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  • Seems a good choice: small bases still work on the civilian units, and the larger ones produce military.

    How about these orders, Impaler?

    CyCon martial, but tentative former moves MY 2160
    • Formers on 70.64 and 70.66 move to 69.73 and construct a sensor there.
    • Former on 74.66 goes to And/Or Gate. For sensor construction on that mineral tile north of the base.
    • Formers on 70.68 towards Pi Square for sensor construction there.


    The idea is that that whole bunch of formers around Apolyton Prime goes north building sensors on the way. In three turns most of them can be around DBTSverse Portal and construct or plant whatever you want (next to a sensor off course)
    Last edited by GeoModder; March 22, 2004, 09:50.
    He who knows others is wise.
    He who knows himself is enlightened.
    -- Lao Tsu

    SMAC(X) Marsscenario

    Comment


    • I would send them North to Portal area only if I can Build a BoreHole when they get their, otherwise theirs not much use and it would be better to build Mines in Central Trantor. Sensors are an excelent idea though and I would propose we cancel that forest next to Portal and produce a Sensor Aray a bit to the south with the help of atleast a second former, we should be able to get it far enough away from Cairns that Hive Aircraft wont be able to destroy the Sensor but for it to still cover Portal. That along with the AiroPlex will give a +150% Defense to the base, we should move scout and upgrade them to Plasma Garrison BUT NOT trance garrison as we want to be able to upgrade to AAA and I belive that will make the upgrade more expensive.

      After that we will want a Perimiter Defence and more Garrisons.

      We might also consider that the land north of And/Or gate is within Drop Range of Cairns (we should try to find a way to destroy Cairns if its take by the enemy). If we start a size 1 base up their and build an Airoplex we can prevent them from Dropping.

      Also I am wonding if our intercepters should be assigned to Auto Air Defence, I am not asdsactly shure of the best way to defend from copter attacks. I have had units start flying around in stupid ways when put on auto. I seem to remember their is some way for the Aircraft to automaticly fly out when an enemy aircraft comes withing 2 spaces and attack it. If our Spitfires could do that it would be excelent defence vs Drone and Hive Copters.
      Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

      Comment


      • Good I took a last look. I only will change or start base productions now. I'll mail the midturn to you and Maniac. Could either of you who is first put it in the turn tracking thread?

        As for auto air defense, I think for DBTS it is best to let planes or choppers defend the base itself. The enemy choppers their range is not enough to go much south of DBTS, unless on a suicide run.

        About creating a second base north of And/Or Gate, I had similar thoughts, but then And/Or Gate must start a cp now.
        He who knows others is wise.
        He who knows himself is enlightened.
        -- Lao Tsu

        SMAC(X) Marsscenario

        Comment


        • And/Or needs to finish its Rec Commons first, we can make a Colony Pod in Matrix in needed
          Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

          Comment


          • Ah ok, that was one of the inconsistencies

            But the problem with cancelling the forest plant near DBTS is that the base has no productive tiles around any more. Look for yourself on the midsave.
            He who knows others is wise.
            He who knows himself is enlightened.
            -- Lao Tsu

            SMAC(X) Marsscenario

            Comment


            • Thats why I wanted to build a BoreHole their, but if I remember correctly SOMEONE desided to disregard all my former orders a ways back.

              It may be too dangerous though to do so now, Can you assure me that we will have Air Defences in the area that could intercept any Copters that might try to Destroy the formers?

              I will go make some more detailed formers orders, will post them in a bit.
              Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

              Comment


              • ok here is an idea we could build a BoreHole on the Energy Bonus right next to Apolyton Prime, that replace the forest with a 6 mineral, 10 Energy Bore Hole that would shoot up the productivity of AP significantly. Their are 6 Formers all in a line their that can start production this turn and complete the BoreHole in only 4 turns !!!

                Other formers moves would be as follows

                81/65 - North to help build that mine
                69/77 - North to help build the mine on the Mineral bonus
                72/72 - Road
                74/66 - Move north to Portal (will help build sensors)
                Crawler working on forest next to Portal, cancel forest and start Sensor. Yes your correct Geo that Portal has no additonal terraformed squares in its Radius but the next worker point of Population will be a Drone anyways so I sugjest we stop harvesting that Nut bonus and move the Crawler south ware it can harvest from a Mine.

                Also I recomend we get that Rec Commons in And/Or once that worker gets out their collecting Nuts the base will grow to size 2 and still be under control.

                And Binary Bastion should be changed back to Rec Commons, the worker that will be freed up will collect more then a former would and we can then move the other worker onto forest aswell giving us maximum mineral intake very quickly, then we can start on the Crawler.

