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  • Twin Sea

    Twin Sea Statistics (information accurate as of MY 2213)

    NEW SUEZ

    Current Population: 4 (expected growth in 2 turn)
    Nutrient Surplus: 5
    Mineral Production: 14
    Energy Production: 10

    Energy Allocation
    Economy: 5
    Labs: 5
    Psych: 0

    Base Facilities
    Children’s Crèche
    Recycling Tanks
    Network Node
    The Planetary Transit System

    Queues

    Under Production
    Colony Pod (1 turn until completion)

    Current Queue
    Skimship Probe Team
    Former
    Transport Foil
    Supply Crawler
    Sea Colony Pod

    Garrison
    1-1-1 Scout Patrol
    0-1-2 Probe Team

    MYSIDIA

    Current Population: 3 (expected growth in 1 turn)
    Nutrient Surplus: 2
    Mineral Production: 9
    Energy Production: 4

    Energy Allocation
    Economy: 2
    Labs: 2
    Psych: 0

    Base Facilities
    Recycling Tanks

    Queues

    Under Production
    Children’s Crèche (1 turn until completion)

    Current Queue
    Colony Pod
    Supply Crawler
    Former
    Colony Pod
    Network Node
    Sea Former
    Former

    Garrison
    1-1-1 Scout Patrol
    0-1-2 Probe Team

    CRYSTALIS

    Current Population: 2 (expected growth in 1 turn)
    Nutrient Surplus: 2
    Mineral Production: 3
    Energy Production: 3

    Energy Allocation
    Economy: 1
    Labs: 2
    Psych: 0

    Base Facilities
    -none-

    Queues

    Under Production
    Former (3 turn until completion)

    Current Queue
    Children’s Crèche
    Recycling Tanks
    Supply Crawler
    Colony Pod
    Trance Plasma Sentinels (1-3t-1)
    Former
    Network Node
    Colony Pod

    Garrison
    1-1-1 Scout Patrol

    AURORA

    Current Population: 3 (expected growth in 23 turn)
    Nutrient Surplus: 1
    Mineral Production: 7
    Energy Production: 3

    Energy Allocation
    Economy: 1
    Labs: 2
    Psych: 0

    Base Facilities
    -none-

    Queues

    Under Production
    Former (1 turn until completion)

    Current Queue
    -none-

    Garrison
    1-1-1 Scout Patrol
    You can only curse me to eternal damnation for so long!

  • #2
    Twin Sea Preliminary Orders MY 2213-???

    Build Queues

    New Suez (no change)

    Mysidia (no change)

    Crystalis (no change)

    Aurora
    Former
    Former
    Recycling Tanks
    Children’s Crèche
    Supply Crawler
    Colony Pod
    Network Node
    Research Hospital

    New Base 1 (34, 108)
    1-1-1 Scout Patrol
    Former
    Recycling Tanks
    Children’s Crèche
    Former

    New Base 2 (23, 111)
    1-1-1 Scout Patrol
    Former
    Recycling Tanks
    Children’s Crèche
    Former

    Crawlers

    No changes necessary for the time being;

    Formers

    New Suez Sea Former (22, 94) west of New Suez
    -move to 22, 94; directly southeast of present location
    -cultivate kelp farm
    -construct tidal harness

    Crystalis Former (26,104) southwest of Crystlis, planting forest
    -finish planting forest (due for completion in 3 turns)
    -construct road
    -move to 25, 107; directly southwest of present location
    -remove fungus
    -plant forest
    -build road

    Mysidia Former (30, 106) northeast of Crystalis
    -leave in present location
    -remove fungus
    -plant forest
    -build road
    -remove fungus

    New Suez Former (29, 105) northeast of Crystalis, removing fungus
    -finish removing fungus (2 turns to go)
    -in same location plant forest
    -construct road

    New Apolyton Former (20, 108) southeast of Aurora, building road
    -finish constructing road
    -move to 20, 110; directly south of present location
    -construct mine
    -build road

    U.N. Pizza Delivery Former (22, 102) south of Mysidia, building road
    -finish building road (2 turns to completion)
    -move to 22, 104; directly south of present location
    -construct thermal borehole

    Tactius Academy Former (21, 103) southwest of Mysidia
    -move to 23, 99; directly northeast of Mysidia
    -plant forest
    -build road
    You can only curse me to eternal damnation for so long!

    Comment


    • #3
      methinks we need a change of name here voltaire. you border 3 seas now (or soon anyways)

      Comment


      • #4
        Originally posted by TKG
        methinks we need a change of name here voltaire. you border 3 seas now (or soon anyways)
        Yah, but Triple Sea, Tri Sea, etc. just doesn’t sound as good.

