Overall I am really enjoying Civ V, but the idea of units conveniently turning into boats is a turn-off. It removes the logistical aspect of planning an invasion. It just smacks of lazy AI programming to me- the computer player no longer has to understand how to load units into boats, just march them into the sea and voilà , ships! If only the BEF had this extraordinary ability at Dunkirk.
Announcement
Collapse
No announcement yet.
The NAVY toppic! And Units that can change into a ship, like a miracle!!?
Collapse
X
-
I agree that one warship + one land unit should be able to occupy the same hex. That's the point of escorting a convoy. (Come to think of it, the point of escorting a convoy would also be to stack escorts, transports and merchant ships, but I digress...) Think about PQ-17 before the escorting warships were ordered to run away, leaving the convoy to its fate."...your Caravel has killed a Spanish Man-o-War."
Comment
-
Originally posted by Brutus66 View PostOverall I am really enjoying Civ V, but the idea of units conveniently turning into boats is a turn-off. It removes the logistical aspect of planning an invasion. It just smacks of lazy AI programming to me-The whole problem with the world is that fools and fanatics are always so
certain of themselves, but wiser people so full of doubts.
-- Bertrand Russell
Comment
-
As I said in another post somewhere else, there are plusses and minuses for the embarkation model. While theres more management to move all ten units accross the sea one by one, it is much more tactically flexible-- you can establish multiple beachheads simultaneously; for example, dropping a line of infantry in front of a few hill-cannon to the south of a city, while the main infantry/cavalry comes in from the north. And I checked, yes, ZOC is in place for sea units, so properly using the navy can protect your military convoy from ruthless destruction.
Comment
-
The embarkation aspect of units makes naval campaigns way more interesting and fun. I almost never bothered with a navy in Civ4, except to prove the earth was round, as it was too resource intensive to build transports and the ships to defend them.
Embarkation is a major improvement.
Comment
-
This also eliminates the classic civ exploit--er, technique--of spacing transports evenly across the globe to be able to relay a unit across whole oceans in a single turn. Tedious, and it slightly begs the question: if infantry can leap from continent to continent in a single turn, why does it take a fast destroyer three turns to do it? [I don't remember if that was still possible in Civ IV, but it sure was in Civ II and Civ III.]"...your Caravel has killed a Spanish Man-o-War."
Comment
-
Originally posted by Brutus66 View PostOverall I am really enjoying Civ V, but the idea of units conveniently turning into boats is a turn-off. It removes the logistical aspect of planning an invasion. It just smacks of lazy AI programming to me- the computer player no longer has to understand how to load units into boats, just march them into the sea and voilà , ships! If only the BEF had this extraordinary ability at Dunkirk.
Back to toppic: The whole navy-land based units that sail is NOT FUN! I hate it! Only because the 1 unit for each hex rule.. I will try to play it a while longer because that is something that I do like! If I only could load my units onto transport ships and then unload then on enemy land, using the one unit per hex rule.. that would make this game more perfect! Stacks on transport ships are vulnerable to it will me only used for transporting (if possible)
And about the BEF at Dunkirk? Because that happens once, and it was only a succes because the germans does not push hard at the end, otherwise there would been not one withoud being killed or captured, Civ5 have units that floats? I think about the big transport ships that cross the atlantic ocean make England stronger and stronger. Something like that should be in Civ I think!Civilization is a game where man dominate a fictive world.. woman does it for real
Comment
-
Originally posted by MxM View PostNo, it is for lazy gamers (me including). I enjoy of not having to micromanage yet another thing which brings little strategic depth. Let's face it - planning to have transport is very trivial task to do, there is no any intellectual challenge there. But it is boring when you have done it 10 times (or 100 times). Anyway, I welcome this change.Civilization is a game where man dominate a fictive world.. woman does it for real
Comment
-
Originally posted by Hauldren Collider View PostEmbarking is an incredibly powerful technique. It makes sea invasions extremely practical. I see it as a huge improvement.Civilization is a game where man dominate a fictive world.. woman does it for real
Comment
-
Originally posted by Guynemer View PostThe problem really comes to light in MP. With simultaneous turns, a player can quickly move their caravels around your frigates (or destroyers!) to take out your embarked units without giving you a chance to defend your forces.
Either embarked units from an advanced age should not be autokilled by obsolete naval units, or escorted embarked units should be autodefended by any and all escorts within movement range.Tutto nel mondo è burla
Comment
-
Originally posted by Beatie View PostI will try this for sure! Meaby I am wrong and you are right! That is what a forum is all about! discuss with others what you think! Its only a little bit strange that people does not like to micromanage to build transport ship, move your army to the shipping point, and then move your armada (quickly) to the destination. But they DO like to manage to move every single unit turn by turn over the sea! If you automate that, you could be in danger with your army! If your enemy does not have a navy.. it could been a boring passage to the destination.If there is no sound in space, how come you can hear the lasers?
){ :|:& };:
Comment
-
Originally posted by Guynemer View PostThe problem really comes to light in MP. With simultaneous turns, a player can quickly move their caravels around your frigates (or destroyers!) to take out your embarked units without giving you a chance to defend your forces.
Either embarked units from an advanced age should not be autokilled by obsolete naval units, or escorted embarked units should be autodefended by any and all escorts within movement range.If there is no sound in space, how come you can hear the lasers?
){ :|:& };:
Comment
Comment