I'm updating my review slightly. 11/5/2016
I don't believe any patches or changes have been made. This review reflects my opinion of the game now after playing for one hundred hours and completing every victory mode but scientific (which I'm working on now).
I find myself saying, "one more turn" a lot. Take that as you will. I'm motivated to complete the game a lot of different ways. I find smaller maps to be more entertaining than larger maps.
Unit cycling annoys the piss out of me. That's gotta get fixed. I don't understand how people can play this game and not get frustrated to high heaven. It makes no sense. One second I'm issuing orders to one of several units on the front lines of a war, the next I get whisked away to tell a builder halfway across the planet to build a mine. Okay? Got that mine built? Great, back to the war.
This mechanic really disrupts the immersion. I wish you could turn it off without resorting to INI editing.
The game feels sluggish. Delays everywhere add to the frustration. It isn't performance. Some designer just thought it would be clever to add +1 second delays to every action. This leads to errors if you try to play fast. Considering multiplayer can be set to run on a timer, this is somewhat of a game breaking "feature".
It needs to get fixed ASAP.
What do I enjoy about Civ 6?
District planning is fun. That's really where the meat is here.
A few things need to be changed with districts. They can't be permanent, for one. Can you imagine the implications if you could never demolish or move a building. What's that piece of crap over there? Oh some holy site from 2800 BC. Yeah, they built it over there... so... everyone's got to worship there I guess. Forever.
It's stupid. Change it. Allow me to raze/destroy/demolish a damn district for ass's sake.
Get rid of the production scaling. There's no reason it should take a millennium for a new city to build a harbor/campus/holy site/etc. Give me enough handy dudes and heavy machinery, cut the red tape and I'll build one in a month.
Trader and spy units. Ugh. Let me make orders "permanent" until I want to change them. That's all. You could fix the single most annoying aspect of the game by doing this.
Religion and espionage. Pffft. Hopefully the DLC's will expand these. Right now, it's just not interesting. Religion is just a domination-style victory on another dimension only diplomacy doesn't apply beyond fruitlessly asking people to not convert your cities. After that, you're left resorting to unintended defenses... like placing units around the tiles adjacent to city centers just so the damn missionaries can't get along side them.
AI diplomacy/warfare. The AI is written to provoke you with city placement. They build cities right next to you... even if there capital is far away. This is apparently intended to get the player to attack (or submit) to the AI. I don't like this. Make the AI expand their empires organically outward. Good news is, once you ***** slap the AI and raze that annoying city, they'll capitulate and offer up any great works... usually you have to sweeten the deal with a luxury resource, but they give it up like drunken prom dates.
If you're obsessed with Civ, you probably already have this game. I'd only recommend buying it if you are obsessed.
Otherwise, wait for the Steam sales and/or DLC's.
So... not as harsh I think... but I still can't tell people to buy it. I at least have to wait for the first round of patches.
I don't believe any patches or changes have been made. This review reflects my opinion of the game now after playing for one hundred hours and completing every victory mode but scientific (which I'm working on now).
I find myself saying, "one more turn" a lot. Take that as you will. I'm motivated to complete the game a lot of different ways. I find smaller maps to be more entertaining than larger maps.
Unit cycling annoys the piss out of me. That's gotta get fixed. I don't understand how people can play this game and not get frustrated to high heaven. It makes no sense. One second I'm issuing orders to one of several units on the front lines of a war, the next I get whisked away to tell a builder halfway across the planet to build a mine. Okay? Got that mine built? Great, back to the war.
This mechanic really disrupts the immersion. I wish you could turn it off without resorting to INI editing.
The game feels sluggish. Delays everywhere add to the frustration. It isn't performance. Some designer just thought it would be clever to add +1 second delays to every action. This leads to errors if you try to play fast. Considering multiplayer can be set to run on a timer, this is somewhat of a game breaking "feature".
It needs to get fixed ASAP.
What do I enjoy about Civ 6?
District planning is fun. That's really where the meat is here.
A few things need to be changed with districts. They can't be permanent, for one. Can you imagine the implications if you could never demolish or move a building. What's that piece of crap over there? Oh some holy site from 2800 BC. Yeah, they built it over there... so... everyone's got to worship there I guess. Forever.
It's stupid. Change it. Allow me to raze/destroy/demolish a damn district for ass's sake.
Get rid of the production scaling. There's no reason it should take a millennium for a new city to build a harbor/campus/holy site/etc. Give me enough handy dudes and heavy machinery, cut the red tape and I'll build one in a month.
Trader and spy units. Ugh. Let me make orders "permanent" until I want to change them. That's all. You could fix the single most annoying aspect of the game by doing this.
Religion and espionage. Pffft. Hopefully the DLC's will expand these. Right now, it's just not interesting. Religion is just a domination-style victory on another dimension only diplomacy doesn't apply beyond fruitlessly asking people to not convert your cities. After that, you're left resorting to unintended defenses... like placing units around the tiles adjacent to city centers just so the damn missionaries can't get along side them.
AI diplomacy/warfare. The AI is written to provoke you with city placement. They build cities right next to you... even if there capital is far away. This is apparently intended to get the player to attack (or submit) to the AI. I don't like this. Make the AI expand their empires organically outward. Good news is, once you ***** slap the AI and raze that annoying city, they'll capitulate and offer up any great works... usually you have to sweeten the deal with a luxury resource, but they give it up like drunken prom dates.
If you're obsessed with Civ, you probably already have this game. I'd only recommend buying it if you are obsessed.
Otherwise, wait for the Steam sales and/or DLC's.
So... not as harsh I think... but I still can't tell people to buy it. I at least have to wait for the first round of patches.
Originally posted by original review, 10/23/16
Comment