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  • You can only scrap one facility type each turn so if we Scrap a Navel Yard (from taking Henry Morgans Boot) then we cant scrap the Energy Banks on that turn. As we should be taking a base everyturn for the next few turns that means we will be scraping Navel Yards every turn and cant get the Energy Bank in their untill their are no more Navel Yards to scrap.
    Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

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    • Besides, I recommend to wait with scrapping it till PEG is finished. It's a few extra energy.
      He who knows others is wise.
      He who knows himself is enlightened.
      -- Lao Tsu

      SMAC(X) Marsscenario

      Comment


      • [QUOTE] Originally posted by Impaler[WrG] Aployton Prime- Hurry crawler, estimate 16 Credits [QUOTE]

        Production has only started, and when I try to hurry it, it costs 96 credits?
        Instead, I recommend changing to building a missile unit there or a command center.
        Perhaps missile unit better in a seabase as to make it a naval unit.

        [QUOTE] Originally posted by Impaler[WrG]
        Triplex - Convert both Doctors to Tecnicians (should have been done last turn with the Rec Commons about to reach completion). New Production could be Crawler, Transport or Plasma Garrison, I will start a poll to this effect.[QUOTE]

        I recommend Plasma Garrison, and perhaps a transport in Athena Anchorage? To bring those 2 probe teams in Triplex away later?

        [QUOTE] Originally posted by Impaler[WrG] Lair - Change Production to Rec Commons (I am assuming the Plasma Garrison will be staying their, is this correct or still under debate?)[QUOTE]

        Definitely a rec commons. And read my proposal in EAF as for having a Plasma Garrison inthere.

        [QUOTE] Originally posted by Impaler[WrG] Thermal - Produce Rec Commons, work the Nut bonus to prevent the population from being reduced[QUOTE]

        Agreed!

        [QUOTE] Originally posted by Impaler[WrG] Zetaris - New Production the PEG!!! Cash all 3 MK9 Crawlers and the new crawler in Zetaris. Move a worker from the forest onto the now unworked Mine. If the project isnt down to 1 turn then full hurry it.[QUOTE]



        [QUOTE] Originally posted by Impaler[WrG] Casablanca - Change Production to Rec commons[QUOTE]

        Again, I agree. I like to have rec commons in bases since it seems we're gonna have a long war before us, thus drones will pop up everywhere at random when we start re-taking PUT bases. Military production should be done at the larger and happier bases anyway.
        He who knows others is wise.
        He who knows himself is enlightened.
        -- Lao Tsu

        SMAC(X) Marsscenario

        Comment


        • Originally posted by Impaler[WrG]
          You can only scrap one facility type each turn
          In my experience the only limit is one facility per base - doesn't matter what type.

          Anyway, let's wait one more turn indeed as GeoModder suggests.
          Contraria sunt Complementa. -- Niels Bohr
          Mods: SMAniaC (SMAC) & Planetfall (Civ4)

          Comment


          • Originally posted by Maniac


            In my experience the only limit is one facility per base - doesn't matter what type.

            Anyway, let's wait one more turn indeed as GeoModder suggests.
            Agree with both claims.
            SMAC/X FAQ | Chiron Archives
            The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw

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            • IIRC people liked the idea of building another transport(s). But where? Two good possibilities I see are Athena Anchorage (will finish rec commons) and Pi Square (can be switched from crawler to transport production without a penalty atm). Build one in neither base, one of those bases, or both bases??

              Edit: Oh yeah, how about switching production from a crawler to Aerospace Complex in Logic Loop?
              Last edited by Maniac; February 7, 2004, 12:26.
              Contraria sunt Complementa. -- Niels Bohr
              Mods: SMAniaC (SMAC) & Planetfall (Civ4)

              Comment


              • Originally posted by Maniac
                IIRC people liked the idea of building another transport(s). But where? Two good possibilities I see are Athena Anchorage (will finish rec commons) and Pi Square (can be switched from crawler to transport production without a penalty atm).

                Edit: Oh yeah, how about switching production from a crawler to Aerospace Complex in Logic Loop?
                Logic Loop? Agreed.
                Athena? Agreed.
                Pi Square? perhaps AFTER finishing the crawler. We'll need some more if NA will be started for replacement.
                He who knows others is wise.
                He who knows himself is enlightened.
                -- Lao Tsu

                SMAC(X) Marsscenario

                Comment


                • Ok, agreed.

                  Next idea: How about these CyCon former orders?

                  (69.79): forest (69.77)
                  (76.72): build road to (71.71)
                  (71.65): build mine on (70.66)
                  (79.67-9): plant forest on (78.66), while waiting for former to complete road on (80.66)
                  Contraria sunt Complementa. -- Niels Bohr
                  Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                  Comment


                  • Originally posted by Maniac
                    Ok, agreed.

