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The NAVY toppic! And Units that can change into a ship, like a miracle!!?

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  • #16
    Overall I am really enjoying Civ V, but the idea of units conveniently turning into boats is a turn-off. It removes the logistical aspect of planning an invasion. It just smacks of lazy AI programming to me- the computer player no longer has to understand how to load units into boats, just march them into the sea and voilà, ships! If only the BEF had this extraordinary ability at Dunkirk.

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    • #17
      I agree that one warship + one land unit should be able to occupy the same hex. That's the point of escorting a convoy. (Come to think of it, the point of escorting a convoy would also be to stack escorts, transports and merchant ships, but I digress...) Think about PQ-17 before the escorting warships were ordered to run away, leaving the convoy to its fate.
      "...your Caravel has killed a Spanish Man-o-War."

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      • #18
        Originally posted by Brutus66 View Post
        Overall I am really enjoying Civ V, but the idea of units conveniently turning into boats is a turn-off. It removes the logistical aspect of planning an invasion. It just smacks of lazy AI programming to me-
        No, it is for lazy gamers (me including). I enjoy of not having to micromanage yet another thing which brings little strategic depth. Let's face it - planning to have transport is very trivial task to do, there is no any intellectual challenge there. But it is boring when you have done it 10 times (or 100 times). Anyway, I welcome this change.
        The whole problem with the world is that fools and fanatics are always so
        certain of themselves, but wiser people so full of doubts.
        -- Bertrand Russell

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        • #19
          I can understand how some would miss the management of transports but not me. It is one of the pluses for the new game in my opinion.

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          • #20
            As I said in another post somewhere else, there are plusses and minuses for the embarkation model. While theres more management to move all ten units accross the sea one by one, it is much more tactically flexible-- you can establish multiple beachheads simultaneously; for example, dropping a line of infantry in front of a few hill-cannon to the south of a city, while the main infantry/cavalry comes in from the north. And I checked, yes, ZOC is in place for sea units, so properly using the navy can protect your military convoy from ruthless destruction.

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            • #21
              Embarking is an incredibly powerful technique. It makes sea invasions extremely practical. I see it as a huge improvement.
              If there is no sound in space, how come you can hear the lasers?
              ){ :|:& };:

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              • #22
                The embarkation aspect of units makes naval campaigns way more interesting and fun. I almost never bothered with a navy in Civ4, except to prove the earth was round, as it was too resource intensive to build transports and the ships to defend them.

                Embarkation is a major improvement.

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                • #23
                  This also eliminates the classic civ exploit--er, technique--of spacing transports evenly across the globe to be able to relay a unit across whole oceans in a single turn. Tedious, and it slightly begs the question: if infantry can leap from continent to continent in a single turn, why does it take a fast destroyer three turns to do it? [I don't remember if that was still possible in Civ IV, but it sure was in Civ II and Civ III.]
                  "...your Caravel has killed a Spanish Man-o-War."

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                  • #24
                    Originally posted by Brutus66 View Post
                    Overall I am really enjoying Civ V, but the idea of units conveniently turning into boats is a turn-off. It removes the logistical aspect of planning an invasion. It just smacks of lazy AI programming to me- the computer player no longer has to understand how to load units into boats, just march them into the sea and voilà, ships! If only the BEF had this extraordinary ability at Dunkirk.
                    Thanks Brutes66, I couldn't sad it better! That is what I mean! Planning a invasion was always my goal in every SP Civ game. I love to build my empire on a lonely big piece of land, or I make sure that I beat quickly one AI, after that I love to plan my invasion. If I played it realy well I have whole army's ready for action. Then use diplomacy and attack anyone who doesn't vote for me Thats fun! And what about BTS Corporations? I love to make a city grow fast en produced lots of hammers with a mining inc and ceral mills. I don't I play Civ5 for years like Civ4. I will give it a chance, and perhaps loading a mod will give the game what is realy needs. But unitl then.. think going to play civ4 for a while longer. My kind of play is just not in Civ5! I will never ever buy a civ game right after it realease again.

