Players:
Game options:
PBEM specific rules/restrictions on exploiting bugs:
As soon as everyone confirms their faction, I'll go get us a CMN.
- Archaic - University
- Cedayon - Morgan
- GeneralTacticus - Morgan
- Hercules - Deirdre
- Maniac - Pirates
- MisterWhereIsItAt - TBA
- TKG - Morgan
Game options:
- "Cloned Factions" allowed
- Do or Die: eliminated players are not restarted
- Spoils of War off
- Non-Blind (directed) research
- No random events
- All victory conditions allowed including cooperative. Coop victory is limited to two players (Not including any players made submissive to either of those two).
- Unity survey off - map is unknown
- Look first on
PBEM specific rules/restrictions on exploiting bugs:
- Multiple reloading of the game to try for different effects is forbidden. If a reload is necessary because of a game crash etc., an explanation should be posted to the turn administration thread.
- Multiple drops or orbital insertions using the right-click menu is forbidden. So is airdropping from outside a base/airbase, or after having moved (except on a magtube) using the same method. Using the 'i' key when you want an airdrop means you will automatically comply with these restrictions.
- Inserting Stockpile Energy into the build queue after a military unit is forbidden.
- If a player employs a tactic that causes a state of vendetta, they are not allowed to "accept" a pending diplomatic agreement with that faction in the same turn, causing a change in diplomatic status or the transfer of energy or knowledge.
- If an aggressive probe action (anything except infiltration) is used on a faction you have a truce, treaty or pact with, you must select 'Declare Vendetta' in the dialog box that appears afterwards, and notify the victim of your transgression, unless you have received permission in advance. No notification is required in other cases.
- Upgrading units with the design workshop is allowed at end of turn only. However, supply crawlers upgraded in this fashion can still be used to advance Secret Projects in the same turn.
- Communications only allowed between factions that have obtained each others' commlink frequencies in-game.
- Social engineering choice limited to one switch per line per turn. (no flip-flop within turn!)
- Psi units cannot be assigned multiple point patrol routes (avoid instant demon boil bug!)
- Whenever the planetary council is called, the caller (or the first player to vote if the AI calls it) should post a notification to the thread, including vote totals (if applicable) and who has already voted for what. The other players should post how they vote.
- No base trading with the AI. Extortion is allowed.
As soon as everyone confirms their faction, I'll go get us a CMN.
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