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My thoughts on 1UpT improvements

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  • My thoughts on 1UpT improvements

    I heartily support 1upt and hexes in Civ V. There are, however, some issues that arise from 1upt. I find the "Traffic Jam" effect annoying and have a thought to improve it.

    Allow stacking in hexes BUT still treat the game as a 1UPT game militarily. How about the following rule set?

    When a unit enters a hex it becomes the "Defending" unit for that hex
    If a unit fortifies in a hex it becomes the defender
    Only one unit may fortify in a hex
    ALL other units are considered to be "In transit" (i.e. the troops are on the train) and cannot defend.
    If the defender is killed then all units in the hex are destroyed
    If the hex is hit by ranged/air then the defender defends as normal.. All other units also take damage and suffer a penalty due to being vulnerable when "In transit"

    This would allow easier movement in the heart of your empire without the "Stack of Doom"

  • #2
    Civ II I support.

    edit: good ideas come back to those who wait
    Socrates: "Good is That at which all things aim, If one knows what the good is, one will always do what is good." Brian: "Romanes eunt domus"
    GW 2013: "and juistin bieber is gay with me and we have 10 kids we live in u.s.a in the white house with obama"

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    • #3
      I guess people just can't deal with something different.

      The only change or fix I would like to see is better automated movement. I hate when a unit moves off a road with it's last movement point instead of just stopping. I also hate how you can't direct a unit someplace from a distance because there is a unit blocking a position now even though your unit won't reach that spot for multiple turns.

      Otherwise, the one unit per square is fine by me and a great improvement over the stack of doom. I've played many games where that is the standard, and not a problem. You just have to think and plan differently.
      Keep on Civin'
      RIP rah, Tony Bogey & Baron O

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      • #4
        It seems like the added complexity from the one unit/tile restriction benefits multiplayer games at expense of AI in single player.

        No AI has really ever been able to deal with one unit per tile restrictions as well as a human could. Just take a look at Chess or Axis and Allies.
        Last edited by Wiglaf; October 14, 2010, 14:45. Reason: I seem to have gotten myself confused

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        • #5
          different <> better
          1UPT = AI nightmare

          but besides that, it is also micromanagment nightmare even if AI will eventually be decently programmed, nothing wrong with it otherwise , it would be at its best for MP where 1UPT subtleties would come to best effect.

          As it is I bet everyone is having fun moving one unit at a time from one side of the empire to the next ... geee my horseman is going on the road and parked there, the next horseman, now a warrior... take one archer, move the archer, move the warrior... and so on... SOD = simple, and Civ2 style at least you had the risky option of SOD if you could not be bothered by the weakened opponent... or attack 1UPT and move in a stack... but right now you can enjoy moving the figures one at a time... which has become most of the civ time spent, except waiting betwen the turns, which may be worker AI related as per some other threads ... in any case that worker restriction mod may be worth giving a try.

          hexes on the other hand = good change.
          Socrates: "Good is That at which all things aim, If one knows what the good is, one will always do what is good." Brian: "Romanes eunt domus"
          GW 2013: "and juistin bieber is gay with me and we have 10 kids we live in u.s.a in the white house with obama"

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          • #6
            Excellent idea Yarb.

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            • #7
              Originally posted by Yarb View Post
              How about the following rule set?

              When a unit enters a hex it becomes the "Defending" unit for that hex
              If a unit fortifies in a hex it becomes the defender
              Only one unit may fortify in a hex
              ALL other units are considered to be "In transit" (i.e. the troops are on the train) and cannot defend.
              If the defender is killed then all units in the hex are destroyed
              If the hex is hit by ranged/air then the defender defends as normal.. All other units also take damage and suffer a penalty due to being vulnerable when "In transit"
              One more rule that should probably be included is:

              Only the Defender may attack from a given hex.

              This will prevent players from making unlimited numbers of attacks from a given hex per turn. In essence, then, units "in transit" are prohibited from engaging in combat, and if the Defender is destroyed, they will also be destroyed similar to what happens when a ship escorting an Embarked unit is destroyed.
              Those who live by the sword...get shot by those who live by the gun.

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              • #8
                Only the Defender may attack from a given hex.
                I would agree that there would have to be a limit. Perhaps no attacks may be made from a hex if there is a unit in the hex that attacked already that turn?

                I guess people just can't deal with something different
                I guess not,since you don't like my suggestion to change something! I am all for change and firmly believe that Civ V can be the best Civ yet (I have played them all when they were originally released). I alsolike a thinking game and I don't mind some micro management (Would I have played Civ for 20 years if I didn't?). What I don't like in the current incarnation is the Sliding puzzle aspect of large force combat and reinforcement. I want to think about tactics more then unit logistics (or at least do so at a reasonable proportion).

                I also am not fool enough to think this change might make it into the game, I just thought it was an interesting enough concept to discuss, either way I am all in on Civ V!

                Yarb
                Last edited by Yarb; October 15, 2010, 12:25. Reason: grammar and spelling

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                • #9
                  I am for change as well... and that's why I was thrilled when Civ V moved to a more standard format than the silly SOD format of Civ IV.
                  That and hexes were two of the biggest changes. I don't want to see any back tracking to the old way.
                  Keep on Civin'
                  RIP rah, Tony Bogey & Baron O

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                  • #10
                    I would do stacks with the following modifications. Esencially I would have real stacks with stack order, that would follow the rules:

                    1) Only 1 unit from the stack can attack. Even if you move unit out of stack, you can not attack on the same turn if other unit attacked first.
                    2) If one unit from the stack attacks, then it gets "on top" of the stack. This is the unit that will be defending, until different unit from the stack attacks at different turn. This is to prevent ranged units being protected.
                    3) The unit that "enters the stack" goes to the bottom of the stack. If the top unit moves, the next unit in the stack becomes the top unit.
                    4) If a single unit moves to another single unit, it becomes stack, the unit that moved in, goes to the bottom of the stack.
                    Last edited by MxM; October 18, 2010, 10:02. Reason: button/bottom correction
                    The whole problem with the world is that fools and fanatics are always so
                    certain of themselves, but wiser people so full of doubts.
                    -- Bertrand Russell

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