Let’s list from some of the changes that I noticed… I will go from good to bad:
Hexes = excellent
Embarking = excellent (a bit of a fix required for defense, which would be OK if stacking allowed there)
Resource dependencies = excellent
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Cities able to defend actively = good
Ranged combat = good
Road cost (ie restriction) = good, but bad when coupled with 1UPT like now
Social Policies = good, but not really better than what we had… still they are good
City States = good concept but unbalanced as it is, can be worked on
Global happiness = good
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Science = indifferent
Units (types etc) = indifferent
Worker improvements = indifferent
No espionage = indifferent (but I would still support a good – better than BTS - implementation of espionage concept)
Barbs/ruins = indifferent, (even though fairly unbalanced right now, but can be easily fixed)
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Graphics = poor (given the requirements, at least let us zoom in and out as we were able to do in the past before the engine “upgrade” )
New battle system (calc) = poor (slow and micromanagement heavy)
Culture/Science/Money slider lost = poor (good, fun tool eliminated)
Buildings = poor (OK, but do not seem well balanced at this stage in terms of progression ie cost/benefit)
No corruption/unhealthy = poor
Promotions = poor
Great people = poor
Music = poor
No world wonder movies = poor
Unbalanced civs = poor
No leader traits/different leaders per civ = poor
No religion = poor
No corporations = poor
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Great generals = bad (almost irrelevant unless you are fighting a tech superior army where human win is only possible due to poor AI, and in those cases he can help otherwise a drag, a walking 25% bonus = duh)
Interface = bad (lack of direct buttons, unnecessary menus)
End game screens = bad
General lack of information = bad
1UPT = bad (boring)
Naval combat = bad (boring)
Diplomacy = bad (non-existent and boring)
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Your turn.
Hexes = excellent
Embarking = excellent (a bit of a fix required for defense, which would be OK if stacking allowed there)
Resource dependencies = excellent
------------------------------------------
Cities able to defend actively = good
Ranged combat = good
Road cost (ie restriction) = good, but bad when coupled with 1UPT like now
Social Policies = good, but not really better than what we had… still they are good
City States = good concept but unbalanced as it is, can be worked on
Global happiness = good
------------------------------------------
Science = indifferent
Units (types etc) = indifferent
Worker improvements = indifferent
No espionage = indifferent (but I would still support a good – better than BTS - implementation of espionage concept)
Barbs/ruins = indifferent, (even though fairly unbalanced right now, but can be easily fixed)
--------------------------------------------
Graphics = poor (given the requirements, at least let us zoom in and out as we were able to do in the past before the engine “upgrade” )
New battle system (calc) = poor (slow and micromanagement heavy)
Culture/Science/Money slider lost = poor (good, fun tool eliminated)
Buildings = poor (OK, but do not seem well balanced at this stage in terms of progression ie cost/benefit)
No corruption/unhealthy = poor
Promotions = poor
Great people = poor
Music = poor
No world wonder movies = poor
Unbalanced civs = poor
No leader traits/different leaders per civ = poor
No religion = poor
No corporations = poor
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Great generals = bad (almost irrelevant unless you are fighting a tech superior army where human win is only possible due to poor AI, and in those cases he can help otherwise a drag, a walking 25% bonus = duh)
Interface = bad (lack of direct buttons, unnecessary menus)
End game screens = bad
General lack of information = bad
1UPT = bad (boring)
Naval combat = bad (boring)
Diplomacy = bad (non-existent and boring)
----------------------------------------------
Your turn.
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