The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
No I dont think so, as he wouldn't play otherwise and would only pull some guys in.
I doubt wheter some1 who signed up for another Faction would switch, but at the end it returns to the Question stated by Volt. how many ARE enough? I say One and rest my case
Five teams would make the diplomatic aspect very interesting. And it is not always 3 and 2 or the same 3 and 2. The extra turn would allow for another 24 hours 'in team' discussion preparing for the next move.
They come as a ready made team so are not diluting our recruitment exercise.
But as FF says they should be a different faction from the other four. However I wouldn't like it to become a CGN v 'Poly thing
Perhaps it needs a poll but it would better if we just got a feel for peoples views from this thread.
I don't think we would need a sixth team to balance out the Dip.
On the ISDG 2012 team at the heart of CiviLIZation
I have to agree with Herc there, since they aren't taking away anyone (and until today we only had two pirates so.... lol) 3 should be enough to run another faction. Now if we could figure what other faction would complement the current 4 - it may come down to that bit; is there any other faction we could add that would add enough extra depth to the play to make people -enjoy- a fifth faction?
Really any fifth faction would have to be one of the hippy ones - Lal or Deirdre - but remember guys that this should be a demo game, not a PBEM. One person per team is just a normal PBEM.
-Jam
1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
Taht 'ventisular link be woo to clyck.
right. But then draw a borderline: Five is the maximum, I think. Three people per team, that allows two of them being offline for a time. One per team is too less.
I say let them in, as long as they´re an active team and don´t prolongen the period between the turns too much.
Originally posted by Voltaire
This begs the question of how many players is enough?
As many as possible, we need 1 who can play the game on eahc faction, whereas many players have said they will participate, but want to be in a larger team,a s they are unsure about actually playing it. To get 1 active enough, we need 4 or 5 per team, which is what we have now, without a 5th team.
Originally posted by Voltaire
Personally if we can get on average 5 active players per team I would be more than satisfied (given the rather relatively low turnout for the last game).
However we don't even have 5 per team for the 4 we currently have. And would you rather have 5 for 5 teams, or 6 people for 4 teams? We never have enough, last time with one team it got a little slow at some points. Id rather play it safe and get 4 to work, than go for 5 and have a bigger chance of failure.
Originally posted by Voltaire
If we need or want more players we can always advertise in the Civ forums; hopefully that will allow us to recruit a few more people.
We already have, both CFC and CGN. We are trying to get as many as possible, but I would go for having more on each team, rather than more teams. And we already voted for 4. If you want to let them, go ahead, but I think it will cause problems when people start leaving.
Smile For though he was master of the world, he was not quite sure what to do next
But he would think of something "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
Originally posted by Drogue
However we don't even have 5 per team for the 4 we currently have. And would you rather have 5 for 5 teams, or 6 people for 4 teams? We never have enough, last time with one team it got a little slow at some points. Id rather play it safe and get 4 to work, than go for 5 and have a bigger chance of failure.
Let us say this, we should only allow a 5th team if we can guarantee that the people in it will actively participate, if not, no 5th team. This should make everyone happy for those who want a 5th team would get it if they can muster enough people to join the team, and the rest of us have some level of assurance that the teams will remain active.
You can only curse me to eternal damnation for so long!
However, it will also mean extra time for them to play, and them getting enough people might take people who would otherwise participate in other teams. Besides, 5.5 is the average, and 5 I think should be the minimum for any team.
Smile For though he was master of the world, he was not quite sure what to do next
But he would think of something "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
Comment