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  • #76
    Maybe use the laser cruiser that we were planning to use for patrols?? And we can maybe use the transport too, if we can find some free time for it after the initial assault...

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    • #77
      Originally posted by Corellion
      I believe the mechanism is that negative morale modifiers last permanently, while positive morale modifiers don't (at least for SE choices).
      So let me get this straight.... if I build a unit under an SE choice with no morale effects, it is (let us say) green. The if I change to Wealth it has two downgrades to morale (very very green), but if I change back out to an SE choice with no morale effects then the unit stays at the -2 Morale? Or do you mean that only units built DURING the time of -ve morale effects have the negative effects permanently attached?

      I need to get some things straight - logically and easy to follow straight. So expect lots of silly questions like this from me.
      Consul.

      Back to the ROOTS of addiction. My first missed poll!

      Comment


      • #78
        It remains -2 morale. All ships are downgraded when negative morale is applied, and none are upgraded when positive morale is (expect those built after).
        Smile
        For though he was master of the world, he was not quite sure what to do next
        But he would think of something

        "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker

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        • #79
          Is their any chance of us getting access to POWER! *Imperial Storm Trooper Music, Dun, Dun Dunnunn *

          So we can switch breifly to it as our Impact Crusiers are being completed so as to gain the moral bost atleast temporarily?
          Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

          Comment


          • #80
            It would require a fair detour in our techs, and even if we did get it I would not support such an action. -2 industry (-1 with Planned) is an enormous penalty, and one I'm not willing to endure. It would take 22% longer to build anything.
            Comrade Corellion, Secretary of Science and Social Engineering for the Human Hive in the Alpha Centauri Police State Game (ACPSG).
            Function Corelli Omega-9, Internal Affairs Function (Terms 110, 101, 100, 011, and 010) and Advisor on Foreign Affairs (Term 001) for the Cybernetic Consciousness in the Alpha Centauri Democracy Team Game (ACDTG).
            The needs of the many outweigh the needs of the few, or one.

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            • #81
              Your 2145 turn is hanging in the general turn reporting thread (only I've downloaded so far ..........)

              G.

              Comment


              • #82
                I have too. I will play tonight, unless I see an objection.
                Smile
                For though he was master of the world, he was not quite sure what to do next
                But he would think of something

                "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker

                Comment


                • #83
                  Slight problem - the forest due for completion near Aurora next turn (2146) claims to take two more turns in the 2145 presend I downloaded. Thus we will be one mineral out of completing that Transport on time in the orders.

                  Time for a rush somewhere?
                  Consul.

                  Back to the ROOTS of addiction. My first missed poll!

                  Comment


                  • #84
                    Also, I see the plan as it stands allows for no more Cruisers to be built - we should probably be ready to change to another Impact Cruiser in Pi Square when we attack in case of bad results. Perhaps a rush of the first Plasma Garrison there? We have the cash for some rushing even now.
                    Consul.

                    Back to the ROOTS of addiction. My first missed poll!

                    Comment


                    • #85
                      Also I just noted that Logic Loop is at 14 min per turn not 12 as scheduled, and Apolyton Prime at 7 per turn not 6. This will mess up the schedules a bit.

                      Time for us to update them? For greatest efficiency, naturellement.
                      Consul.

                      Back to the ROOTS of addiction. My first missed poll!

                      Comment


                      • #86
                        Slight problem - the forest due for completion near Aurora next turn (2146) claims to take two more turns in the 2145 presend I downloaded.
                        I would prefer to send the Boolean crawler to rehome at Aurora. That way the cruiser transport would be finished even sooner than planned, and our invasion could start earlier

                        Also, I see the plan as it stands allows for no more Cruisers to be built - we should probably be ready to change to another Impact Cruiser in Pi Square when we attack in case of bad results. Perhaps a rush of the first Plasma Garrison there? We have the cash for some rushing even now.
                        The plan is more or less outdated as you already noted on a few points. Later in this thread a few of us agreed that building one plasma sentinels (which we have already done) is sufficient for now and that we should concentrate on offensive units. So another impact cruiser in Pi Square after the current one is finished seems great! If we besides that also build one in Zetaris we already have a respectable fleet.

                        As for updating the schedule. I'd love to, but I don't really have time right now. If someone else is willing, be my guest of course!
                        Contraria sunt Complementa. -- Niels Bohr
                        Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                        Comment


                        • #87
                          We will have three probe defences next turn and one probe team in production. May I therefore suggest we switch production in Apolyton Prime to a Marine Impact Squad next year? Logic Loop I would still let produce a Marine Impact Rover?

                          Edit: "marine" added.
                          Last edited by Maniac; November 26, 2003, 14:47.
                          Contraria sunt Complementa. -- Niels Bohr
                          Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                          Comment


                          • #88
                            I assume the updated plan calls for a few Probe teams for defence and one for inflitration or something? If this is it, we surely do not need any more.

                            Will post on Marines vs normal Infantry once I get home and view the save again.
                            Consul.

                            Back to the ROOTS of addiction. My first missed poll!

                            Comment


                            • #89
                              I would vote to keep that current probe defence in the northern Pi Square where it is, and move the other two probe defences and the future probe team to Boolean Bay where they can be shipped to infiltrate and probe-attack PEACE, and defend captured bases. Since the current plan is to attack Alexandria first, I guess PEACE would try to probe-attack that base after we capture it, and not our bases east of it (Boolean Bay, Binary Bastion), making it wise to move all available probe forces to the front.

                              What units should we include in our initial invasion transport to Alexandria btw? One probe defence to infiltrate PEACE, and then three offensive units, or rather two probe defences: one for infiltration and one for defence in case PEACE has again built up a probe force?
                              If only we had infiltrator info about PEACE, we could plan things better.
                              Contraria sunt Complementa. -- Niels Bohr
                              Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                              Comment


                              • #90
                                So let me get this straight - we want to strike a deal with the Hive where we will vote for them as Planetary Governor, and then I suppose they are near certain to get in (assuming their pop is typically large). In return they will then give us PEACE infiltrator info. All correct?

                                And if we got this decision, we would then be in a position to call the Council, or be in a position to give someone else the last contact(s) they need to call the Council - correct?
                                Consul.

                                Back to the ROOTS of addiction. My first missed poll!

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