                    Back to toppic: The whole navy-land based units that sail is NOT FUN! I hate it! Only because the 1 unit for each hex rule.. I will try to play it a while longer because that is something that I do like! If I only could load my units onto transport ships and then unload then on enemy land, using the one unit per hex rule.. that would make this game more perfect! Stacks on transport ships are vulnerable to it will me only used for transporting (if possible)

                    And about the BEF at Dunkirk? Because that happens once, and it was only a succes because the germans does not push hard at the end, otherwise there would been not one withoud being killed or captured, Civ5 have units that floats? I think about the big transport ships that cross the atlantic ocean make England stronger and stronger. Something like that should be in Civ I think!
                    Civilization is a game where man dominate a fictive world.. woman does it for real

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                    • #25
                      Originally posted by MxM View Post
                      No, it is for lazy gamers (me including). I enjoy of not having to micromanage yet another thing which brings little strategic depth. Let's face it - planning to have transport is very trivial task to do, there is no any intellectual challenge there. But it is boring when you have done it 10 times (or 100 times). Anyway, I welcome this change.
                      Well I think you can call this Civ 5, Civ arcade! And YES I understand that people love arcade games. I think most of us here DO like the micromanagement. That is what Civ was all about! little things that matters over time! Meaby firaxis is trying to get more players onboard with somekind of arcade civ game. They try that with Civ revolution (Xbox) a game that I own as well. That game was like childplay compare to civ4. And what about if your enemy try to invade you (civ4)? You try to place your ships arround your land and kill as much as possible. I used to place ships on strategic places on the map just to check if they load a army on ships. Now If they embarked units, and they need about 30 of more turns to get to my land, by the time they arrive there army is absolete
                      Civilization is a game where man dominate a fictive world.. woman does it for real

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                      • #26
                        Originally posted by Hauldren Collider View Post
                        Embarking is an incredibly powerful technique. It makes sea invasions extremely practical. I see it as a huge improvement.
                        I will try this for sure! Meaby I am wrong and you are right! That is what a forum is all about! discuss with others what you think! Its only a little bit strange that people does not like to micromanage to build transport ship, move your army to the shipping point, and then move your armada (quickly) to the destination. But they DO like to manage to move every single unit turn by turn over the sea! If you automate that, you could be in danger with your army! If your enemy does not have a navy.. it could been a boring passage to the destination.
                        Civilization is a game where man dominate a fictive world.. woman does it for real

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                        • #27
                          I don't love micromanagement. In fact, I'd prefer if the AI pathfinding were a bit better. As it is, I feel like I have to be more careful moving my armies than I did in Civ IV.
                          John Brown did nothing wrong.

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                          • #28
                            Originally posted by Guynemer View Post
                            The problem really comes to light in MP. With simultaneous turns, a player can quickly move their caravels around your frigates (or destroyers!) to take out your embarked units without giving you a chance to defend your forces.

                            Either embarked units from an advanced age should not be autokilled by obsolete naval units, or escorted embarked units should be autodefended by any and all escorts within movement range.
                            Hey my caravels worked really hard to destroy your mech infantry invasion forces, damn it.
                            Tutto nel mondo è burla

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                            • #29
                              Originally posted by Beatie View Post
                              I will try this for sure! Meaby I am wrong and you are right! That is what a forum is all about! discuss with others what you think! Its only a little bit strange that people does not like to micromanage to build transport ship, move your army to the shipping point, and then move your armada (quickly) to the destination. But they DO like to manage to move every single unit turn by turn over the sea! If you automate that, you could be in danger with your army! If your enemy does not have a navy.. it could been a boring passage to the destination.
                              Did you know english has punctuation other than exclamation points?! Neither did I, then I was enlightened! Try it today!
                              If there is no sound in space, how come you can hear the lasers?
                              ){ :|:& };:

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                              • #30
                                Originally posted by Guynemer View Post
                                The problem really comes to light in MP. With simultaneous turns, a player can quickly move their caravels around your frigates (or destroyers!) to take out your embarked units without giving you a chance to defend your forces.

                                Either embarked units from an advanced age should not be autokilled by obsolete naval units, or escorted embarked units should be autodefended by any and all escorts within movement range.
                                I'd say the latter makes more sense. But I think you should also be able to convoy.
                                If there is no sound in space, how come you can hear the lasers?
                                ){ :|:& };:

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