I was thinking more along the lines of overseas factions myself.
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If they're on other continents, why even worry? They can't attack us to begin with unless they transport troops by sea, and we won't likely ever need to attack them until we're at the stage of orbital insertions anyway. If we do get into war, the sea bases we'll likely have build after filling up the space in land will give us plenty of space for Chopper refueling.Veni Vidi Castravi Illegitimos
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Recycling Tanks will positively impact our economic prospects. I am currently worried that the winning build queue for TBIBTU in particular ignores how important 'tanks in that base will be for our continued rapid development. I wouldn't mind being convinced otherwise, but that would take some clear reasoning indeed!
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Recycling Tanks add a "constant boost" to a base's production. Are you saying that is only important in a base which will develop only (for instance) mineral resources for the production of an SP? With Soil Enrichers and Condensers a ways off, and with some need to start using talents as soon as possible, that "workerless" production is pretty darn meaningful in general, I'd say.
Further, am I ignorant here or don't they also help efficiency?
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Originally posted by TKG
what would you rather commit workers to?
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rec tanks are good to have, but not before formers.
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i don't think that'll be necessary. size 4 bases with go GA if we get the HGP (i think) but right now, we need to commit all our workers to, uh working
later once we're in free market ( 20% psych will make more than enough talents to get our bases in GA even with the -5 police.
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Originally posted by lucky22
we can avoid having to go FM, maybe even still bag a few golden ages
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one thing i don't get is why a planned economy is inefficient in compirison to a Free Market? shouldn't be vice versa? I consider Free Market inefficient from what i see in the real world.
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