                Finaly, Casablanca dose not need a Doctor, its wont experience a Drone untill 4 Population so get that worker back to work!
                Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

                Comment


                • Originally posted by Impaler[WrG]
                  It may be too dangerous though to do so now, Can you assure me that we will have Air Defences in the area that could intercept any Copters that might try to Destroy the formers?
                  This turn a missile interceptor can land in Pi Square, next turn it is DBTS, which will have a completed AC then. I can send the spitfire as well to DBTS.

                  Originally posted by Impaler[WrG]
                  ok here is an idea we could build a BoreHole on the Energy Bonus right next to Apolyton Prime, that replace the forest with a 6 mineral, 10 Energy Bore Hole that would shoot up the productivity of AP significantly. Their are 6 Formers all in a line their that can start production this turn and complete the BoreHole in only 4 turns !!!
                  Good plan

                  Originally posted by Impaler[WrG] Other formers moves would be as follows

                  81/65 - North to help build that mine
                  69/77 - North to help build the mine on the Mineral bonus
                  72/72 - Road
                  74/66 - Move north to Portal (will help build sensors)
                  Crawler working on forest next to Portal, cancel forest and start Sensor. Yes your correct Geo that Portal has no additonal terraformed squares in its Radius but the next worker point of Population will be a Drone anyways so I sugjest we stop harvesting that Nut bonus and move the Crawler south ware it can harvest from a Mine.

                  Also I recomend we get that Rec Commons in And/Or once that worker gets out their collecting Nuts the base will grow to size 2 and still be under control.

                  And Binary Bastion should be changed back to Rec Commons, the worker that will be freed up will collect more then a former would and we can then move the other worker onto forest aswell giving us maximum mineral intake very quickly, then we can start on the Crawler.

                  Finaly, Casablanca dose not need a Doctor, its wont experience a Drone untill 4 Population so get that worker back to work!
                  Ok, I change these things back
                  He who knows others is wise.
                  He who knows himself is enlightened.
                  -- Lao Tsu

                  SMAC(X) Marsscenario

                  Comment


                  • The following orders are offcourse overridable by the Internal Affairs Function

                    CyCon tentative Internal orders, MY 1261.
                    • DBTSverse Portal starts interceptor missile chopper production.
                    • Hurry xmissile chopper production in Logic Loop.
                    • Apolyton Prime starts drop missile infantry.
                    • Binary Bastion starts crawler?
                    • Former on 69.75 moves 1 tile north, helps sensor production, former on 72.72 moves to 74.72, starts sensor production.


                    Decision needed on this:

                    From this turn on a lot of our units will leave our territory. Can drones be kept in check or is it necessary we switch to planned economy?
                    He who knows others is wise.
                    He who knows himself is enlightened.
                    -- Lao Tsu

                    SMAC(X) Marsscenario

                    Comment


                    • Originally posted by GeoModder


                      From this turn on a lot of our units will leave our territory. Can drones be kept in check or is it necessary we switch to planned economy?
                      Maybe someone should make a test, and report if much drones appear before the turn is actually played by me.
                      SMAC/X FAQ | Chiron Archives
                      The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw

                      Comment


                      • A lot of drones do appear when the military moves are done.
                        It is (IMO) necessary to switch to Planned again.
                        Changing the Psych allocation in SE to 30% is sufficient in Planned to quell drones.

                        Things to watch for: switch that technician in Triplex to Doctor.
                        No drones in Liar's Lair allowed, that production must finish.
                        A doctor in Logic Loop can be switched to worker then, production will finish.
                        Pi Square, start drop probe team.
                        Binary Bastion, start crawler, watch for drones.
                        He who knows others is wise.
                        He who knows himself is enlightened.
                        -- Lao Tsu

                        SMAC(X) Marsscenario

                        Comment


                        • Shouldn`t we poll about SE changes? Does anyone oppose that?
                          SMAC/X FAQ | Chiron Archives
                          The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw

                          Comment


                          • Ok to me, make a poll if you think it's necessary.
                            He who knows others is wise.
                            He who knows himself is enlightened.
                            -- Lao Tsu

                            SMAC(X) Marsscenario

                            Comment


                            • Last things: hurry order: logic loop (x missle copter) 22 credits : approved (we have 65 left). Or should we save energy? Should we hurry other things also?
                              69,75 and 72,72 formers need sth smart to do. Any suggestions? a sensor array perhaps?
                              SMAC/X FAQ | Chiron Archives
                              The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw

                              Comment


                              • Hurry if necessary, perhaps move formers more to Aurora and construct sensor there? IAF is not my cup of tea ATM
                                He who knows others is wise.
                                He who knows himself is enlightened.
                                -- Lao Tsu

                                SMAC(X) Marsscenario

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