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Er, Herc, AAA doesn't need prototyping, and we already have an intercptor being built at NA and UNPD.
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Ok things have changed. I asked for volunteers ( bases) to include proto-type AAA units and/or needlejets and interceptors into the build Q. I would like your region to volunteer something.
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I am proud to say that now New Suez, the capital of the Twin Sea region, contains the second largest Peacekeeper industrial complex, producing 26 minerals a year. Only Tactius Academy surpasses the industrial production of New Suez, though by only 1 mineral per annum. Field engineers expect that New Suez will overtake Tactius Academy in the coming year after the worker reallocation to more mineral rich areas occurs. We are well on our way to becoming the factions leading industrial power.
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Twin Sea Preliminary Orders MY 2222-???
Build Queues
Crystalis (no change)
Mysidia
-return one doctor to work on a unoccupied forest
-change production form colony pod to Tree Farm
-change queue to following:
Energy Bank
Supply Crawler
Supply Crawler
Former
Network Node
New Suez
-change production for transport foil to recreation commons
-hurry production expending 15 energy credits
-change queue to following:
Supply Crawler
Tree Farm
Energy Bank
Hab Complex
Skimship Supply Crawler
U.N. Research Complex (no change)
Transcendence Academy
-add following to queue:
Supply Crawler
Recycling Tanks
Former
Crawlers
New Suez Crawler (23, 93) northeast of Mysidia
-move to 25, 101; southeast, east of Mysidia
-convoy minerals
New Suez Crawler (yet to be built) New Suez
-move to 21, 89; east of New Apolyton
-convoy minerals
Any other new crawlers are to move to unoccupied forest locations and convoy minerals.
Formers
New Suez Sea Former (21, 97) southwest of New Suez, no orders
-leave in present location
-construct tidal harness
-move to 21, 99; directly south of current location
-construct tidal harness
[i]Crystalis Former (25, 107)[i] southwest of Crystlis, removing fungus
-plant forest
-build road
-move to 24, 108; directly southwest of present location
-remove fungus
-plant forest
-build road
-construct sensor array
[i]Mysidia Former (30, 106)[i] east of Crystalis, no orders
-move to 31, 107; directly southeast of present location
-remove fungus
-plant forest
-build road
-move to 33, 107; directly east of present location
-plant fungus
-build road
[i]New Suez Former (29, 103)[i] northeast of Crystalis, removing fungus
-plant forest
-construct road
-move to 28, 102; directly northwest of present location
-plant forest
-build road
[i]New Apolyton Former (24, 104)[i] south of Mysidia, removing fungus
-construct mine
-build road
-move to 25, 105; directly southeast of present location
-remove fungus
-plant forest
-build road
[i]U.N. Pizza Delivery Former (25, 99)[i] northeast of Mysidia, no orders
-remove fungus
-plant forest
-move to 26, 100; directly southeast of present location
-remove fungus
-plant forest
[i]Tactius Academy Former (23, 105)[i] south of Mysidia, removing fungus
-remove fungus
-plant forest
-build road
-move to 24, 106; directly southeast of present location
-remove fungus
-plant forest
-build road
[i]Crystalis Former (29, 103)[i] northeast of Crystlis, removing fungus
-move to 30, 104; directly southwest of present location
-remove fungus
-plant forest
-build road
-move to 32, 104; directly east of present location
-remove fungus
-construct mine
-build road
In case more formers are built have them remove fungus and continue planting forests and building roads in locations where they do not currently exist.
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UPDATE
Here are the more current orders for the Twin Sea region, the most noticeable changes from the previous preliminary orders would be the lack of Aurora, and one of the new bases soon to be constructed on the order list. This would be due to the fact that recently a new region was created, and to the best of my recollection a governor has already been elected, so the responsibility falls on them.
Another change that is of some significance would be the orders to construct a thermal borehole by the U.N. Pizza Delivery former on (23,99). This is a slight shift from the previous terraforming policy of the Twin Sea region administration (which has in the past been to plant forests), but the commitment of my administration to the industrial development of the region has lead to the decision that we need a thermal borehole to jumpstart our already booming industrial sector. To those of you with environmental concerns please note that, for the time being, the administration has no plans to expand industrial development by the continued construction of thermal boreholes. As it stands the planned borehole will, for the immediate future, be the only existing one in the Twin Sea region. Industrial development will be maintained through the continued expansion of our already lush forests, as well as the construction of a few select mining stations in rocky areas.
Twin Sea Preliminary Orders MY 2213-???
Build Queues
Crystalis (no change)
Mysidia (no change)
New Suez (no change)
New Base (34, 108)
1-1-1 Scout Patrol
Former
Recycling Tanks
Children’s Crèche
Former
Crawlers
New Suez Supply Crawler (23, 93) north of New Suez, convoying minerals
-change convoy to nutrients
In case more crawlers are built move them to existing forest locations which are unoccupied and have them convoy minerals.
