Originally posted by wodan11
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For the rest, presumably the executives at 2K are convinced there's value in DRM, and would pay for the added cost out of the (possibly misguided) conviction that it would increase sales (by virtue of reducing the piracy %).
Consider WoG... as I mentioned, the ease of pirating (no technical expertise necessary, anybody or their grandma could just DO it) can in fact be an enabler. By making it more difficult, the "casual piraters" are eliminated. And some % of those people are those who "actually like the genre" as you say.
Ideally, any DRM does not include such a bias. Ideally, it's totally transparent to the user.
THAT is why some people (such as Felch) have such a bug up their rear about DRM. Because it's intrusive and annoying.
My suggestion has the game stored on the USB drive, so it's a little different than your standard "hardware key". In fact, the DRM would be totally transparent; it would be best to be marketed as a way to have a totally transportable game from computer to computer, no wear & tear on your hard drive, etc.
USB 2.0 has a transfer rate of 5 MB/sec
56x CD has a transfer rate of about 8.6 MB/sec
24x DVD has a transfer rate of 32.4 MB/sec
Keep in mind too that typical speed for USB is about 75% of those speeds (some nice/expensive usb drives can get to the 95% range). USB's are nice for some things, but they aren't fast which makes them a poor medium for games. At 3.75 MB/sec my 3.51 gig civ 4 folder would require 16 minutes to copy, in addition to the install time which would bring it up to around a 25 minute installation. If someone were using USB 1.1 (quite a few computers without 2.0 are capable of running civ 4, maybe even civ 5 depending on the requirements) it would be 54 minutes to copy the files and another ~10 to install giving you an install time of over an hour.
Distributing the game on USB's isn't practical when the alternative is cheaper and faster. A hardware key can be placed on a CD as well (and is often done, what do you think the CD requirement to play civ 4 was?) so I'm not sure there's really a big advantage to your suggestion as it would simply mean plugging in a USB drive into a sometimes crowded mess of usb devices in order to have the cd/dvd tray free.
Google pointed to a couple articles in IGN.
21% is the U.S. rate. The rate for east Asia is about 75% as I recall.
21% is the U.S. rate. The rate for east Asia is about 75% as I recall.
Though when I read it, I see things like MW2 not as a pure 90% piracy rate, but as an additional 300k sales for the developer (it was originally made for consoles then ported over) that it wouldn't have had if they kept it console only. The 21% figure just doesn't make sense to me either, the article lists all these games with 80% and 90% piracy but then says the US only has a 21% piracy rate which means to me that outside of a few major titles each year there's actually very little piracy going on.
But what they don't have is anything but grassroots marketing and anything resembling mass market distribution to retail channels.
Entrepreneurs are healthy for any industry, but they aren't ever going to get rid of the tried-and-true performers. Unless the entrepreneur model can be successful 100% of the time, real game companies aren't going to do it. They make games because their demographics and projections say selling X copies will break even, and they expect to sell Y, which tells how much money they'll make.
If and when the entrepreneur model becomes successful 100% of the time, that's when 2 guys in their basement will put 2K and Blizzard and everybody else out of business.
Until then, all we have are one or two success stories in the backdrop of a bunch of failures. We don't ever hear about them.
Entrepreneurs are healthy for any industry, but they aren't ever going to get rid of the tried-and-true performers. Unless the entrepreneur model can be successful 100% of the time, real game companies aren't going to do it. They make games because their demographics and projections say selling X copies will break even, and they expect to sell Y, which tells how much money they'll make.
If and when the entrepreneur model becomes successful 100% of the time, that's when 2 guys in their basement will put 2K and Blizzard and everybody else out of business.
Until then, all we have are one or two success stories in the backdrop of a bunch of failures. We don't ever hear about them.
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