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  • Several former PEACE bases have an RC already. How about letting those start naval vessels?

    And for the core territory, a mix of your suggestions seems more in order to me. We can't spare the ec's to hurry several nodes or tree farms in the same turn.
    Letting one base start a tree farm, another a military unit and so sounds better to me.
    He who knows others is wise.
    He who knows himself is enlightened.
    -- Lao Tsu

    SMAC(X) Marsscenario

    Comment


    • Originally posted by GeoModder
      A question, how about building an AC and CC in CyCon now? I propose in Apolyton Prime and Logic Loop
      I agree.
      How about a command center in Apolyton Prime, and besides that also a Children's Creche because these also give +1 morale?
      And for Logic Loop an aerospace complex? If we build a Hologram Theatre there first btw, we could build non-SAM needlejets there without causing a drone riot. Does that sound ok?

      The question is then when we have enough money.
      I guess these are the most urgent or lucrative facilities that still need to be built and hurried:
      Caboolture - Hologram Theatre - some 60 credits
      Triplex - Hologram Theatre - 56 credits
      Megabyteville- Rec commons - 40 credits
      Thermal Tassagrad, Mythical Matrix, Casablanca, Mega Reboot, Calico Island, Abort Retry Fail(ed), Pamplona, Binary Bastion, Atlantis - rec commons - 50 credits each = 450 credits
      Apolyton Prime - Command Center and Children's Creche - together some 110 credits
      Logic Loop - Hologram Theatre & Aerospace Complex - 200 credits

      Together this is some 920 credits. I guess this means we'll have to run 80% economy with CyCon for some 4-5 more turns to reach these goals.

      Let's have a look at when we could do what rushes. How about this:
      MY 2159: MythMat, Casa, MBV & ThTass rec commons: together some 190 credits. (We need to have some 100 credits left for the PUT turn MY 2160)
      MY 2160: Caboolture & Triplex? holo theatre: together some 120 credits; some credits to upgrade some PUT unit to a drop squad; Logic Loop hologram theatre?: 80 credits. Total probably somewhere around 220 credits. Little money left to do anything else. So remaining goals have to be done MY 2161 and later.
      Is it therefore ok if we build one more cheap unit (eg a crawler or probe team) in Apolyton Prime before building and hurrying a CoCe or ChCh there?
      Contraria sunt Complementa. -- Niels Bohr
      Mods: SMAniaC (SMAC) & Planetfall (Civ4)

      Comment


      • Ah I see there have been some other posts while I was writing my previous one.

        Originally posted by Impaler[WrG]
        We basicaly have 4 Choices

        Focus on Tree Farms, Military Units, Crawlers or Net Nodes in the Core Cycon territory. I would prefer TreeFarms and Crawlers followed by Nodes as we need to start closing the Build gap between us and our enemies.
        Tree farms in some CC bases seem a good investment. Unless we want to delay rec commons production though, they'll probably have to wait until after MY 2164.
        Re network nodes, I'll repost a post I made in the "Aquiring the Cloning Vats" thread:
        "I wonder about the use of building and hurrying network nodes in CyCon bases. Considering an investment of some 140 credits to hurry a network node in a for CyCon norms wealthy base producing 20 energy per year, it would still take some 14 years to win back the investment. So before we decide to hurry network nodes in the Consciousness, we'd need to have a good idea of when and how long we intend to run 80% labs or 80% economy. As long as we're gonna use full economy more than half the time in CyCon, it seems on first sight it would still be better to only build credit-boosting facilities (eg tree farms) in CyCon, and mostly labs-boosting facilities (eg research hospitals) in PUT. We'd need a turn simulator though to test this for sure, and test what combination gives us Biomachinery fastest."

        I would rather hold off on military production untill we are shure that war is inevitable.
        We already are at war with the Hive. And they haven't sent any PM to us they want to sign a treaty with us. So it is possible we can expect some company soon. Even if the Hive won't strike fully at us, we can also still use the military then to attack the Angels instead.
        Contraria sunt Complementa. -- Niels Bohr
        Mods: SMAniaC (SMAC) & Planetfall (Civ4)

        Comment


        • Remember Tree Farms Bost Pych by 50% so they may be able give us several more talents in larger bases. I think Logic Loop is a Definate Tree Farm.

          Also I belive the +1 Morale of a Childrens Creech aplies only when the unit is IN the base, not when its outside (as it presumably would be).