Formers
New Suez Sea Former (22, 94) west of New Suez
-move to 22, 94; directly southeast of present location
-construct tidal harness
-move to 22, 96; directly south of current location
-cultivate kelp farm
-construct tidal harness
Crystalis Former (26,106) southwest of Crystlis, planting forest
-finish planting forest (due for completion in 3 turns)
-construct road
-move to 25, 107; directly southwest of present location
-remove fungus
-plant forest
-build road
Mysidia Former (30, 106) northeast of Crystalis
-leave in present location
-remove fungus
-plant forest
-build road
-move to 31, 107; directly southeast of present location
-remove fungus
-plant forest
-build road
New Suez Former (29, 105) northeast of Crystalis, removing fungus
-finish removing fungus (2 turns to go)
-in same location plant forest
-construct road
-plant forest
-move to 28, 104; directly northwest of present location
-plant forest
-build road
New Apolyton Former (20, 108) southeast of Aurora, building road
-finish constructing road
-move to 24, 104; southeast of Mysidia
-remove fungus
-construct mine
-build road
U.N. Pizza Delivery Former (22, 102) south of Mysidia, plating forest
-leave in present location
-build road
-move to 23, 99; directly northeast of Mysidia
-construct thermal borehole
-build road
Tactius Academy Former (21, 103) southwest of Mysidia
-move to 22, 104; directly southeast of present location
-plant forest
-build road
-construct sensor array
In case more formers are built have them remove fungus and continue planting forests and building roads in locations where they do not currently exist.
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If we need a new name, I'd be tempted to suggest "Akallabeth", but that's hard to pronounce and harder to spell . . .
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It's true I don't know where my province is, but that's not my fault. All the map threads crash my computer.
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A new poll perhaps on the name of the region?Originally posted by TKG
well, Tri Sea maybe wouldn't sound as good, but since it's not 2 seas anymore....
and change the name to Voltairia and you're fired
Or just keep it the same, no one will notice
; with our education system I’d be surprised if people can point out the region on a map, let alone remember its name.
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well, Tri Sea maybe wouldn't sound as good, but since it's not 2 seas anymore....
and change the name to Voltairia and you're fired
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Originally posted by TKG
methinks we need a change of name here voltaire. you border 3 seas now (or soon anyways)
Yah, but Triple Sea, Tri Sea, etc. just doesn’t sound as good.
How about Voltairia?
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methinks we need a change of name here voltaire. you border 3 seas now (or soon anyways)
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Twin Sea Preliminary Orders MY 2213-???
Build Queues
New Suez (no change)
Mysidia (no change)
Crystalis (no change)
Aurora
Former
Former
Recycling Tanks
Children’s Crèche
Supply Crawler
Colony Pod
Network Node
Research Hospital
New Base 1 (34, 108)
1-1-1 Scout Patrol
Former
Recycling Tanks
Children’s Crèche
Former
New Base 2 (23, 111)
1-1-1 Scout Patrol
Former
Recycling Tanks
Children’s Crèche
Former
Crawlers
No changes necessary for the time being;
Formers
New Suez Sea Former (22, 94) west of New Suez
-move to 22, 94; directly southeast of present location
-cultivate kelp farm
-construct tidal harness
Crystalis Former (26,104) southwest of Crystlis, planting forest
-finish planting forest (due for completion in 3 turns)
-construct road
-move to 25, 107; directly southwest of present location
-remove fungus
-plant forest
-build road
Mysidia Former (30, 106) northeast of Crystalis
-leave in present location
-remove fungus
-plant forest
-build road
-remove fungus
New Suez Former (29, 105) northeast of Crystalis, removing fungus
-finish removing fungus (2 turns to go)
-in same location plant forest
-construct road
New Apolyton Former (20, 108) southeast of Aurora, building road
-finish constructing road
-move to 20, 110; directly south of present location
-construct mine
-build road
U.N. Pizza Delivery Former (22, 102) south of Mysidia, building road
-finish building road (2 turns to completion)
-move to 22, 104; directly south of present location
-construct thermal borehole
Tactius Academy Former (21, 103) southwest of Mysidia
-move to 23, 99; directly northeast of Mysidia
-plant forest
-build road
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Twin Sea
Twin Sea Statistics (information accurate as of MY 2213)
NEW SUEZ
Current Population: 4 (expected growth in 2 turn)
Nutrient Surplus: 5
Mineral Production: 14
Energy Production: 10
Energy Allocation
Economy: 5
Labs: 5
Psych: 0
Base Facilities
Children’s Crèche
Recycling Tanks
Network Node
The Planetary Transit System
Queues
Under Production
Colony Pod (1 turn until completion)
Current Queue
Skimship Probe Team
Former
Transport Foil
Supply Crawler
Sea Colony Pod
Garrison
1-1-1 Scout Patrol
0-1-2 Probe Team
MYSIDIA
Current Population: 3 (expected growth in 1 turn)
Nutrient Surplus: 2
Mineral Production: 9
Energy Production: 4
Energy Allocation
Economy: 2
Labs: 2
Psych: 0
Base Facilities
Recycling Tanks
Queues
Under Production
Children’s Crèche (1 turn until completion)
Current Queue
Colony Pod
Supply Crawler
Former
Colony Pod
Network Node
Sea Former
Former
Garrison
1-1-1 Scout Patrol
0-1-2 Probe Team
CRYSTALIS
Current Population: 2 (expected growth in 1 turn)
Nutrient Surplus: 2
Mineral Production: 3
Energy Production: 3
Energy Allocation
Economy: 1
Labs: 2
Psych: 0
Base Facilities
-none-
Queues
Under Production
Former (3 turn until completion)
Current Queue
Children’s Crèche
Recycling Tanks
Supply Crawler
Colony Pod
Trance Plasma Sentinels (1-3t-1)
Former
Network Node
Colony Pod
Garrison
1-1-1 Scout Patrol
AURORA
Current Population: 3 (expected growth in 23 turn)
Nutrient Surplus: 1
Mineral Production: 7
Energy Production: 3
Energy Allocation
Economy: 1
Labs: 2
Psych: 0
Base Facilities
-none-
Queues
Under Production
Former (1 turn until completion)
Current Queue
-none-
Garrison
1-1-1 Scout PatrolTags: None
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