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  • #91
    Originally posted by Wyrda Edocsil View Post
    It's expensive, but, if you build it, it's almost unstoppable, as long as you can keep it from getting nuked. Unless the AI has started building more nukes, it will be extremely effective. As for not being able to build a nuke, that's not that bad, unless uranium is practically nonexistent. You can still build a nuke or two after one or two of these. Also, nukes are great weapons, but they can't capture cities for you. They help, certainly, but they hurt the city in the process. Unless the "penalty attacking cities" is 25+%, it will still be more effective than many other units, Even if the penalty attacking cities is that bad, though, it will still massacre units outside cities. It would take a fairly large force to take just one of these down, even on its own.
    But instead of building it, you could have WON THE GAME. It's pointless.
    If there is no sound in space, how come you can hear the lasers?
    ){ :|:& };:

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    • #92
      Originally posted by Aro View Post
      Even with zero impact on the game, I really hope there will be an easy way to turn it off. Not only for unbalanced reasons, but for "realism". Yeah, I know. But Giant.Death.Robot.'s is way too much...
      I have to admit that the best way was, like it was done in CivIV: BtS
      those who wanted techs to expand into the future could enable the "Next War" - Mod and play the game with a tech tree that streches into the future and lead futuristic units.
      Those who just wanted the standard techs, just had to play the "normal" game.

      Nevertheless, as I am one of those people who prefer to play with the "Next War"-Mod (and loved Civ:CtP for its huge tech trees) I am looking forward to the GDR
      (although I hope that Civ V will also include a Mod similar to "Next War" either in the basic game, or in one of its expansions, so that I will again be able to play far into the future )
      Tamsin (Lost Girl): "I am the Harbinger of Death. I arrive on winds of blessed air. Air that you no longer deserve."
      Tamsin (Lost Girl): "He has fallen in battle and I must take him to the Einherjar in Valhalla"

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      • #93
        Originally posted by Fidel View Post
        Umm, so they have included something for the Transformers generation that has basically zero impact on the gameplay? Silly.
        I would have rather seen a modern phalanx unit armed with titanium tank-piercing spears...now THAT would be a 'nod to the community'.
        Seeing as most gamers are 30+ and Transformers came in the 80s...

        Seriously though, this has been asked for and has been a running joke for years now. This is a NOD to the civ community, a way for Firaxis to say "we're there for you guys, believe it or not. See, we got this past QA."!
        Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
        I praise you because I am fearfully and wonderfully made - Psalms 139.14a
        Also active on WePlayCiv.

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        • #94
          Originally posted by Nikolai View Post
          Seeing as most gamers are 30+ and Transformers came in the 80s...

          Seriously though, this has been asked for and has been a running joke for years now. This is a NOD to the civ community, a way for Firaxis to say "we're there for you guys, believe it or not. See, we got this past QA."!
          Hi, Nikolai!

          Agreed. It is a private joke between the community and Firaxis... Very cool.

          But I want a button or something to turn the GDR off... If not, I'll beg to you, modders, to tell me which lines I should erase to eliminate it...

          I know it's not so simple...
          RIAA sucks
          The Optimistas
          I'm a political cartoonist

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          • #95
            Mod-ing units has always been very easy with civ. It'll probably be the same with CIV 5.
            We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
            If any man be thirsty, let him come unto me and drink. Vampire 7:37
            Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.

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            • #96
              I agree. it would probably be better to have this in a mod, so that people who wanted to have it in the game could, and people who did not want to have it in the game wouldn't have to sift through game files to find the right lines or files to erase in order to remove it.

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              • #97
                Or you could just NOT SUCK and win the game before the end of the tech tree.
                If there is no sound in space, how come you can hear the lasers?
                ){ :|:& };:

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                • #98
                  Originally posted by Hauldren Collider View Post
                  Or you could just NOT SUCK and win the game before the end of the tech tree.



                  Btw, the mod idea is better.
                  RIAA sucks
                  The Optimistas
                  I'm a political cartoonist

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                  • #99
                    So then you would rather suck? Each to their own I suppose.
                    If there is no sound in space, how come you can hear the lasers?
                    ){ :|:& };:

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                    • I suck, anyway. It's beyond my control...

                      But the whole point here is having fun...
                      RIAA sucks
                      The Optimistas
                      I'm a political cartoonist

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                      • Theres a very good reason civ offers to let you carry on playing after you have won a game. A lot of people want just one more turn.
                        Safer worlds through superior firepower

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                        • Originally posted by Hauldren Collider View Post
                          Or you could just NOT SUCK and win the game before the end of the tech tree.
                          Seems reasonable enough.
                          Captain of Team Apolyton - ISDG 2012

                          When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

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                          • Originally posted by Proteus_MST View Post
                            I have to admit that the best way was, like it was done in CivIV: BtS
                            those who wanted techs to expand into the future could enable the "Next War" - Mod and play the game with a tech tree that streches into the future and lead futuristic units.
                            Those who just wanted the standard techs, just had to play the "normal" game.

                            Nevertheless, as I am one of those people who prefer to play with the "Next War"-Mod (and loved Civ:CtP for its huge tech trees) I am looking forward to the GDR
                            (although I hope that Civ V will also include a Mod similar to "Next War" either in the basic game, or in one of its expansions, so that I will again be able to play far into the future )
                            I completely agree with this... I really liked Next War in Civ4 (obviously; I spent a lot of time tweaking it, and fixing bugs in it,) but I never liked the Mech unit in there. Even the Civilopedia entry made fun of the unit, pointing out how silly it was.

                            If a Next War mod isn't included, I'd be inclined to start working on one (as long as I actually like the underlying mechanics of Civ5, and actually have some free time.)

                            Completely agree with the above posters -- if the unit comes too late to do any good, there's no point in it. And it's a bit cartoon-y. Its only salvation will be if it truly adds something good to gameplay. (And on THAT, I will reserve judgment until I see it in play!)
                            "The nation that controls magnesium controls the universe."

                            -Matt Groenig

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                            • Originally posted by Aro View Post
                              Hi, Nikolai!

                              Agreed. It is a private joke between the community and Firaxis... Very cool.

                              But I want a button or something to turn the GDR off... If not, I'll beg to you, modders, to tell me which lines I should erase to eliminate it...

                              I know it's not so simple...
                              If Civ5 is as easy to mod as Civ4 was, it honestly is that simple.
                              "The nation that controls magnesium controls the universe."

                              -Matt Groenig

                              Comment


                              • Originally posted by Al B. Sure! View Post
                                Boo. Giant robot walkers will never exist for military applications. They're not practical. Tanks are far superior for a number of reasons.
                                We are talking about a game, after all. If you can get past immortal world leaders and space ships traveling to other planets, I'm sure giant robots will only be a minor distraction.

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