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Turns 2141-2160

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  • #46
    Just received message from Googlie on a query:
    Googlie quote

    I would say that this case is similr to the others that I ruled on.

    (Essentially, to put AI negotiations on a similar footing to human player negotiations, I ruled that non-official players
    could open the turn and then contact the AI to see whether they could treaty, od buy and sell techs, etc)

    In this case the turn has opened with Roze contacting PEACE and asking for a tech.

    there are 3 possibilities:

    1) give the tech.

    2) ignore her, and close the diplo box.

    3) tell her to get lost in which case she declares vendetta

    I think it is a fair tactic to explore what her responses might be, as one would do between human players. The
    consequences differ, and I don't think it's "playing ahead" to see what Roze would do in response to a particular reply
    to her request:

    1) > She stays on-line, and further negotiations can occur

    2) > She too hangs up and then refuses to answer your calls for several turns

    3) > She declares vendetta

    So I don't think you need to stay out of the debate at all, knowing the consequences of each response - in fact, air
    them for general discussion.
    On the ISDG 2012 team at the heart of CiviLIZation

    Comment


    • #47
      Well I'll tell you what I found.
      Roze is seething to start with.

      Quote I will not allow you....... I do so hope violence ..........

      If we refuse to send over Gene Splicing,
      "with Silence enough of your veiled threats......"

      She decalres Vendetta.

      If we send Gene Splicing she then asks for Ethical Calculus.

      If we refuse that she declares vendetta,

      If we we send it(Ethic Calc) over she says how wise we are. Comm link can close and we are still at truce, (she is not interested in treaty).

      If at the start we simply close the comm link and not respond she remains at truce but refuses further contact.
      On the ISDG 2012 team at the heart of CiviLIZation

      Comment


      • #48
        It seems to me at this moment the one thing we don't want with Roze is vendetta, especially if a little later Miriam joins in as PACT sister.(though she doesn't immediately above).

        There are only two ways to not get vendetta as far as I can see.

        Close Comm link
        Trade two techs (and possibly those techs being trade onwards to Cycon, though they (Cycon) could get them from PUT.
        Would the second course of action secure us better relations with Roze in the short term or just show weakness.
        On the ISDG 2012 team at the heart of CiviLIZation

        Comment


        • #49
          I just left the game open while I slept so I haven't said anytihng further to Roze yet. We have a creche in Tripoli b/c BB suggested the foil was a bit of a big project (but that was before switching) and looking at the base I was thinking something else to suppress drones would be nice.
          But there's no sense crying over every mistake. You just keep on trying till you run out of cake.
          PolyCast | Girl playing Civ + extra added babble! | Yo voté en 2008!

          Comment


          • #50
            ignore her. We do want to take her over eventually anyway, right? No reason to keep her happy at the expense of making her stronger.
            Those walls are absent of glory as they always have been. The people of tents will inherit this land.

            Comment


            • #51
              OK, so consensus is just tell her to go jump into a mindworm boil - should we start from jdm's virgin turn so we aren't at Vendetta then?

              Edit: her forces for conquest are 2 laser rover, 3 laser squads, 2 transoprt foils for those and 2 laser skimships and one probe but that's parked in a base right now. also has 1 sea base and 2 land bases totally w/o garrisons, the Farragut is nex t to one of those
              Last edited by Makahlua; October 30, 2003, 18:27.
              But there's no sense crying over every mistake. You just keep on trying till you run out of cake.
              PolyCast | Girl playing Civ + extra added babble! | Yo voté en 2008!

              Comment


              • #52
                Meant to get back sooner.

                Yes my view do not negotiate. Click 'No, Close the channel' This will maintan the truce situation in the meanwhile.

                Ask Foolish or JDM to play virgin turn and for them to play just that opening moveie close the comm link, don't answer. if Foolish or other person new to this , save the turn as something like 2144 Rozecomm.sav. Zip it and forward to Maki who will play the rest as the official turn player.

                Maki remember to cancel the transport's moves near Rita ( underneath the sea former) until you decide about the crawler at Rita.

                Further on if we get lucky ecs wise to bring us past 150 ecs, try trading with Miriam for Non Linear. I think it would be the name your price option but if this becomes a possibility, Save it until we work out which response delivers the tech.

                Sail on

                Hercules
                On the ISDG 2012 team at the heart of CiviLIZation

                Comment


                • #53
                  Yes, it sounds as if we should go to war with Roze soon though... perhaps as soon as we can buy Non Linear start producing a military to invade Roze. We wouldn't need too much since Roze sounds fiarly easy as a target.

                  Everything sounds good thus far though.
                  I'm not conceited, conceit is a fault and I have no faults...

                  Civ and WoW are my crack... just one... more... turn...

                  Comment


                  • #54
                    Maki, Obviously on Hallowe'en Night, there' nobody around.
                    Replay the turn, Googlie can verify that nothing ontoward happened.
                    On the ISDG 2012 team at the heart of CiviLIZation

                    Comment


                    • #55
                      I went ahead and started playing from my Vendetta'd save:

                      Rushed former @ Calico to be diembarked next turn by the booty boat there; PMS Revengesailed further NW along the coast of Bones Isle and is in position to pop either of 2 pods near Calico next turn. PMS Santiago went further back W to loop around the west of Bones and 'meet' the so to speak

                      Farragut could cruise right into the empty ConShelf 54 this turn, it would destroy the base but hey we are at Vendetta However the KingLear is alongside one of Roze's laser/synth skimships with one move left

                      We have a free crawler and available BootyBoat @ 'Rita; also two free 'formers @ Casablanca

                      Comments?
                      But there's no sense crying over every mistake. You just keep on trying till you run out of cake.
                      PolyCast | Girl playing Civ + extra added babble! | Yo voté en 2008!

                      Comment


                      • #56
                        I didn't get the feeling there was a consensus for vendetta with Roze at this time. Later yes but not just now.
                        However it seems you have taken the turn further on. Do not take the empty base.
                        I this moment I haven't opened the mid turn save yet., so can't comment further.
                        On the ISDG 2012 team at the heart of CiviLIZation

                        Comment


                        • #57
                          First don't invade Conshelf57.

                          Move the Farragut towards the pods at 32,27 direction

                          Move the King Lear but I fear Roze may chase and confront, now we are at vendetta.

                          No easy options with Santiago, there tends to be goodies in that cluster but also and IOD and we don't have trance.

                          Change worker at HMB to the kelp soalr tile at 42, 68, it will speed new citizen

                          Pop pod at Casablanca, suggest build Rec Com.

                          Move formers to 57,75

                          Suggest build Foil Probe at Alexandra and Foil probe at Rita.

                          At Rita transport crawler to Bird Island and the forest tile.

                          At LL with Rec Com built move worker to mine at 44,70 or simply to forest tile It a case of extra min or exta energy.
                          On the ISDG 2012 team at the heart of CiviLIZation

                          Comment


                          • #58
                            just make sure to stop the vendetta before sending out!
                            I'm not conceited, conceit is a fault and I have no faults...

                            Civ and WoW are my crack... just one... more... turn...

                            Comment


                            • #59
                              End 2144 hititng your mailboxes shortly - couple of minor move I forgot but will do before sending on
                              But there's no sense crying over every mistake. You just keep on trying till you run out of cake.
                              PolyCast | Girl playing Civ + extra added babble! | Yo voté en 2008!

                              Comment


                              • #60
                                And we're not at war with Roze, right?
                                I'm not conceited, conceit is a fault and I have no faults...

                                Civ and WoW are my crack... just one... more... turn...

                                Comment

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