Announcement

Collapse
No announcement yet.

No "Road Spaghetti" in civ5

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Agreed. And i usually get to that point when all your land is improved and you're having resources sabotaged so I automate some workers to build a network to auto repair the sabotage and before you know it, every square in your empire has a road on it.

    And let's get real, if you look at any part of the civilized world from above, you'll see roads everywhere.
    It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
    RIP Tony Bogey & Baron O

    Comment


    • #17
      Originally posted by rah View Post
      And let's get real, if you look at any part of the civilized world from above, you'll see roads everywhere.
      But there are roads, and ROADS. In ancient times, often a "road" was simply a goat trail. Even merchant "roads" were dirt tracks. Big difference between that and a "Roman road" for example.

      And in modern times, same thing, just a matter of scale. There's a big difference between a limited access highway ("Interstate", in the U.S.) and a 2 lane winding country road (even if it's paved).

      Bottom line: both "Roman roads" and "Interstates" were built for their military applications (even if trade and civilians got the most use of them).

      Comment


      • #18
        Originally posted by Boris Godunov View Post
        Hmm, I wonder if they adopted the CivRev mechanic for roads (you pay a lump sum to build a road between two cities you own, with no option to build them elsewhere).
        I wondered that myself, personally I hope not. I found the Civ Rev way of building roads quite restrictive, particularly with the 'unlimited movement on roads except if you go through a city' mechanic.

        Comment


        • #19
          I think I read somewhere that enemy units will be able to use roads even when inside enemy territory. If you have raods everywhere, it will allow your enemy to travel quickly when they are attacking you.
          Founder of The Glory of War, CHAMPIONS OF APOLYTON!!!
          '92 & '96 Perot, '00 & '04 Bush, '08 & '12 Obama, '16 Clinton, '20 Biden, '24 Harris

          Comment


          • #20
            Originally posted by cf_nz View Post
            I wondered that myself, personally I hope not. I found the Civ Rev way of building roads quite restrictive, particularly with the 'unlimited movement on roads except if you go through a city' mechanic.
            Have you ever tried driving in a major metropolitan area? The mechanic makes TOTAL sense.
            Tutto nel mondo è burla

            Comment


            • #21
              I have no problem with that mechanic per se, rather that the road laying AI persists in making me go through cities (wasting turns). If I had full control I'd make something akin to a highway system, meaning if I don't want to stop in a city I wouldn't take that turnoff.

              Comment


              • #22
                Originally posted by Felch View Post
                Just thinking about how the armies are now so spread out, it seems like that would encourage huge road networks. Assuming that roads still give movement bonuses, that is.
                Just a guess:
                Maybe movement effects from roads are handled differently than it has been in Civ I - IV.
                For example maybe roads in Civ V give their movement bonus to all adjacent tiles, under the assumption that these visible roads are rather highways than normal roads and every hex without a visible road still contains (hidden) normal roads.
                Tamsin (Lost Girl): "I am the Harbinger of Death. I arrive on winds of blessed air. Air that you no longer deserve."
                Tamsin (Lost Girl): "He has fallen in battle and I must take him to the Einherjar in Valhalla"

                Comment


                • #23
                  That'd be pretty cool. It would be cool to see that in the game, with small branching roads coming off of the highway. It would add variety to the visual presentation, while still being relevant to the game.
                  John Brown did nothing wrong.

                  Comment


                  • #24
                    I like actually seeing stuff especially since the game has a 3D engine.
                    Try http://wordforge.net/index.php for discussion and debate.

                    Comment


                    • #25
                      Originally posted by Proteus_MST View Post
                      Just a guess:
                      Maybe movement effects from roads are handled differently than it has been in Civ I - IV.
                      For example maybe roads in Civ V give their movement bonus to all adjacent tiles, under the assumption that these visible roads are rather highways than normal roads and every hex without a visible road still contains (hidden) normal roads.
                      And roads will also garner a commerce bonus (as in Civ3).
                      Why do I say this? Because they will be rare.

                      Comment


                      • #26
                        Originally posted by Donegeal View Post
                        I think I read somewhere that enemy units will be able to use roads even when inside enemy territory. If you have raods everywhere, it will allow your enemy to travel quickly when they are attacking you.
                        Donegeal

                        Im just starting to follow CIV 5

                        In regards to your post, I think this is fair, I really dont see a need for a penalty or "blocking" access to a roadway system.

                        If we attack a country in real life, unless a road is just not up to standards to hold military vehicles, what would stop me from using the recently occupied land of roadways?

                        Just some food for thought/comment sir

                        Gramps
                        Hi, I'm RAH and I'm a Benaholic.-rah

                        Comment


                        • #27
                          The road restriction by enemies in IV was explained by resistance by the local population, not the condition of the road. Snipers, road side bombs, etc. I only partially agreed with it.
                          It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                          RIP Tony Bogey & Baron O

                          Comment


                          • #28
                            Originally posted by rah View Post
                            The road restriction by enemies in IV was explained by resistance by the local population, not the condition of the road. Snipers, road side bombs, etc. I only partially agreed with it.
                            Makes some sense I reckon when viewed that way
                            Hi, I'm RAH and I'm a Benaholic.-rah

                            Comment


                            • #29
                              To my mind, Civ4 use of enemy roads was restricted not due so much by the enemy as due to your need to move in combat-ready mode (as opposed to road march) and to keep those scouts out there. Ambush prevention mode!

                              Comment


                              • #30
                                Originally posted by Jaybe View Post
                                To my mind, Civ4 use of enemy roads was restricted not due so much by the enemy as due to your need to move in combat-ready mode (as opposed to road march) and to keep those scouts out there. Ambush prevention mode!
                                Yes, I am a military veteran and can wrap my mind arround this thought process.

                                I was also thinking about the flanking or wheel end maneuveur or more of a blitzkreig type attack, where rushing is first and foremost versus precautious and defensive minded

                                Great idea Jaybe, hadn't thought about either your example or rah's


                                GT
                                Hi, I'm RAH and I'm a Benaholic.-rah

                                Comment

                                Working...
                                X