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Official: the borehole poll

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  • #31
    Unfortunatly.
    Really now, with the ability to Crawl Nuts from Condensor + Farm squares, there's no reason to not try and cram as many of these mineral & energy gold mines in as possible. 6 per base, under the following base pattern

    Code:
     NNN
    HNHNH
    NNBNN
    HNHNH
     NNN
    N = Nut Square (ie. Condensor & Farm, w/ Soil Enricher later)
    H = Borehole
    B = Base

    Of course, since we're not under optimum spacing, that can only be the base pattern. It'll need altering depending on how individual bases are spaced.
    Veni Vidi Castravi Illegitimos

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    • #32
      No forest? Interesting. Does this I suppose timeconsuming terraformation tactic pay off in multiplayer?
      Contraria sunt Complementa. -- Niels Bohr
      Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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      • #33
        You're right. This is not the pollution which is a nuisance to environment, this is the impurities that are in air and water.
        If we have Hybrid Forests, the boreholes do no damage to the enironment, nor do any other terraforming improvements we build.

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        • #34
          Archaic: shouldn't that at least wait until Hybrid Forests? That many boreholes will lead to a lot of fungal pops and hence mindworms ripping everything up.

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          • #35
            Anyway, we can rushbuy this jolly hybrid forests with EC from simple solars...
            Need I remind you that it was you that said we would need to build a couple of boreholes before we could afford a Hybrid Forest.

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            • #36
              Originally posted by Maniac
              No forest? Interesting. Does this I suppose timeconsuming terraformation tactic pay off in multiplayer?
              In both SP and MP, Forests play a much larger part, especially at the point we're at right now. That's a pic of the final target, after Hab Domes.

              Originally posted by GeneralTacticus
              Archaic: shouldn't that at least wait until Hybrid Forests? That many boreholes will lead to a lot of fungal pops and hence mindworms ripping everything up.
              I highly doubt we'd be able to develop each and every single square up to that sort of standard before we got Hybrids. And no, not really. Each fungal pop gives an extra free mineral. It's better to have it early, before you discover SFF and MMI, after which the bloody locusts come out. (They're not all that nasty actually, becuase their SAM reduces their effectiveness against..well...anyone they'd normally have the chance to attack. Problem is there's a damn sight lot more of them.)
              Veni Vidi Castravi Illegitimos

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              • #37
                I'm just referring to the fungal pops themselves destroying the terraforming, which would be quite important with that many boreholes.
                Last edited by GeneralTacticus; November 18, 2002, 00:38.

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                • #38
                  Fungal Pops don't destroy Boreholes, Condensors, or Mirrors. Quite handy that. I'd have to check if they stop you working them though. I don't think they do.
                  Veni Vidi Castravi Illegitimos

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                  • #39
                    Originally posted by Archaic
                    I'd have to check if they stop you working them though. I don't think they do.
                    They don't with boreholes, so I presume you can still work all 3.
                    Smile
                    For though he was master of the world, he was not quite sure what to do next
                    But he would think of something

                    "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker

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                    • #40
                      I seem to recall that mirrors on fungus aren't destroyed and you can work their tile, but they don't increase the energy of solar collectors on adjacent tiles.

                      And, thankfully, true about boreholes, so make sure we have roads on thos squares to get in and remove the fungus after the pop.

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                      • #41
                        Why? They don't harm the boreholes anyway, so removing the fungus of that tile would be a waste of precious former time.
                        Contraria sunt Complementa. -- Niels Bohr
                        Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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                        • #42
                          True, but if the fungus remains on the tile, worms might eventually appear there unnoticed and attack an adjacent base, former, or crawler.

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                          • #43
                            Yes but I think removing other fungus, that could hide a worm and stop terraforming is a more important consideration.
                            Smile
                            For though he was master of the world, he was not quite sure what to do next
                            But he would think of something

                            "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker

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                            • #44
                              IIRC, you get the production a fungus square would normally make if it pops over a borehole.

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                              • #45
                                TKG, IIRC you recall incorrectly. Test it out!
                                Contraria sunt Complementa. -- Niels Bohr
                                Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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