I pre-played our turn last night with a few assumptions:
Started the PEG in Zetaris, brought those 3 Mk9 crawlers in the base and used them to build the PEG.
After this, 96 credits were asked by the computer for finishing the project. The crawler that Zetaris just finished I brought to that mineral field east of Zetaris and let it harvest minerals. The mineral output is then 9, with 1 used for a former. 1 row of minerals needs to be payed for finishing PEG (16). Haven't counted out yet how much energy is needed to finish the project next turn.
I attacked HMB with the Mammoth force. First attack with the command rover. He became Elite after first attack, giving me an extra turn. Then attacked with the two impact marines, took HMB with a second turn of the rover, brought the whole mammoth force in the base and used the last turn from the rover to destroy one of the crawlers around HMB.
Also, the Impaler force brought to the Monolith east from Little Accident and let all land on it. I assumed that the probe in that transport had two turns, but when I land it on the Monolith, no extra movement anymore. Also, when I bring Impaler with the probe in HMB then also one movement is available for that probe. I don't get this, probe teams are supposed to have 2 movements?
Followed Impaler's suggestion and pop that pod near Athena Anchorage (switched to ResHos in AA). I got an IoD message and attacked and converted it in the seafungus just above the pod's position.
That's it.
I presume that for this turn we will let D:AP continue to research, but change it next turn when we got D:AP from the PUT?
Started the PEG in Zetaris, brought those 3 Mk9 crawlers in the base and used them to build the PEG.
After this, 96 credits were asked by the computer for finishing the project. The crawler that Zetaris just finished I brought to that mineral field east of Zetaris and let it harvest minerals. The mineral output is then 9, with 1 used for a former. 1 row of minerals needs to be payed for finishing PEG (16). Haven't counted out yet how much energy is needed to finish the project next turn.
I attacked HMB with the Mammoth force. First attack with the command rover. He became Elite after first attack, giving me an extra turn. Then attacked with the two impact marines, took HMB with a second turn of the rover, brought the whole mammoth force in the base and used the last turn from the rover to destroy one of the crawlers around HMB.
Also, the Impaler force brought to the Monolith east from Little Accident and let all land on it. I assumed that the probe in that transport had two turns, but when I land it on the Monolith, no extra movement anymore. Also, when I bring Impaler with the probe in HMB then also one movement is available for that probe. I don't get this, probe teams are supposed to have 2 movements?
Followed Impaler's suggestion and pop that pod near Athena Anchorage (switched to ResHos in AA). I got an IoD message and attacked and converted it in the seafungus just above the pod's position.
That's it.
I presume that for this turn we will let D:AP continue to research, but change it next turn when we got D:AP from the PUT?
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