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  • Originally posted by Maniac
    Okay. Does that also count if Hive declares war on CC?
    Definitely!! As said when we acquired control of PUT, it will be the prime target of Drones/Hive.

    Originally posted by Maniac
    How about a missile needlejet instead, as according to the previous plan to attack a base on Yardarn Island?
    If you think drones are under control in that base.

    Originally posted by Maniac
    How about a sensor array on (75.33) to protect Townsville, Cape York and Daintree, and another one on (79.39) to protect Gardens Point and Kelvin Grove?
    75,33 is a good location, 79,39 I advice delay till the north is scattered with sensors. I suggest them on 75,27 and 82,26. Futher more I advice to change production from crawlers to formers in Townsville and Cape York to help build sensors.


    Originally posted by Maniac
    - Logic Loop and Pi Square: Tree Farm
    How about waiting until we have enough cash to hurry it at once? From the calculations I made above rec commons hurry orders, it would be more profitable to hurry those all first, so how about building some (sea) formers, crawlers, probe teams, transports or whatever else in the meanwhile while we're hurrying more profitable projects first?
    So you suggest delaying building tree farms till ALL RC's in conquered bases are quickbuild? I can live with that, but Impaler probably won't. Sea formers instead ok, I prefer to build probe teams in bases with CC in. Idea for Logic Loop? 2 turns quick building it? Else Crawlers for LL or a TF.

    Originally posted by Maniac MBV most definitely , but IIRC MM hasn't accumulated 10 mins yet. Better wait one more year then.
    If only one RC is quick builded, then a TF can be started and quick builded next turn. The other bases with RC's under construction are only slowly accumulating 10 minerals, thus their is a energy surplus next turn...

    Originally posted by Maniac
    Unit upgrade:

    Why now?
    I like to send that unit to the front line because it has a higher morale (opportunity comes when a transport collects the probes). And upgraded it is of more use there. Triplex can always build a new defender since it has a CC.
    He who knows others is wise.
    He who knows himself is enlightened.
    -- Lao Tsu

    SMAC(X) Marsscenario

    Comment


    • I dont see any reason we cant be hurrying Rec Commons in our Concoured bases and TreeFarms in Our Core Cycon bases at the same time.

      Pi Square, Logic Loop and Apolton Prime are the first places we want tree Farms as they will be imediatly profitable in energy Credits (enough to get a return on Energy Credit investment alone in perhaps a decade not to mention Pych and Nut bonuses).

      With 300 Credits to work with we can Hurry 2 TreeFarms a turn or a greater number of Rec Commons.

      If we scrap that Ogree as I sugjest then we can save aproimatly 100 Credits (its worth 5 rows of minerals when scraped).

      We should scrap that Ogree because its reatched tecnological obsolesense, we have the tecnology to create units of equal fire power which will be REPARABLE after they recive battle damage unlike the Ogree which is a very poor combat unit now. Not to mention the Ogree is deep in our territory and could not be brought to any likly frontline area in a resonable period of time. Thus its only use is as a pile of minerals which should be invested imediatly rather then alowed to lay around unused.
      Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

      Comment


      • Originally posted by Impaler[WrG]
        I dont see any reason we cant be hurrying Rec Commons in our Concoured bases and TreeFarms in Our Core Cycon bases at the same time.
        The reason is we don't have enough credits to do it all at once.

        Pi Square, Logic Loop and Apolton Prime are the first places we want tree Farms as they will be imediatly profitable in energy Credits (enough to get a return on Energy Credit investment alone in perhaps a decade not to mention Pych and Nut bonuses).
        Have a look at one of my posts above where I made the calculations. Even in the most profitable base to build a tree farm, Logic Loop, it will still take more than a decade to win back the investment, while for ALL rec commons it takes less than ten years to win back the investment. The choice seems very obvious as far as I can see.

