Umm, lil off topic at this point? And decisions are made because they improve gameplay, predominantly. Marketing isn't to be ignored, but it isn't the focal point of most design choices. The leaders live for 6000 years so you have a continual interaction with the same figurehead. If you don't like it in the literal sense, think of it as the continuing sovereign of a dynasty. I believe that's how the newspapers attributed it in Civ 1.
The tiles each represent a vast expanse of land. Certainly nothing an archer could actually shoot across. One unit per tile certainly wouldn't have been my idea of how to arrange the combat. However, it emphasizes that roads are going to be important if you're to be able to attack a city with more than 2 units per turn. (I sincerely hope we will have at least some minimal "Commando" level.)
The tiles each represent a vast expanse of land. Certainly nothing an archer could actually shoot across. One unit per tile certainly wouldn't have been my idea of how to arrange the combat. However, it emphasizes that roads are going to be important if you're to be able to attack a city with more than 2 units per turn. (I sincerely hope we will have at least some minimal "Commando" level.)
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