As some of you may have noticed, I held polls for the strongest and weakest factions in the AC-General/Help/Strategy forum a while back. Now these polls are dropping off the first page, so I'll call the results final.
Subtracting a faction's results of the "weakest faction" poll off that faction's result of the "strongest faction" poll, I get the following results:
(PKs got 1, UoP 2, Morgan 1 and Gaia 1 extra point than they had votes in the "strongest faction" poll, due to people accidentally voting for the Aliens, but then realizing their mistake and announcing their new votes in the thread.)
Now I was wondering, since many people admit some factions are weaker than others, wouldn't it be fair to give in a next ACDG the weaker factions some benefits compared to the stronger factions? Doing so would prevent that people don't pick their faction based on what would be most fun to play, but rather on what faction gives a good chance for victory.
Personally I would love to participate in a Spartan faction, if there was one in a next ACDG, as I think they give great roleplay potential. Look at the Spartan Chronicles for example. However since the Spartans have de facto -2 Industry and -1 Economy (due to an inherent -1 Ind and besides that the inability to run Wealth which most factions use for most of the game) compared to about all other factions, I would be quite hesitant to actually play them. It's not that I would per se want to win the ACDG, but to have most fun, it's certainly best one has a competitive faction, so one can at least be powerful enough to be a major player in interfactional diplomacy etcetera.
Would you agree to the principle that the weaker factions get some bonus in the form of a better starting position or some minor modification to their characteristics?
For the Spartans that could for example be giving them the ability to run Wealth just like everyone else, or giving them a rocky mineral square and some energy rich terrain near their HQ to compensate for the Ind & Eco penalty. For another faction like the Angels - who johndmuller indicated some current PEACE members are interested to play next - a modification could for example be give them +1 Probe instead of +2 Probe (so they don't suffer the probe rollover bug after discovering PreSentient Algorithms), but compensate with giving them impunity for Knowledge SE.
Thoughts?
Edit: Oh yeah, this is of course all assuming that the next ACDG would be a multihumanfaction game.
Subtracting a faction's results of the "weakest faction" poll off that faction's result of the "strongest faction" poll, I get the following results:
(PKs got 1, UoP 2, Morgan 1 and Gaia 1 extra point than they had votes in the "strongest faction" poll, due to people accidentally voting for the Aliens, but then realizing their mistake and announcing their new votes in the thread.)
Code:
[b]Strongest factions:[/b] University 28 70.00% Hive 22 52.50% Drones 17 42.50% Peacekeepers 13 32.50% Gaians 9 22.50% Consciousness 7 17.50% Morgan 5 12.50% Angels 4 10.00% Pirates 1 2.50% Believers 1 2.50% Spartans 0 0% Cult 0 0% 41 votes [b]Weakest factions:[/b] Cult 30 61.22% Believers 18 36.73% Spartans 18 36.73% Angels 14 28.57% Morgans 13 26.53% Pirates 10 20.41% Peacekeepers 5 10.20% Drones 3 6.12% Gaians 2 4.08% Consciousness 1 2.04% Hive 1 2.04% University 1 2.04% 49 votes [b]Total results:[/b] University 30-1= +29 Hive 22-1= +21 Drones 17-3= +14 Peacekeepers 14-5= +9 Gaians 10-2= +8 Consciousness 7-1= +6 Morgans 6-13= -7 Pirates 1-10= -9 Angels 4-14= -10 Believers 1-18= -17 Spartans 0-18= -18 Cult 0-30= -30
Personally I would love to participate in a Spartan faction, if there was one in a next ACDG, as I think they give great roleplay potential. Look at the Spartan Chronicles for example. However since the Spartans have de facto -2 Industry and -1 Economy (due to an inherent -1 Ind and besides that the inability to run Wealth which most factions use for most of the game) compared to about all other factions, I would be quite hesitant to actually play them. It's not that I would per se want to win the ACDG, but to have most fun, it's certainly best one has a competitive faction, so one can at least be powerful enough to be a major player in interfactional diplomacy etcetera.
Would you agree to the principle that the weaker factions get some bonus in the form of a better starting position or some minor modification to their characteristics?
For the Spartans that could for example be giving them the ability to run Wealth just like everyone else, or giving them a rocky mineral square and some energy rich terrain near their HQ to compensate for the Ind & Eco penalty. For another faction like the Angels - who johndmuller indicated some current PEACE members are interested to play next - a modification could for example be give them +1 Probe instead of +2 Probe (so they don't suffer the probe rollover bug after discovering PreSentient Algorithms), but compensate with giving them impunity for Knowledge SE.
Thoughts?
Edit: Oh yeah, this is of course all assuming that the next ACDG would be a multihumanfaction game.
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