant off all is Calico Island which is probably the source of the Rover we found, its just a few squares west of that Rover. Peace is likly expanding onto that medium sized island though they havent done so yet.

                  I think the best plan of attack is too send our First Impact cruiser (Manic sugjests we name our units so I will give this one the name of "Alpha Pi Cruiser") and the Transport holding Marines, Rovers and Probes too Alexandria. At the same time Our Laser Cruiser, hense forth refered to as the Love Boat along with a second Cruiser to be Built in Pi Squared (Beta Pi Cruiser) and folowed closely by the Cruiser being built in Zetaris all converge on Margaritaville idealy taking it on the same turn as Alexandria. The Alexandria force (Souther Amphibious task Force SATF) then hits Casablanca or attacks Tripoli if we feel its vulnorable enough. If Tripoli is well defended then the Northern Fleet moves down to Assist. Once Tripoli is taken we reorganize and move on too Liar Liar and or Sea Lurk probably in 2 seperate groups.
                  Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

                  Comment


                  • #99
                    Putting together screenshots of the earlier map and with Impaler's positions, I have come up with the following COMPLETE map of PEACE. It isn't pretty, but you should be able to get most of what is needed off of it.

                    Keep in mind this took me some hours on a Monday night, and I have not checked everything. Please advise of any errors in placement I have made, and I will correct them and reupload.

                    As it is I may find time this week to redo it with an essentially intact black tiled background. I can't do that right now as I can't get to SMAX - my disc is downstairs where my flatmate is with a girl he doesn't like much but who likes him. Thus I am in no way in hell going to interrupt.

                    Consul.

                    Back to the ROOTS of addiction. My first missed poll!

                    Comment


                    • Please see my post for a revised map of the theatre including Impaler's positions.

                      Please note that this map has not yet been tested for accuracy in base placements. I would appreciate it if everyone would at least check quickly to see I have figured out the tile system correctly.


                      Consul.

                      Back to the ROOTS of addiction. My first missed poll!

                      Comment


                      • Peace is correctly proportioned, it perfectly matches the map I drew (on paper) except that Cycon Land needs to be moved down one cell.
                        Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

                        Comment


                        • Correction made.
                          Consul.

                          Back to the ROOTS of addiction. My first missed poll!

                          Comment


                          • Awesome
                            Que l’Univers n’est qu’un défaut dans la pureté de Non-être.

                            - Paul Valery

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                            • I just realized that our Transport wont hold all the units we want it too hold. It has a Capacity of 4 so the marines, Plasma Garrison and Rover will leave room for only 1 probe Team. It was sugjested eariler that we should bring 2 but this dosent seem possible now.

                              With the New map we have the importance of imediate infiltration is slightly reduced. If our initial attacks dont infiltrate we can always do so with a Probe Foil that I sugjested we build in Portal, or we could bring a second transport with a second Probe in it.
                              Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

                              Comment


                              • Quickly responding on a few things. Hopefully I can elaborate later.

                                Also their is potential for the Scout Patrol at Binary Bastion to be upgraded to an Impact Marine as this now only costs 60 Credits.
                                We would have to build a replacement garrison then no?

                                I just realized that our Transport wont hold all the units we want it too hold. It has a Capacity of 4 so the marines, Plasma Garrison and Rover will leave room for only 1 probe Team.
                                How about including the plasma garrison in the second reinforcement transport trip to Alexandria?
                                Contraria sunt Complementa. -- Niels Bohr
                                Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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