Googlie:
I have done so. I created random large maps with the average settings we decided upon in the world poll. I did 7 tests for 7 factions (the four human teams, and the Hive, Believers and Pirates, proposed for the AI spots), each time put in a different order and faction slot in case that would make a difference.
These are the average results of 49 starting positions:
Number of unity pods in HQ base radius or just one square outside: 3.43
Rainy squares in HQ base radius: 1.02
Rocky squares in... (idem): 1.40
River squares: 2.08
Nutrient bonuses: 0.20 (before pod popping)
Mineral bonuses: 0.14 (idem...)
Energy bonuses: 0.20
Fungal squares: 4.24
Only 7 tests for each faction are of course too few to make any decent statement, but on first sight there doesn't seem to be any significant statistical difference between the results of the factions. My guess is that if more tests would be done, all the faction averages (except those of the pirates - they're a special case of course) would converge to one number. Even if there would be a difference, it would most likely be somewhere deep in the decimals, and thus of no true importance.
I haven't seen that. Here are the results of Morgan:
average # of pods: 3.71
Rainy: 0, 0, 0, 0, 0, 1, 0, average: 0.14
Rocky: 0, 2, 4, 1, 3, 0, 2, average: 1.71
River: 0, 0, 4, 0, 3, 3, 2, average: 1.71
Nutrient: 0, 1, 0, 0, 0, 1, 0, average: 0.29
Min: 0, 0, 0, 0, 0, 0, 0, average: 0.00
Energy: 1, 0, 0, 0, 0, 0, 1, average: 0.29
Fungus: 3, 2, 6, 2, 2, 1, 5, average: 3.00
It varies a bit with the general results of all factions - sometimes a bit more, sometimes a bit less. But again: that's completely normal with only 7 tests. Most likely it would converge to a same number. The same with unity pods. I haven't seen more nuts than monoliths appearing out of the unity pods near Morgan Industries.
So at least based on this small test, I don't see any strong evidence which seems to support a theory of different starting positions between the varying factions, or Morgan more than others starting with a river and rocky tiles.
I submit that if we are going to direct the CMN as to how we want the start locations determined, it should be obligitory for all the debatees to start ten games with these factions and, as i say, open up the game thru the SE after 1 turn to see just how the game mechanics interprets start positions.
These are the average results of 49 starting positions:
Number of unity pods in HQ base radius or just one square outside: 3.43
Rainy squares in HQ base radius: 1.02
Rocky squares in... (idem): 1.40
River squares: 2.08
Nutrient bonuses: 0.20 (before pod popping)
Mineral bonuses: 0.14 (idem...)
Energy bonuses: 0.20
Fungal squares: 4.24
Only 7 tests for each faction are of course too few to make any decent statement, but on first sight there doesn't seem to be any significant statistical difference between the results of the factions. My guess is that if more tests would be done, all the faction averages (except those of the pirates - they're a special case of course) would converge to one number. Even if there would be a difference, it would most likely be somewhere deep in the decimals, and thus of no true importance.
Originally posted by Googlie
You'd see that Morgan is almost always started with a river and a rocky tile in the base start location, and almost always pops a nut as a first podpop (whereas all other factiuons almost always pop a monolith with the first podpop)
You'd see that Morgan is almost always started with a river and a rocky tile in the base start location, and almost always pops a nut as a first podpop (whereas all other factiuons almost always pop a monolith with the first podpop)
average # of pods: 3.71
Rainy: 0, 0, 0, 0, 0, 1, 0, average: 0.14
Rocky: 0, 2, 4, 1, 3, 0, 2, average: 1.71
River: 0, 0, 4, 0, 3, 3, 2, average: 1.71
Nutrient: 0, 1, 0, 0, 0, 1, 0, average: 0.29
Min: 0, 0, 0, 0, 0, 0, 0, average: 0.00
Energy: 1, 0, 0, 0, 0, 0, 1, average: 0.29
Fungus: 3, 2, 6, 2, 2, 1, 5, average: 3.00
It varies a bit with the general results of all factions - sometimes a bit more, sometimes a bit less. But again: that's completely normal with only 7 tests. Most likely it would converge to a same number. The same with unity pods. I haven't seen more nuts than monoliths appearing out of the unity pods near Morgan Industries.
So at least based on this small test, I don't see any strong evidence which seems to support a theory of different starting positions between the varying factions, or Morgan more than others starting with a river and rocky tiles.
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