        How about Voltairia?
        You can only curse me to eternal damnation for so long!

        Comment


        • #5
          well, Tri Sea maybe wouldn't sound as good, but since it's not 2 seas anymore....

          and change the name to Voltairia and you're fired

          Comment


          • #6
            Originally posted by TKG
            well, Tri Sea maybe wouldn't sound as good, but since it's not 2 seas anymore....

            and change the name to Voltairia and you're fired
            A new poll perhaps on the name of the region?

            Or just keep it the same, no one will notice ; with our education system I’d be surprised if people can point out the region on a map, let alone remember its name.
            You can only curse me to eternal damnation for so long!

            Comment


            • #7
              It's true I don't know where my province is, but that's not my fault. All the map threads crash my computer.
              Everything changes, but nothing is truly lost.

              Comment


              • #8
                If we need a new name, I'd be tempted to suggest "Akallabeth", but that's hard to pronounce and harder to spell . . .
                Everything changes, but nothing is truly lost.

                Comment


                • #9
                  Try Few Sea (pronounced Fuchsia)
                  On the ISDG 2012 team at the heart of CiviLIZation

                  Comment


                  • #10
                    UPDATE

                    Here are the more current orders for the Twin Sea region, the most noticeable changes from the previous preliminary orders would be the lack of Aurora, and one of the new bases soon to be constructed on the order list. This would be due to the fact that recently a new region was created, and to the best of my recollection a governor has already been elected, so the responsibility falls on them.

                    Another change that is of some significance would be the orders to construct a thermal borehole by the U.N. Pizza Delivery former on (23,99). This is a slight shift from the previous terraforming policy of the Twin Sea region administration (which has in the past been to plant forests), but the commitment of my administration to the industrial development of the region has lead to the decision that we need a thermal borehole to jumpstart our already booming industrial sector. To those of you with environmental concerns please note that, for the time being, the administration has no plans to expand industrial development by the continued construction of thermal boreholes. As it stands the planned borehole will, for the immediate future, be the only existing one in the Twin Sea region. Industrial development will be maintained through the continued expansion of our already lush forests, as well as the construction of a few select mining stations in rocky areas.

                    Twin Sea Preliminary Orders MY 2213-???

                    Build Queues

                    Crystalis (no change)

                    Mysidia (no change)

                    New Suez (no change)

                    New Base (34, 108)
                    1-1-1 Scout Patrol
                    Former
                    Recycling Tanks
                    Children’s Crèche
                    Former

                    Crawlers

                    New Suez Supply Crawler (23, 93) north of New Suez, convoying minerals
                    -change convoy to nutrients

                    In case more crawlers are built move them to existing forest locations which are unoccupied and have them convoy minerals.

                    Formers

                    New Suez Sea Former (22, 94) west of New Suez
                    -move to 22, 94; directly southeast of present location
                    -construct tidal harness
                    -move to 22, 96; directly south of current location
                    -cultivate kelp farm
                    -construct tidal harness

                    Crystalis Former (26,106) southwest of Crystlis, planting forest
                    -finish planting forest (due for completion in 3 turns)
                    -construct road
                    -move to 25, 107; directly southwest of present location
                    -remove fungus
                    -plant forest
                    -build road

                    Mysidia Former (30, 106) northeast of Crystalis
                    -leave in present location
                    -remove fungus
                    -plant forest
                    -build road
                    -move to 31, 107; directly southeast of present location
                    -remove fungus
                    -plant forest
                    -build road

                    New Suez Former (29, 105) northeast of Crystalis, removing fungus
                    -finish removing fungus (2 turns to go)
                    -in same location plant forest
                    -construct road
                    -plant forest
                    -move to 28, 104; directly northwest of present location
                    -plant forest
                    -build road

                    New Apolyton Former (20, 108) southeast of Aurora, building road
                    -finish constructing road
                    -move to 24, 104; southeast of Mysidia
                    -remove fungus
                    -construct mine
                    -build road

                    U.N. Pizza Delivery Former (22, 102) south of Mysidia, plating forest
                    -leave in present location
                    -build road
                    -move to 23, 99; directly northeast of Mysidia
                    -construct thermal borehole
                    -build road

                    Tactius Academy Former (21, 103) southwest of Mysidia
                    -move to 22, 104; directly southeast of present location
                    -plant forest
                    -build road
                    -construct sensor array

                    In case more formers are built have them remove fungus and continue planting forests and building roads in locations where they do not currently exist.
                    You can only curse me to eternal damnation for so long!

