Calico Island has both bad production and is under drone riots IIRC, looking at Hive info (it's in red). It's building an RC, and that's 7 turns taken up.
As for Ship orders, is it worth thinking of attacking soon, and not just scouting? We have alot of info, and we want to try to reduce their probe foil capabilities, when the first comes in 2 turns. If we can attack them before then, at then, or the turn after, we can stop the production or destroy it in dock, before it can do any damage (either taking a ship or infiltration).
As for Ship orders, is it worth thinking of attacking soon, and not just scouting? We have alot of info, and we want to try to reduce their probe foil capabilities, when the first comes in 2 turns. If we can attack them before then, at then, or the turn after, we can stop the production or destroy it in dock, before it can do any damage (either taking a ship or infiltration).
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