        GeoModder:

        The other bases with RC's under construction are only slowly accumulating 10 minerals, thus their is a energy surplus next turn...
        I was thinking that for some bases we could perhaps hurry them a bit so that by next turn they have accumulated ten minerals, and we can hurry them then at the normal cost. Even with the extra cost it will still be more lucrative than the tree farms.

        Anyway, personally I'd propose a poll for Logic Loop and Pi Square. I guess you know my opinion we need many more probes if we want to attempt a probe attack on the Hive or Drones. As for only building probes in bases with command centers, I think I recently have discovered that no matter the SE settings, the minimum morale for probe teams is always disciplined. This means that in bases without children's creches or command centers, normally morale should be very green under wealth, but due to this probe rule, it switches to disciplined. Now have a look at a base with a command center and a creche. Morale under wealth is normally very green, but due to the Creche and command center it switches to disciplined, but not higher. Result: still the same morale. So we can build equally powerful probes in any base we want so it seems.
        Contraria sunt Complementa. -- Niels Bohr
        Mods: SMAniaC (SMAC) & Planetfall (Civ4)

        Comment


        • Originally posted by Maniac
          I was thinking that for some bases we could perhaps hurry them a bit so that by next turn they have accumulated ten minerals, and we can hurry them then at the normal cost. Even with the extra cost it will still be more lucrative than the tree farms.
          That's a trick I didn't know, I can find myself in this.

          Originally posted by Maniac
          I think I recently have discovered that no matter the SE settings, the minimum morale for probe teams is always disciplined. This means that in bases without children's creches or command centers, normally morale should be very green under wealth, but due to this probe rule, it switches to disciplined.
          If you have tested this, and it is like you say, then I have no objections against building probes in other bases. I didn't know how and where those were build, so I assumed the same rules for regular units.
          So this means then that the rank of newly builded probe teams depends on your SE probe level and the number of probe increasing techs you have researched.
          He who knows others is wise.
          He who knows himself is enlightened.
          -- Lao Tsu

          SMAC(X) Marsscenario

          Comment


          • Tentative orders for civilian units:
            (As temporary IAF till Impaler's back)

            Former on 70.66: construct mine
            Former on 68.60: construct solar collector
            Former on 76.56: plant forest
            Unity Rover on 80.58: to A/O Gate
            Former on 81.65: construct road
            Formers on 78.66: construct mine on 74.66
            Formers on 79.77: construct mine on 69.75
            He who knows others is wise.
            He who knows himself is enlightened.
            -- Lao Tsu

            SMAC(X) Marsscenario

            Comment


            • Originally posted by GeoModder
              Former on 70.66: construct mine
              Former on 68.60: construct solar collector
              Former on 76.56: plant forest
              Unity Rover on 80.58: to A/O Gate
              Former on 81.65: construct road
              Formers on 78.66: construct mine on 74.66
              Formers on 79.77: construct mine on 69.75
              There are a few coordinates where there isn't a former.

              "Former on 68.60: construct solar collector"
              It would cost 6 former turns, and the gain would be 1 energy. Wouldn't it be more efficient to build mines or plant forests instead? The return in extra productivity would be much higher.
              Contraria sunt Complementa. -- Niels Bohr
              Mods: SMAniaC (SMAC) & Planetfall (Civ4)

              Comment


              • Do as you see fit then.
                He who knows others is wise.
                He who knows himself is enlightened.
                -- Lao Tsu

                SMAC(X) Marsscenario

                Comment


                • I favor mines in rocky tiles for the imediate future, idealy they shoud be built by pairs of formers to speed up construction then crawled fr 4 minerals. Many of our bases could become more efficient production centers if they could more rapidly acumulate the 10 minerals needed to bring Hurry Costs down to resonable levels.

                  Also consider that we shuld begin building Condensors on our many Nut Bonues to rake in the Huge Nut outputs this type of terraforming can bring in. Nut production should be a high priority if we have the long term goal of aquiring the Cloning Vats.
                  Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

                  Comment


                  • Impaler, I hope you can take over IAF the next few days, as I won't have time for it this week.

