MY 2153 EAF orders
But 20 minutes is also possible.
Accept the pact and SotHB offer of PUT.
Unity rover (91.57): Move NW-W to (88.56). The turn after: pop the pod!
Probe skimship (69.51): Move to (58.52).
Auroran scout patrol (69.77): Move back to Aurora. Also don't forget to create a doctor in Aurora! One will appear after capture of Thermal Tassagrad.
CCS Impaler (64.74): Move to (56.76).
Activate the independent impact marines, the one with the highest morale, in the transport. Attack Casablanca.
Activate the Logic Loop impact marine. Attack Casablanca.
Capture the base with the plasma garrison. Rehome that plasma garrison to Casablanca.
Move CCS Impaler into Casablanca with its last movement point.
Scrap ALL naval yards. The one in Casablanca, but also check for any new ones appeared that can be scrapped. Don't forget to check IAF orders for worker orders: work the Casablancan monolith; all other citizens doctors.
Also execute the IAF orders for Triplex and Athena now Casablanca is captured: move the Triplex sea mineral worker to the land mineral mine. Move the Athenan sea nutrient worker to the land nutrient forest.
CCS Node Runner (58.64): Move into MegaByteVille. Rehome to that base. Proceed to attack Sealurk Channel.
CCS Alpha Pi (53.63): Capture Sealurk Channel. Rehome to that base. Attack the schooner on (54.54), N of Sealurk Channel.
Rename Sealurk Channel to Thermal Tassagrad. Set production in TT to a boy scout. I'll also mention it here to be sure: scrap the naval yard in Sealurk Channel if there is one. Also check for any new naval yards appeared in other bases that can be scrapped. The usual stuff in other words.
CCS Love Boat (59.67): Move into Athena Anchorage.
CCS Beta Pi (58.62): Move into Triplex.
CCS Mammoth (64.64): Move to (54.68).
Activate the scout patrol and probe defence in the transport. Move them into Triplex.
Activate the amphibious impact rover and impact marine in Triplex. Move them into CCS Mammoth.
But 20 minutes is also possible.
Accept the pact and SotHB offer of PUT.
Unity rover (91.57): Move NW-W to (88.56). The turn after: pop the pod!
Probe skimship (69.51): Move to (58.52).
Auroran scout patrol (69.77): Move back to Aurora. Also don't forget to create a doctor in Aurora! One will appear after capture of Thermal Tassagrad.
CCS Impaler (64.74): Move to (56.76).
Activate the independent impact marines, the one with the highest morale, in the transport. Attack Casablanca.
Activate the Logic Loop impact marine. Attack Casablanca.
Capture the base with the plasma garrison. Rehome that plasma garrison to Casablanca.
Move CCS Impaler into Casablanca with its last movement point.
Scrap ALL naval yards. The one in Casablanca, but also check for any new ones appeared that can be scrapped. Don't forget to check IAF orders for worker orders: work the Casablancan monolith; all other citizens doctors.
Also execute the IAF orders for Triplex and Athena now Casablanca is captured: move the Triplex sea mineral worker to the land mineral mine. Move the Athenan sea nutrient worker to the land nutrient forest.
CCS Node Runner (58.64): Move into MegaByteVille. Rehome to that base. Proceed to attack Sealurk Channel.
CCS Alpha Pi (53.63): Capture Sealurk Channel. Rehome to that base. Attack the schooner on (54.54), N of Sealurk Channel.
Rename Sealurk Channel to Thermal Tassagrad. Set production in TT to a boy scout. I'll also mention it here to be sure: scrap the naval yard in Sealurk Channel if there is one. Also check for any new naval yards appeared in other bases that can be scrapped. The usual stuff in other words.
CCS Love Boat (59.67): Move into Athena Anchorage.
CCS Beta Pi (58.62): Move into Triplex.
CCS Mammoth (64.64): Move to (54.68).
Activate the scout patrol and probe defence in the transport. Move them into Triplex.
Activate the amphibious impact rover and impact marine in Triplex. Move them into CCS Mammoth.
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