The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
<Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running. Play Bumps!No, wait, play Slings!
Crystalis (add following to existing queues)
1-3t-1 Garrison
Former
Network Node
Colony Pod
Mysidia (add following to existing queues)
Sea Former
Former
New Suez (add following to existing queues)
Transport Foil (as per request by Drogue)
Supply Crawler
Sea Colony Pod
Crawlers
No changes necessary for the time being;
Formers
New Suez Sea Former (22, 94) west of New Suez
-construct tidal harness
-after completion, move to 22,96, directly southeast of present location
-cultivate kelp farm
Crystalis Former (26,104) northwest of Crystlis, planting forest
-finish planting forest (due for completion in one turn)
-move to 26, 106; directly south of present location
-plant forest
Mysidia Former (28, 108) southeast of Crystalis, building road
-leave in present location
-finish constructing road
-construct solar collector
-after completion of solar collector move to 30, 106; directly northeast of present location
-remove fungus
New Suez Former (29, 105) northeast of Crystalis, removing fungus
-finish removing fungus
-in same location plant forest
-after which construct solar collectors
New Apolyton Former (20, 108) west of Twin Sea region, building mine
-finish constructing mine
-build road
-move to 20, 110; directly south of present location
-construct mne
U.N. Pizza Delivery Former (22, 102) south of Mysidia, plating forest
-leave in present location
-build road
-construct solar collectors
Tactius Academy Former (21, 103) suthwest of Mysidia, planting forest
-leave in present location
-build road
-construct solar collectors
Colony Pods
Crystalis Colony Pod (Crystalis) Crystalis, nothing
-move to 29,97, north of west of Morgan Mines
-build base
New Suez Colony Pod (23,103) southeast of Mysidia, nothing
-move to 23,111, 4 tiles directly south of present location
-build base
Other
I would like to officially request that more Colony Pods be diverted to the Twin Sea region to counter the increasing expansion of Morgan on our eastern border.
Last edited by Voltaire; December 20, 2002, 13:29.
You can only curse me to eternal damnation for so long!
Sheathed Sword crawler (15,63) E-SE of Sheathed Sword, waiting for orders
-convoy minerals
Sheathed Sword crawler (12,62) in Sheathed Sword, in production in Sheathed Sword
-move to (13,59) N-NE of Sheathed Sword
-convoy nutrients
Worker allocations
Concordia
-move E worker to forest N-NE.
Pandemonium
-move NE worker (on flat&rainy square) to forest S-SE.
-change SW worker (on flat&rainy square) to a doctor
Terminal Dogma
-move NW-NW worker to forest N.
Formers
Two Sheathed Sword formers (13,59) N-NE of Sheathed Sword, building a condenser
-finish condenser
-build farm on that location
-move to (14,62) E of Sheathed Sword
-build farm & solar collector on that location
Sheathed Sword former (10,62) W of Sheathed Sword, planting forest
-finish forest
-build sensor array
Concordia former (20,66) E of Terminal Dogma, waiting for orders
-move one tile SE to (21,67)
-build road
-move one tile SE to (22,68)
-build road
Terminal Dogma former (18,66) in Terminal Dogma, waiting for orders
-move one tile E and plant forest on (20,66)
-move one tile SE and plant forest on (21,67)
Terminal Dogma former (18,68) S of Terminal Dogma, waiting for orders
-build road on current square
-help the above former to plant forests
Terminal Dogma former (15,67) and Pandemonium former (12,66) moving to (15,67), E-NE of Pandemonium
-build farm
-move to (13,69)
-build farm & solar collector
Pandemonium former (13,69) SE of Pandemonium, building road
-finish road
--move one tile W to (11,69)
-build road
-move one tile N to (11,67)
-build road
Concordia former number one (12,72) N-NE of Concordia, waiting for orders
-build sensor array
-move one tile SE to (13,73)
-build road
-move two tiles E to (17,73), if road is built on (15,73)
-remove fungus
-build road
Concordia former number two (12,72) N-NE of Concordia, waiting for orders
-build sensor array
-move two tiles SE-E to (15,73)
-build road
-move one tile E to (17,73)
-remove fungus
-build road
Former Orders: Tacticus Academy former (10, 88), east of Tacticus Academy, build farm.
- When done building farm, build condensor
ThisbaseIsBelongToUs former (10, 88), west of Tacticus Academy, build farm.
- When done building farm, build condensor
Antioch former (6, 90), SWSW of Tacticus Academy, build sensor
Move N 1 tile & build condensor.
Tacticus Academy former (12, 84), WNW of ThisBaseIsBelongToUs, build farm
- Move to 9,83, clear fungus, then build farm, collector, & road, in that order.
EDIT: I assume this will be another Sat. 2200 GMT chat?
Yeah, GT, you sure about contacting Zakharov? He doesn't like us for two things, we don't use Knowledge, and we have a pact with Morgan, who he's at war with. He could declare war on us if we contact him, but don't give in to any of his demands.
<Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running. Play Bumps!No, wait, play Slings!
I'd say don't contact him. Wait until we switch to knowledge (after the last polls, I'm quite sure it's a when).
Smile For though he was master of the world, he was not quite sure what to do next
But he would think of something "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
I wonder if it would be possible for our Director of Foreign affairs to find out how much energy credits Morgan would demand if we were to consider purchasing Morgan Mines (I believe this is his westernmost base, if not I’m speaking of his westernmost base)? I’m interested in using the Twin Sea regional budget for the acquisition of this base from the Morganites. But before any consideration can take place, I need to know the cost to see if it is feasible.
You can only curse me to eternal damnation for so long!
Way to much I think. I'd guess over a thousand Ec at least.
Smile For though he was master of the world, he was not quite sure what to do next
But he would think of something "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
Morgan usually charges heavily for anything IMO, and bases are lot for the smallest of ones. I've once had him charge 500 for a tech
If he'll do it cheaply, might be worth it, but I doubt it.
Smile For though he was master of the world, he was not quite sure what to do next
But he would think of something "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
Originally posted by Drogue
Morgan usually charges heavily for anything IMO, and bases are lot for the smallest of ones. I've once had him charge 500 for a tech
If he'll do it cheaply, might be worth it, but I doubt it.
That greedy bastard.
Well if it’s below 500 energy credits for the base, I think it would be a bargain, coming form Morgan that is. Though I highly doubt it.
You can only curse me to eternal damnation for so long!
I wouldn't approve spending 500 ECs on a base as pathetic as thta anyway. That's half our factional treausury for crying out loud, and it would take us decades to recover it all.
I'll likely be absent this upcoming turnchat. Orders are simple: Maintain current research goal of Centauri Empathy. In the event we receive it early by some random chance, take the front runner of the tech poll I'm about to post.
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