                    Next idea: How about these CyCon former orders?

                    (69.79): forest (69.77)
                    (76.72): build road to (71.71)
                    (71.65): build mine on (70.66)
                    (79.67-9): plant forest on (78.66), while waiting for former to complete road on (80.66)
                    All those forests Time to build tree farms then
                    Btw, I would start saving energy for quick building NA as well. How much we need? 330 energy again?
                    He who knows others is wise.
                    He who knows himself is enlightened.
                    -- Lao Tsu

                    SMAC(X) Marsscenario

                    Comment


                    • Now that we have access to Ecological Enginering (Uni can send it when ever we wish) I think we should make mines a higher priority, most of our bases have enough forests for workers so additional ones will be crawled in which case a mine is twice as nice and a more efficient use of our crawlers.

                      I belive we have a mine under construction in the Zetaris area and their are some solar panels finishing up nearby, lets send atleast one of thouse formers to the mine to finish it up.

                      Also I think we should start generating MAX Credits soon. So lets bumb our Econ % up to 60 or 70. Now that we have the PEG and Uni to do reserch for us the Cycon Empire should focus on Econ and building up valuable Facilites (such as TreeFarms, which will further multiply our Econ output)
                      Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

                      Comment


                      • As some of you may have heard my computer died resently so I will again be unable to fuffill my Internal Affairs responsibilites.

                        If its agreeable to everyone I would like to hand responsibility over the Internal Affairs Office to GeoModder for the remainder of the Febuary term. He has shown a high level of activity in the game and regularly partisipates in these internal Affairs discussions.

                        As such time that my new computer is delivered I would then like to run for Internal Affairs once again or should Geo also run for that position and win, I would like to serve as the Auilery IAF as I would hope Geo would if the situation were reversed.

                        I will also start some topics conserning how our goverment positions should be changed in the future.
                        Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

                        Comment


                        • Originally posted by Impaler[WrG]
                          If its agreeable to everyone I would like to hand responsibility over the Internal Affairs Office to GeoModder for the remainder of the Febuary term. He has shown a high level of activity in the game and regularly partisipates in these internal Affairs discussions.
                          If there are no objections from other members, I will gladly except the position. Anytime you're able to participate full time again, feel free to ask for the office again. And any hints are welcome.
                          He who knows others is wise.
                          He who knows himself is enlightened.
                          -- Lao Tsu

                          SMAC(X) Marsscenario

                          Comment


                          • Now that we have access to Ecological Enginering (Uni can send it when ever we wish)
                            CyCon already has EcoEng from PUT.

                            I belive we have a mine under construction in the Zetaris area
                            Indeed, and there are two formers in that neighbourhood (79.67-9) which can be sent there. However doing so would cost a full turn of movement where those formers can't do anything. Therefore I proposed to plant a forest on (78.66), and after that move to build the mine. They will arrive at the mine a turn later this way, but no former turns will be wasted, and we can get an extra forest.

                            and their are some solar panels finishing up nearby, lets send atleast one of thouse formers to the mine to finish it up.
                            That would be good, but here again, they would have to move for a full turn to get to the mine square. Therefore I'd propose to send them to build a mine on (70.66) instead. Is that also ok?

                            Also I think we should start generating MAX Credits soon. So lets bumb our Econ % up to 60 or 70.


                            If there are no objections from other members, I will gladly except the position.
                            Contraria sunt Complementa. -- Niels Bohr
                            Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                            Comment


                            • (69.79): forest (69.77) --> alternative, forest op 67,79?
                              or else a road on 69.79? Not strictly needed, I know.

                              (76.72): build road to (71.71) --> ok for me
                              (71.65): build mine on (70.66) --> also ok
                              (79.67-9): plant forest on (78.66), while waiting for former to complete road on (80.66) --> and a triple ok, but moving to mining construction by Zetaris. That road will take 3 more turns.
                              He who knows others is wise.
                              He who knows himself is enlightened.
                              -- Lao Tsu

                              SMAC(X) Marsscenario

                              Comment


                              • Originally posted by GeoModder
                                (69.79): forest (69.77) --> alternative, forest op 67,79?
                                A valid possibility too of course. For the record, my reason to suggest (69.77) was that tile profits from a river energy bonus, and also I was thinking we should gradually move formers to high altitude terrain (in other words: to the north, for these two formers) and terraform that. That way if there's a sea level raise after all, all the current work won't be submerged.
                                Contraria sunt Complementa. -- Niels Bohr
                                Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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