The strategies proposed by all CDC members in office are directly in opposition to the strategies that would gain us "turn advantage".
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The Merchant Exchange
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Yes, I'm including you. My disagreements with you are just two nitpickings, though the first one could be a problem if your idea was implimented. The rest of your stance I have no real disagreement with. I'd question the armoured probes, since they're just so expensive (And with Arty broken in SMAC, the only real use for them is as extra garrisons), but you said you didn't want to take away funds from the other areas, so I don't see that as being a problem in the long run.
positioning military forces near the borders of hostile factions
If we need units on the borders BTW, why not crawlers, perhaps with trance and/or radar and/or armour. The less frills probably the better. They just need to be EWS's, they don't need to fight back. At least if they're crawlers they can pay for themselves eventually.
I will therefore argue against the institution of ‘Power’ system of values, except in extreme circumstancesVeni Vidi Castravi Illegitimos
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Main_Brain, GeneralTacticus, are you also against building cheaply trained 1-1-1 clean police forces? Those won't strain our resources and will act as good garrisons. Plus they aren't human wave "cannon meat" soldiers. They would be police forces which can be upgraded to combat troops in emergencies, if we have the money of course...
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Originally posted by Maniac
if we have the money of course...
Just trying to lighten the mood....Because it seems as if this debate is being taken a bit too seriously....Eventis is the only refuge of the spammer. Join us now.
Long live teh paranoia smiley!
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Originally posted by Tassadar5000 *Sigh* Dont use this thread to promote your evil capitalistic ways
Just trying to lighten the mood....Because it seems as if this debate is being taken a bit too seriously....
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Originally posted by Maniac
Well this is the Merchant Exchange.
Yeah I know. My post about police forces is just an attempt to get some on-topic discussion going on again. I for one aren't interested in the crap they are writing. I suggest they send mails or PMs to each other instead.Eventis is the only refuge of the spammer. Join us now.
Long live teh paranoia smiley!
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You people aren't the only ones who've had enough of it you know.
Anyway, in response to Main_Brain, yes, more troops would strain mineral resources more, but these extra troops wouldn't be produced until we were at or about to go to war anyway. And with the facilities/SP I expect we'll be building, they'll be close enough to elite anyway. Penalties to Industry cripple us far more than a few extra minerals in support here and there.Veni Vidi Castravi Illegitimos
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Extra (IMO unnecessary) forces besides the base garrisons and the small counter-offensive force I'd expect we'd have (ie. The units we used to prototype new weapons, etc). ==> Turns spent in creation that could be used on facilities ==> Credits spend on upgrading that could be used to hurry.
If we need units on the borders BTW, why not crawlers, perhaps with trance and/or radar and/or armour. The less frills probably the better. They just need to be EWS's, they don't need to fight back. At least if they're crawlers they can pay for themselves eventually.
I personally see that it's better to have less well trained troops but much more of them, then a small amount of elite troops. With the projects we should be aiming at and the facilities we'll be building anyway, we really shouldn't need it.
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Main_Brain, GeneralTacticus, are you also against building cheaply trained 1-1-1 clean police forces? Those won't strain our resources and will act as good garrisons. Plus they aren't human wave "cannon meat" soldiers. They would be police forces which can be upgraded to combat troops in emergencies, if we have the money of course...Last edited by GeneralTacticus; September 5, 2002, 04:08.
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Originally posted by GeneralTacticus
If we can see we're going to get into a war anyway, isn't it better to be able to strike as soon as necessary rather than having to wait while we build up our army and move them to the border?
I agree that 'Power' tends to not be worth it, however, I don't think it should be ruled out as an option completely.Veni Vidi Castravi Illegitimos
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I think you're assuming the day will be carried by land forces. Unless we get into battles very early, it should be Chop 'n' Drop all the way. Movement to the border? Pffft. What movement? Unless we're too spead out...(*Pokes a certain CCCP member*), it's not a problem
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How is it not viable? You're assuming our troops are far, far away. Not likely with the expansion we should have. Our drop troops would just leapfrog from base to base, 1 turn at a time, until they reach their target. The Choppers would do likewise. What's wrong with that? Hell, if it'll work in MP (cgn-5, myself against zergling.), it can work in SP.Veni Vidi Castravi Illegitimos
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