                    Comment


                    • #11
                      Twin Sea Preliminary Orders MY 2222-???

                      Build Queues

                      Crystalis (no change)

                      Mysidia
                      -return one doctor to work on a unoccupied forest
                      -change production form colony pod to Tree Farm
                      -change queue to following:
                      Energy Bank
                      Supply Crawler
                      Supply Crawler
                      Former
                      Network Node

                      New Suez
                      -change production for transport foil to recreation commons
                      -hurry production expending 15 energy credits
                      -change queue to following:
                      Supply Crawler
                      Tree Farm
                      Energy Bank
                      Hab Complex
                      Skimship Supply Crawler

                      U.N. Research Complex (no change)

                      Transcendence Academy
                      -add following to queue:
                      Supply Crawler
                      Recycling Tanks
                      Former

                      Crawlers

                      New Suez Crawler (23, 93) northeast of Mysidia
                      -move to 25, 101; southeast, east of Mysidia
                      -convoy minerals

                      New Suez Crawler (yet to be built) New Suez
                      -move to 21, 89; east of New Apolyton
                      -convoy minerals

                      Any other new crawlers are to move to unoccupied forest locations and convoy minerals.

                      Formers

                      New Suez Sea Former (21, 97) southwest of New Suez, no orders
                      -leave in present location
                      -construct tidal harness
                      -move to 21, 99; directly south of current location
                      -construct tidal harness

                      [i]Crystalis Former (25, 107)[i] southwest of Crystlis, removing fungus
                      -plant forest
                      -build road
                      -move to 24, 108; directly southwest of present location
                      -remove fungus
                      -plant forest
                      -build road
                      -construct sensor array

                      [i]Mysidia Former (30, 106)[i] east of Crystalis, no orders
                      -move to 31, 107; directly southeast of present location
                      -remove fungus
                      -plant forest
                      -build road
                      -move to 33, 107; directly east of present location
                      -plant fungus
                      -build road

                      [i]New Suez Former (29, 103)[i] northeast of Crystalis, removing fungus
                      -plant forest
                      -construct road
                      -move to 28, 102; directly northwest of present location
                      -plant forest
                      -build road

                      [i]New Apolyton Former (24, 104)[i] south of Mysidia, removing fungus
                      -construct mine
                      -build road
                      -move to 25, 105; directly southeast of present location
                      -remove fungus
                      -plant forest
                      -build road

                      [i]U.N. Pizza Delivery Former (25, 99)[i] northeast of Mysidia, no orders
                      -remove fungus
                      -plant forest
                      -move to 26, 100; directly southeast of present location
                      -remove fungus
                      -plant forest

                      [i]Tactius Academy Former (23, 105)[i] south of Mysidia, removing fungus
                      -remove fungus
                      -plant forest
                      -build road
                      -move to 24, 106; directly southeast of present location
                      -remove fungus
                      -plant forest
                      -build road

                      [i]Crystalis Former (29, 103)[i] northeast of Crystlis, removing fungus
                      -move to 30, 104; directly southwest of present location
                      -remove fungus
                      -plant forest
                      -build road
                      -move to 32, 104; directly east of present location
                      -remove fungus
                      -construct mine
                      -build road

                      In case more formers are built have them remove fungus and continue planting forests and building roads in locations where they do not currently exist.
                      You can only curse me to eternal damnation for so long!

                      Comment


                      • #12
                        I am proud to say that now New Suez, the capital of the Twin Sea region, contains the second largest Peacekeeper industrial complex, producing 26 minerals a year. Only Tactius Academy surpasses the industrial production of New Suez, though by only 1 mineral per annum. Field engineers expect that New Suez will overtake Tactius Academy in the coming year after the worker reallocation to more mineral rich areas occurs. We are well on our way to becoming the factions leading industrial power.
                        You can only curse me to eternal damnation for so long!

                        Comment


                        • #13
                          Ok things have changed. I asked for volunteers ( bases) to include proto-type AAA units and/or needlejets and interceptors into the build Q. I would like your region to volunteer something.
                          On the ISDG 2012 team at the heart of CiviLIZation

                          Comment


                          • #14
                            Er, Herc, AAA doesn't need prototyping, and we already have an intercptor being built at NA and UNPD.

                            Comment


                            • #15
                              /me officially moves to Crystalis.
                              I'm not conceited, conceit is a fault and I have no faults...

                              Civ and WoW are my crack... just one... more... turn...

                              Comment

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