          I will start working out some Budjecting for all the Rec Commons Hurrying.
          Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

          Comment


          • ok Here are my Tenative Cycon Build Orders, I focus on building up and Terraforming Cycon and buying up needed Recreation Commons. We still have about 100 Credits left over too, we could spend them on the Probe Foil in Aurora (low priority I belive) or the Sea Former in Portal (a bit better in my opinion) or send them to Uni (probly best option).

            Aplyton Prime - New Crawler works new Mine, move the crawler on (69/63) to (70/62) and move the worker back to the Nut bonus Forest so we can stop wasting thouse 2 Nuts a turn. Next Production Former

            Athena - New Production Crawler
            Atlantis - No Change
            Aurora - No Change
            Binary - Scrap the scout patrol to add 5 mins to the Rec Commons build and reduce maintance costs
            Bolean Bay - move worker from Farm to Rivered Forest, New production Crawler
            Calico - Change Production to Rec Commons
            Casablanca - put the Doctor on the Monolith and Hurry 44 Credits
            Portal - No change
            Lair - new Production Childrens Creech, this will save us a lot of Efficiency energy and hurry growth
            Logic Loop - No Change
            Reboot - Change Production to Rec Commons
            MBV - Hurry 28 Credits, work the Forest and use 1 Doctor (the Cruiser must be ReHomed to another base to avoid Riots)
            Matrix - Hurry 48 Credits, work the forest
            Pi Square - Hurry 7 Credits
            Thermal - Hurry 44 Credits, work the Ocean Nut bonuses and use 1 Doctor
            Triplex - New Production Crawler
            Zet - New Production Crawler, move worker from the forest to the new mine
            And/Or Gate - Change Production to Rec Commons (we cant finish that Pod with only 1 Pop and we cant grow without more nuts)
            Abort/Retry/Failed - No Change

            Formers

            (74/72) West to (72/72) Road
            (67/81) North to (66/68) Mine (to be assisted by the formers on (69/75) as soon as their finished with that mine)
            (72/56) THERMAL BORE HOLE (its about time we started one, formers finshing mines to the south will move up and assist so it can be completed in a timly fashion)
            (70/66) North to assist BoreHole
            (70/66) East to (72/66) Road then Mine
            (74/66) Both West to (72/66) Road then Mine
            (81/65) North to (81/61) to start Road and Mine (the second former will follow next turn.
            Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

            Comment


            • When do I get my cruisers and interceptors?

              Edit:

              The Hive has shown it's willingness to pursue war now. I therefore want to press for at least 1 Aerospace Complex and 1 Command Center in our core territory. I'm willing to let Logic Loop build a tree farm first, but after that it MUST be a military building and devoted to unit production.

              Apolyton Prime should start a AC ASAP. I think Hive is capable for knocking on Apolyton Prime's doors in 10 turns if we don't do anything. It will surely take that long before your building-up program will be finished, thus a production mix continues the best option IMO.
              Last edited by GeoModder; March 14, 2004, 08:44.
              He who knows others is wise.
              He who knows himself is enlightened.
              -- Lao Tsu

              SMAC(X) Marsscenario

              Comment


              • Ok here are some tenative build orders for Cycon, its very hard to plan with the situation so up in the Air we arnt shure WHO we will be at war with if anyone.

                AP - Move worker to Nut bonus DUUU, no change besides that
                Portal - Hurry 44 Credits
                Athena - No Change
                Atlantis - No Change
                Aurora - Hurry 40 Credits
                Binary - Scrap the Scout as I sugjested last turn, this will free up maintance and provide 5 mins, this base has been stagnated for 20 years it needs to get building NOW.
                Bolean Bay - Change to Crawler
                Casablanca - Ne Production Crawler
                Lair - No Change
                Logic Loop - Start Tree Farm
                MBV - Full Hurry the Rec Commons, get the Cruiser Rehomed to Atlantis to stop the Drones or the base will STARVE!
                Matrix - New Production Crawler
                Paradigma - Change name to Paradigm (thats the proper spelling), no other changes
                Pi Square - Hurry 10 Credits
                Thermal - Military Production, I would Sugjest another SpiteFire or an AirSuperiority Navel Vessel.
                Triplex - Change the Tecnician to a worker on the Forest
                Zetaris - Hurry 4
                Abort Retry Failed - Hurry 12
                And/Or Gate - Hurry 24

                Formers I was planing to focus on Mines for incressed Min income, I also want to Cancel the Forest that was started next to Portal against my wishes and start on the BoreHole that I originaly sugested, we can realy use thouse minerals and Energy their. That base is in a very strategic position and should be a strong point, it needs more Mins for that.
                Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

                Comment


                • Plan for war with both Hive and Drones. IMO that is the likely outcome.
                  I'm building a wagon! On some other part of the internets, obviously (but not that other site).

