The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
They need a different game... we are talking civ FIVE. So they will make a lot of changes to make it different, and then correct for their mistakes in later patches and expansion packs. We've seen it before, and we will see it again. By the final patch and expansion pack, we should have a great game
Having an ongoing maint. cost for roads would solve road spam in a very realistic way.
It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
Having an ongoing maint. cost for roads would solve road spam in a very realistic way.
Problem solved. Next.
"The world is too small in Vorarlberg". Austrian ex-vice-chancellor Hubert Gorbach in a letter to Alistar [sic] Darling, looking for a job...
"Let me break this down for you, fresh from algebra II. A 95% chance to win 5 times means a (95*5) chance to win = 475% chance to win." Wiglaf, Court jester or hayseed, you judge.
No more stacking? Finally! They're going back to a more normal civ style. Even though you could stack units in 1/2, it was stupidity since 1 hit would kill the whole stack so the game didn't devolve into "Make 100 units and place on 1 tile and move said tile from point A to B." Will they bring back ZOC? That would also bring some strategy back into the game. Was so stupid the way you could just sit there in your base and stack up 100 units all game long then just walk right in.
With the city radius expanded to 3 tiles, giving a penalty to non-resource/city hexs would bring the number of productive hexs back to a more familiar number.
I'm counting (and looking forward) to the return of ZOC.
It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
Roads should cost a flat rate to maintain, and provide a percentage bonus. So if it costs 1 coin to maintain and gives a 50% bonus, then you're encouraged to build roads wherever there's 2 or more coins, but you're not just going to spam them out.
It's simple, it's consistent with reality, and it encourages a little thinking before laying roads down.
I'm counting (and looking forward) to the return of ZOC.
I always hated ZOC. I mean with just three units you could lock up a whole stack (stacks are out but you get my point) but even without stacks ZOC will probably make some land approaches unassaultable when in reality it might e costly but enemy lines could be attacked.
I always hated ZOC. I mean with just three units you could lock up a whole stack (stacks are out but you get my point) but even without stacks ZOC will probably make some land approaches unassaultable when in reality it might e costly but enemy lines could be attacked.
And is there some reason you can't just attack the ZOC unit?
In the board game Third Reich you could move past a ZOC if you left behind an equal # of units to counter it.
I'm consitently stupid- Japher I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned
The main point wrt ZOC and some of the other discussion points for Ci V is that combat needs to be fixed. The old Sid aphorism that "Civ is not a wargame" is nonsense. If you want to win (big) you play as a warmonger. It's time to include wargamers rules for ZOC and supply as well as other issues!
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