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  • #76
    MY 2153 EAF orders

    But 20 minutes is also possible.


    Accept the pact and SotHB offer of PUT.

    Unity rover (91.57): Move NW-W to (88.56). The turn after: pop the pod!

    Probe skimship (69.51): Move to (58.52).

    Auroran scout patrol (69.77): Move back to Aurora. Also don't forget to create a doctor in Aurora! One will appear after capture of Thermal Tassagrad.

    CCS Impaler (64.74): Move to (56.76).
    Activate the independent impact marines, the one with the highest morale, in the transport. Attack Casablanca.
    Activate the Logic Loop impact marine. Attack Casablanca.
    Capture the base with the plasma garrison. Rehome that plasma garrison to Casablanca.
    Move CCS Impaler into Casablanca with its last movement point.

    Scrap ALL naval yards. The one in Casablanca, but also check for any new ones appeared that can be scrapped. Don't forget to check IAF orders for worker orders: work the Casablancan monolith; all other citizens doctors.
    Also execute the IAF orders for Triplex and Athena now Casablanca is captured: move the Triplex sea mineral worker to the land mineral mine. Move the Athenan sea nutrient worker to the land nutrient forest.

    CCS Node Runner (58.64): Move into MegaByteVille. Rehome to that base. Proceed to attack Sealurk Channel.

    CCS Alpha Pi (53.63): Capture Sealurk Channel. Rehome to that base. Attack the schooner on (54.54), N of Sealurk Channel.

    Rename Sealurk Channel to Thermal Tassagrad. Set production in TT to a boy scout. I'll also mention it here to be sure: scrap the naval yard in Sealurk Channel if there is one. Also check for any new naval yards appeared in other bases that can be scrapped. The usual stuff in other words.

    CCS Love Boat (59.67): Move into Athena Anchorage.

    CCS Beta Pi (58.62): Move into Triplex.

    CCS Mammoth (64.64): Move to (54.68).
    Activate the scout patrol and probe defence in the transport. Move them into Triplex.

    Activate the amphibious impact rover and impact marine in Triplex. Move them into CCS Mammoth.
    Contraria sunt Complementa. -- Niels Bohr
    Mods: SMAniaC (SMAC) & Planetfall (Civ4)

    Comment


    • #77
      Crap, things have come up tonight. I will play it tomorrow evening (still well within 48 hours). I am sorry for the delay, my life is a little complicated at the moment.

      Thanks for the orders.
      Smile
      For though he was master of the world, he was not quite sure what to do next
      But he would think of something

      "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker

      Comment


      • #78
        Can I play it otherwise? We need some time to calculate the effects of going FM etcetera, so we need a midturn save with all current orders executed.
        Contraria sunt Complementa. -- Niels Bohr
        Mods: SMAniaC (SMAC) & Planetfall (Civ4)

        Comment


        • #79
          Of course (as said in MSN).
          Smile
          For though he was master of the world, he was not quite sure what to do next
          But he would think of something

          "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker

          Comment


          • #80
            MY 2154 EAF Orders

            Give Applied Physics and Synthetic Fossil Fuels to PUT pre-accepted!

            Unity Rover (88.56): First switch production in And/Or Gate to a research hospital. Then let the rover pop the unity pod on (87.53). If the research hospital isn't rushed due to a mineral bonus from popping the pod, switch production in And/Or Gate to formers.

            Scout patrol (74.78): Move into Aurora and press "L".

            CCS Love Boat in Athena Anchorage: Press "L" to let CCS Love Boat repair itself this turn.

            The 20% damaged Impact Marine in Casablanca: attack the crawler in the north. Then use the right-click menu in the base screen to "Sleep / Board Transport" the unit.

            CCS Impaler: First load all four units in Casablanca on the transport by pressing "L". Then move CCS Impaler to (47.73).