                  Comment


                  • Originally posted by Arnelos
                    This issue has already been settled. The Hive will not be backstabbing the Drones.

                    +1
                    Looks like we will be fighting both.
                    I'm building a wagon! On some other part of the internets, obviously (but not that other site).

                    Comment


                    • Originally posted by Skanky Burns
                      Plan for war with both Hive and Drones. IMO that is the likely outcome.
                      I can do so when I can open the PUT turn.
                      He who knows others is wise.
                      He who knows himself is enlightened.
                      -- Lao Tsu

                      SMAC(X) Marsscenario

                      Comment


                      • Well, I think we can just about write off PUT... it has four bases still standing (Daintree, Gardens Point, Cairns, and Caboolture), defended by a grand total of 1 Battle Ogre (in Gardens Point), and 1 Trance Scout unit (in Caboolture).

                        Comment


                        • Caboolture will probably be the last standing base.
                          For a more detailed briefing about my proposals, please read the 'Military Affairs Function' thread. I intend to let PUT use whatever military unit it has. Such a move gives CyCon one more turn to start producing military units, and perhaps just enough time to make an surprise assault to the Hive/Drones.
                          He who knows others is wise.
                          He who knows himself is enlightened.
                          -- Lao Tsu

                          SMAC(X) Marsscenario

                          Comment


                          • Ok here are some tenative Cycon Plans


                            Portal - Switch to AiroPlex (I think we can wait a turn to hurry it as theirs no way Hive or Drones could drop near their next turn.
                            Zetaris - move worker from farm to forest
                            Matrix - Plasma Garrison or other military
                            Aurora - Hurry 34 Credits
                            Bolean Bay - change to Crawler, worker from farm to forest
                            Athena - Crawler, work forests
                            Casablanca - Navel unit or other Military
                            Lair - switch to Navel unit or other Military
                            Thermal - Worker from small nut bonus to Forest, Military
                            Triplex - Change to a Spitfire perhaps? If so Hurry 20 Credits
                            MBV - For the last time get that Cruiser back in our territory and rehome it to Atlantis, after that work 2 forests and the Min bonus. Hurry RC 38 Credits.
                            Logic Loop - forgo the TreeFarm and start on something Military, an AiroPlex perhaps for good AirCraft production.

                            It might still be worthwial to hurry some of the Rec Commons in the smaller western PEACE bases in a few more turns once they reach 10 acumulation, after that they could start builing smaller units that we could then upgrade with Credits.
                            Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

                            Comment


                            • Martial tentative production orders:

                              Athena Anchorage: SAM missile cruiser
                              Atlantis: some sort of scout
                              Aurora: hurry probe skimship
                              Binary Bastion: Sea Colony Pod
                              Boolean Bay: frankly, no idea. A missile drop unit?
                              Casablanca: transport cruiser
                              DBTSverse Portal: switch to Aerospace Complex and hurry (about 100 ec)
                              Liar's Lair: SAM missile cruiser or transport cruiser.
                              Locutus of Chiron: sea colony pod?
                              Logic Loop: prototype Missile Chopper
                              Mega Reboot: some sort of scout or crawler?
                              MegabyteVille: hurry Rec Commons (we almost have no choice there, or let the pop die out)
                              Mythical Matrix: crawler or probe team
                              Paradigm(a): some sort of scout
                              Thermal Tassagrad: missile drop scout or SAM missile cruiser
                              Zetaris: Missile Rover

                              Let's see how they differ, Impaler.
                              He who knows others is wise.
                              He who knows himself is enlightened.
                              -- Lao Tsu

                              SMAC(X) Marsscenario

                              Comment


                              • I would still like to produce a few Crawlers in Trantor, we can use smaller bases like Zetaris and Matrix to produces them ofcorse.

                                My idea is that we are going to be attacking and Probing our enemies we might get Intilecual Integrity in which case we would REALY REALY want to grab the CDF by crawler upgrading and we dont want to losse our current crawlers as their going to be making most of our military at this point.

                                Binary Bastion might also be a good place to hurry a RC, we can start working a forest and add 2 minerals to the bases output, if we dont want to scrap the Scout down their lets atleast move it north ware it can rehome. Binary can then become a Crawler production center and feed crawlers north ware they can work our new mines or be cashed for a project.
                                Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

                                Comment

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