Originally posted by rah
View Post
AI combat is about setting priorities for action and getting enough units to the right place. In previous versions the AI's targets were cities, it just had to find 1 path (along the best defensive terrain) to get the SoD to its chosen target and any shortfall in analysis was made up by using more units.
CTP had a unit limit which caused the AI great problems eg how to move armies around cities with a garrison, and how to deal with the chosen path being temporarily blocked. Part of the solution was to increase roadbuilding to ensure there were enough paths.
Civ V's declared philosophy of moving combat away from cities, minimising road-building, making combat more terrain dependent, including zones of control and having 1UPT sounds great BUT they are all choices which make a reasonable combat AI much harder to achieve.
Comment