To whom do I make an inquiry about possibly designing a Penetrator Colony Pod (i.e. needlejet with colony module)? I believe it would provide us with an effective, efficient, and quick means of colonizing both the northern portion of the continent we occupy, but also in establishing our presence on other landmasses.
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Originally posted by GeneralTacticus
Is it actually possible to put a CP on a needlejet?You can only curse me to eternal damnation for so long!
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Originally posted by GeneralTacticus
Is it actually possible to put a CP on a needlejet?
... Former grav-ships, on the third hand... *rambles on for hours*
edit- having checked I've discovered that neither formers nor probes can be stuck on needlejet chassis.
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Originally posted by GeneralTacticus
How much does it cost?
Prototype=189
Just to give you an estimate on build time, our industrial centers (i.e. Tactius Academy, New Suez, and New Aployton) could construct the prototype in around 7 turns.You can only curse me to eternal damnation for so long!
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How many turns would be saved on travel time, given that if we built a normal one, we could probably do it in 1-2 turns?
EDIT: And would the saving in travel time really be worth the extra cost in minerals? 6-7 turns would be enough to complete a Fusion Lab, or get quite close to building a Hybrid Forest. Would founding a new base a few turns early really be worth it?Last edited by GeneralTacticus; February 1, 2003, 02:57.
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Originally posted by GeneralTacticus
How many turns would be saved on travel time, given that if we built a normal one, we could probably do it in 1-2 turns?
I think the main advantage to air colony pods would be the fact that we could establish a base on the Hiverian continent as well as elsewhere remote and inaccessible to us by any other means than sea. New landmasses which before were a considerable distance away could now be reached solving our growing demand for space.You can only curse me to eternal damnation for so long!
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Originally posted by GeneralTacticus
And would the saving in travel time really be worth the extra cost in minerals? 6-7 turns would be enough to complete a Fusion Lab, or get quite close to building a Hybrid Forest. Would founding a new base a few turns early really be worth it?You can only curse me to eternal damnation for so long!
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I think it depends on where you're building the base... a few squares off our road network, for instance, would be far from worth it... but hitting the square in the dead center of the ruins without wading through all that fungus could be worth the price tag.
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Is it cheaper when we use fusion reactors in our colonization planes?
I was looking for volunteer bases but none have being forthcoming
Also personally I think it's a waste of minerals to start building lots of military units before we have researched fusion power. With the exception of a tactical in Centralis and AAA infantry in Jedinica, I propose we wait with a further military build-up until the next session.
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I just had a deeper look in the governor orders already given up until now. And as there was some discussion about those, I'd like to mention governor TKG of Aurillion Province has put a few genejack factories in his build queues. Unless there are objections, I'll of course put them in the queues. But just in the case Cedayon, our DIA, would like to organize a public gen-ethic debate about those, I'm mentioning it here.
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