            CCS Mammoth (54.68): Move to (46.68), next to Liar's Lair.. Activate the units within:
            Disciplined Logic Loop Impact Marines: Attack!
            Very Green Apolyton Impact Marines: Attack!
            Amphibious impact rover: Attack twice.

            CCS Beta Pi in Triplex: Capture Liar's Lair.
            Scrap the naval yard in Lair and any other base where a new one has appeared. Create two doctors in Lair, leaving the sea mineral worked.

            CCS Mammoth: After the base is captured, move into it.

            Rehome the plasma garrison to Liar's Lair.

            Boy scout in MegaByteVille: Press "L".

            CCS Alpha Pi in Thermal Tassagrad: Press "L" to repair.

            CCS Node Runner (55.57): move into Thermal Tassagrad and press "L" to repair.

            Probe skimship (58.52): move to (52.52), scouting a little, and then move into Tassagrad.
            Contraria sunt Complementa. -- Niels Bohr
            Mods: SMAniaC (SMAC) & Planetfall (Civ4)

            Comment


            • #81
              Second Function's Orders filling in for Internal Affairs

              Who knows Impaler wants to change something, so these might not be final:

              Start researching Doctrine: Air Power.

              Return energy allocations to 50-0-50.

              And/Or Gate: Switch production to a research hospital. Then pop that pod in the east with the rover. If the production in A/O Gate is not completed, switch to former production. Add "stockpile energy" at the end of the build queue.

              DBTSverse Portal: new production formers. Add "stockpile energy" at the end of the build queue.
              Also make the sea mineral worker a doctor. It will get a b-drone after Lair's captured.

              MegaByteVille: new production rec commons

              Lair's Lair after capture: Production to Boy Scout/Rec Commons? Create two doctors, leaving the sea minerals worked. Scrap naval yard and possible other yards that appeared elsewhere.

              Zetaris: hurry the crawler production partially with 11 credits.

              Pi Square: make a forest worker doctor. It'll get a b-drone after Lair's captured. Hurry production partially with 10 credits.

              Thermal Tassagrad: Make the sea mineral worker a doctor to stop the drone riots.

              Triplex: Partially hurry the rec commons with 8 credits.

              Upgrade the three crawlers on (70.64), (72.64) and (76.66) to Supply Mk9. Don't forget to put them back to work after upgrading them, all harvesting minerals!!!

              Formers:
              (65.85): plant forest
              (74.66): construct mine
              (78.66): one moves a tile to the E; the other to the SE. Both can start building roads next year.
              (69.79): build solar collector
              Last edited by Maniac; January 27, 2004, 13:57.
              Contraria sunt Complementa. -- Niels Bohr
              Mods: SMAniaC (SMAC) & Planetfall (Civ4)

              Comment


              • #82
                Re: Second Function's Orders filling in for Internal Affairs

                Don't look at this, edited double post and I'm not allowed to delete it
                Last edited by GeoModder; January 26, 2004, 19:45.
                He who knows others is wise.
                He who knows himself is enlightened.
                -- Lao Tsu

                SMAC(X) Marsscenario

                Comment


                • #83
                  Re: Re: Second Function's Orders filling in for Internal Affairs

                  Originally posted by GeoModder
                  Apolyton Prime: switch from crawler to plasma steel
                  DON'T forget that idle former where a solar collector is build
                  Let another base also build a command center. If not for anything else, that can produce veteran Probe Teams if the war's over by then. It will take a while to let Apolyton Prime build sufficient and veteran defenders for the new bases.
                  Let a coastal base start producing a missile ship
                  save credits for converting that crawler north of Casablanca next turn (85 credits, it's a buy)
                  He who knows others is wise.
                  He who knows himself is enlightened.
                  -- Lao Tsu

                  SMAC(X) Marsscenario

                  Comment


                  • #84
                    This thread has been unused for ages, so to prevent it being in the way, I am untopping it. If you want it retopped, just ask.
                    Smile
                    For though he was master of the world, he was not quite sure what to do next
                    But he would think of something

                    "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker

                    Comment

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