                    Maniac, in case Impaler doesn't show in his office, do the IAF as you see fit, please.

                    I will be busy enough with MAF.
                    He who knows others is wise.
                    He who knows himself is enlightened.
                    -- Lao Tsu

                    SMAC(X) Marsscenario

                    Comment


                    • No problem. Mostly it's just continuing to build mines anyway.
                      Contraria sunt Complementa. -- Niels Bohr
                      Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                      Comment


                      • Have no fear Impaler is here!

                        Here are my tenative orders for Univerity

                        Cairns - New Production Crawler
                        Gold Coast - Hurry Formers or Switch Production to a AiroPlex (depending on Military needs)
                        Gargens Point - Start on Hab Complex, turn a 2/2/2 worker into a Librarian to slow growth 1 turn
                        Kelvin - Missle Rover or other Military Unit
                        Carseldine - Missle Rover or other Military Unit
                        Cape York - Hurry Formers 8 Credits
                        Daintree - Crawler or Former
                        Caboolture - Hurry Crawler 12 Credits
                        Townsville - Hurry (amount to be determined)
                        Long Reach - Hurry Colony Pod 12 Credits

                        Formers

                        (78/46) move South: Road
                        (83/35) move NE to (84/34): Mine
                        (82/32): Road
                        (76/28): Sensor
                        (75/31) move SE to (76/32): Mine

                        Crawlers

                        (75/31) Switch Home to Townsville, Return to Mine
                        (80/34) Switch Home to Daintree, Return to Forest and Crawl minerals.
                        Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

                        Comment


                        • Originally posted by Impaler[WrG]
                          Have no fear Impaler is here!


                          Originally posted by Impaler[WrG]
                          Here are my tenative orders for Univerity

                          Gold Coast - Hurry Formers or Switch Production to a AiroPlex (depending on Military needs)
                          Kelvin - Missle Rover or other Military Unit
                          Carseldine - Missle Rover or other Military Unit
                          When the AC in sun coast is finished I'm happy for the moment.
                          I prefer Plasma Garrisons for Kelvin and Cars.
                          First defense!!

                          Originally posted by Impaler[WrG]
                          Formers

                          (78/46) move South: Road
                          (83/35) move NE to (84/34): Mine
                          (82/32): Road
                          (76/28): Sensor
                          (75/31) move SE to (76/32): Mine
                          78.46: can PUT build roads in fungus? I thought Centauri Empathy was needed for that?
                          82.32: not necassary IMO
                          76.28: sensor --> for MAF purposes, I prefer 75.27, and another at 82.26. That way they look further ahead, and don't come in eachothers radius.
                          75.31: I planned to bring that one north as well to assist in sensor construction on 75.25. Those 2 formers on 75.33 are ready in 2 turns, why not use them for the mine construction?


                          Edit: Btw, Impaler, please use the Planetary University Bureau thread for posting about PUT domestic affairs.
                          Last edited by GeoModder; March 11, 2004, 21:39.
                          He who knows others is wise.
                          He who knows himself is enlightened.
                          -- Lao Tsu

                          SMAC(X) Marsscenario

                          Comment


                          • Deleted - sorry realized that wont work without a higher growth rate.
                            Last edited by Impaler[WrG]; March 12, 2004, 02:08.
                            Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

                            Comment


                            • A question, how about building an AC and CC in CyCon now? I propose in Apolyton Prime and Logic Loop
                              He who knows others is wise.
                              He who knows himself is enlightened.
                              -- Lao Tsu

                              SMAC(X) Marsscenario

                              Comment


                              • We basicaly have 4 Choices

                                Focus on Tree Farms, Military Units, Crawlers or Net Nodes in the Core Cycon territory. I would prefer TreeFarms and Crawlers followed by Nodes as we need to start closing the Build gap between us and our enemies. I would rather hold off on military production untill we are shure that war is inevitable.
                                Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

                                Comment

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