Twin Sea Statistics (information accurate as of MY 2213)
NEW SUEZ
Current Population: 4 (expected growth in 2 turn)
Nutrient Surplus: 5
Mineral Production: 14
Energy Production: 10
Energy Allocation
Economy: 5
Labs: 5
Psych: 0
Base Facilities
Children’s Crèche
Recycling Tanks
Network Node
The Planetary Transit System
Queues
Under Production
Colony Pod (1 turn until completion)
Current Queue
Skimship Probe Team
Former
Transport Foil
Supply Crawler
Sea Colony Pod
Garrison
1-1-1 Scout Patrol
0-1-2 Probe Team
MYSIDIA
Current Population: 3 (expected growth in 1 turn)
Nutrient Surplus: 2
Mineral Production: 9
Energy Production: 4
Energy Allocation
Economy: 2
Labs: 2
Psych: 0
Base Facilities
Recycling Tanks
Queues
Under Production
Children’s Crèche (1 turn until completion)
Current Queue
Colony Pod
Supply Crawler
Former
Colony Pod
Network Node
Sea Former
Former
Garrison
1-1-1 Scout Patrol
0-1-2 Probe Team
CRYSTALIS
Current Population: 2 (expected growth in 1 turn)
Nutrient Surplus: 2
Mineral Production: 3
Energy Production: 3
Energy Allocation
Economy: 1
Labs: 2
Psych: 0
Base Facilities
-none-
Queues
Under Production
Former (3 turn until completion)
Current Queue
Children’s Crèche
Recycling Tanks
Supply Crawler
Colony Pod
Trance Plasma Sentinels (1-3t-1)
Former
Network Node
Colony Pod
Garrison
1-1-1 Scout Patrol
AURORA
Current Population: 3 (expected growth in 23 turn)
Nutrient Surplus: 1
Mineral Production: 7
Energy Production: 3
Energy Allocation
Economy: 1
Labs: 2
Psych: 0
Base Facilities
-none-
Queues
Under Production
Former (1 turn until completion)
Current Queue
-none-
Garrison
1-1-1 Scout Patrol
NEW SUEZ
Current Population: 4 (expected growth in 2 turn)
Nutrient Surplus: 5
Mineral Production: 14
Energy Production: 10
Energy Allocation
Economy: 5
Labs: 5
Psych: 0
Base Facilities
Children’s Crèche
Recycling Tanks
Network Node
The Planetary Transit System
Queues
Under Production
Colony Pod (1 turn until completion)
Current Queue
Skimship Probe Team
Former
Transport Foil
Supply Crawler
Sea Colony Pod
Garrison
1-1-1 Scout Patrol
0-1-2 Probe Team
MYSIDIA
Current Population: 3 (expected growth in 1 turn)
Nutrient Surplus: 2
Mineral Production: 9
Energy Production: 4
Energy Allocation
Economy: 2
Labs: 2
Psych: 0
Base Facilities
Recycling Tanks
Queues
Under Production
Children’s Crèche (1 turn until completion)
Current Queue
Colony Pod
Supply Crawler
Former
Colony Pod
Network Node
Sea Former
Former
Garrison
1-1-1 Scout Patrol
0-1-2 Probe Team
CRYSTALIS
Current Population: 2 (expected growth in 1 turn)
Nutrient Surplus: 2
Mineral Production: 3
Energy Production: 3
Energy Allocation
Economy: 1
Labs: 2
Psych: 0
Base Facilities
-none-
Queues
Under Production
Former (3 turn until completion)
Current Queue
Children’s Crèche
Recycling Tanks
Supply Crawler
Colony Pod
Trance Plasma Sentinels (1-3t-1)
Former
Network Node
Colony Pod
Garrison
1-1-1 Scout Patrol
AURORA
Current Population: 3 (expected growth in 23 turn)
Nutrient Surplus: 1
Mineral Production: 7
Energy Production: 3
Energy Allocation
Economy: 1
Labs: 2
Psych: 0
Base Facilities
-none-
Queues
Under Production
Former (1 turn until completion)
Current Queue
-none-
Garrison
1-1-1 Scout Patrol
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