Let’s list from some of the changes that I noticed… I will go from good to bad:
Hexes = excellent
Embarking = excellent (a bit of a fix required for defense, which would be OK if stacking allowed there)
Resource dependencies = excellent
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Cities able to defend actively = good
Ranged combat = good
Road cost (ie restriction) = good, but bad when coupled with 1UPT like now
Social Policies = good, but not really better than what we had… still they are good
City States = good concept but unbalanced as it is, can be worked on
Global happiness = good
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Science = indifferent
Units (types etc) = indifferent
Worker improvements = indifferent
No espionage = indifferent (but I would still support a good – better than BTS - implementation of espionage concept)
Barbs/ruins = indifferent, (even though fairly unbalanced right now, but can be easily fixed)
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Graphics = poor (given the requirements, at least let us zoom in and out as we were able to do in the past before the engine “upgrade” )
New battle system (calc) = poor (slow and micromanagement heavy)
Culture/Science/Money slider lost = poor (good, fun tool eliminated)
Buildings = poor (OK, but do not seem well balanced at this stage in terms of progression ie cost/benefit)
No corruption/unhealthy = poor
Promotions = poor
Great people = poor
Music = poor
No world wonder movies = poor
Unbalanced civs = poor
No leader traits/different leaders per civ = poor
No religion = poor
No corporations = poor
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Great generals = bad (almost irrelevant unless you are fighting a tech superior army where human win is only possible due to poor AI, and in those cases he can help otherwise a drag, a walking 25% bonus = duh)
Interface = bad (lack of direct buttons, unnecessary menus)
End game screens = bad
General lack of information = bad
1UPT = bad (boring)
Naval combat = bad (boring)
Diplomacy = bad (non-existent and boring)
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Your turn.
Hexes = excellent
Embarking = excellent (a bit of a fix required for defense, which would be OK if stacking allowed there)
Resource dependencies = excellent
------------------------------------------
Cities able to defend actively = good
Ranged combat = good
Road cost (ie restriction) = good, but bad when coupled with 1UPT like now
Social Policies = good, but not really better than what we had… still they are good
City States = good concept but unbalanced as it is, can be worked on
Global happiness = good
------------------------------------------
Science = indifferent
Units (types etc) = indifferent
Worker improvements = indifferent
No espionage = indifferent (but I would still support a good – better than BTS - implementation of espionage concept)
Barbs/ruins = indifferent, (even though fairly unbalanced right now, but can be easily fixed)
--------------------------------------------
Graphics = poor (given the requirements, at least let us zoom in and out as we were able to do in the past before the engine “upgrade” )
New battle system (calc) = poor (slow and micromanagement heavy)
Culture/Science/Money slider lost = poor (good, fun tool eliminated)
Buildings = poor (OK, but do not seem well balanced at this stage in terms of progression ie cost/benefit)
No corruption/unhealthy = poor
Promotions = poor
Great people = poor
Music = poor
No world wonder movies = poor
Unbalanced civs = poor
No leader traits/different leaders per civ = poor
No religion = poor
No corporations = poor
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Great generals = bad (almost irrelevant unless you are fighting a tech superior army where human win is only possible due to poor AI, and in those cases he can help otherwise a drag, a walking 25% bonus = duh)
Interface = bad (lack of direct buttons, unnecessary menus)
End game screens = bad
General lack of information = bad
1UPT = bad (boring)
Naval combat = bad (boring)
Diplomacy = bad (non-existent and boring)
----------------------------------------------
Your turn.
... but as it is, I have no idea how long time players like you, Ming, Rah, Yin and some other testers can enjoy 1UPT... for a newbie, I can understand, but that you enjoy moving the figures around, and you know that AI is already hopelessly beat, and even if it was competent, to defend "not stacking" in any form?
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