I heartily support 1upt and hexes in Civ V. There are, however, some issues that arise from 1upt. I find the "Traffic Jam" effect annoying and have a thought to improve it.
Allow stacking in hexes BUT still treat the game as a 1UPT game militarily. How about the following rule set?
When a unit enters a hex it becomes the "Defending" unit for that hex
If a unit fortifies in a hex it becomes the defender
Only one unit may fortify in a hex
ALL other units are considered to be "In transit" (i.e. the troops are on the train) and cannot defend.
If the defender is killed then all units in the hex are destroyed
If the hex is hit by ranged/air then the defender defends as normal.. All other units also take damage and suffer a penalty due to being vulnerable when "In transit"
This would allow easier movement in the heart of your empire without the "Stack of Doom"
Allow stacking in hexes BUT still treat the game as a 1UPT game militarily. How about the following rule set?
When a unit enters a hex it becomes the "Defending" unit for that hex
If a unit fortifies in a hex it becomes the defender
Only one unit may fortify in a hex
ALL other units are considered to be "In transit" (i.e. the troops are on the train) and cannot defend.
If the defender is killed then all units in the hex are destroyed
If the hex is hit by ranged/air then the defender defends as normal.. All other units also take damage and suffer a penalty due to being vulnerable when "In transit"
This would allow easier movement in the heart of your empire without the "Stack of Doom"
Comment