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  • #76
    Good idea.
    Founder of The Glory of War, CHAMPIONS OF APOLYTON!!!
    '92 & '96 Perot, '00 & '04 Bush, '08 & '12 Obama, '16 Clinton, '20 Biden, '24 Harris

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    • #77
      "got me back to apolyton in a hurry"

      lol...same
      Ur
      The Chaldean
      Wellington, NZ

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      • #78
        Originally posted by Jon Shafer View Post
        I've been discovered.

        Jon
        Yes. Yes you are. Quite a significant leap from the days of "Trip."

        Congrats.

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        • #79
          On the topic of Finite Resources...

          From what I understand, this is how Finite Resources will work in Civ 5, and it does sound like a vast improvement....


          If you have 1 horse resource, you can build 1x horse units.
          If you have 2 horse resources, you can build 2x horse units.
          Etc, ad infinitum...

          Note I say "x", likely each resource will allow for a certain amount of given units, and this will likely vary from resource to resource and unit to unit.

          So, if you only have so much iron, you can only build so many swordsmen. If you only have so much aluminum, then only so many MA.

          Currently, a player with 1 horse resource can build an infinite amount of horsemen, just the same as the player with 4. In my opinion, this defeats the whole purpose of expansion and exploitation, and causes the game to go out of balance.

          I'm sure Trade will take on a whole new meaning, IE: "I'm not gearing up for war now, do I really need X amount of Iron, or should I risk trading them to acquire resources X,Y, and Z?


          Dan O.

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          • #80
            If you trade for iron, build the max number of units, then cancel the trade, do you lose some iron units? I guess they could take away the most recently built iron units.

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            • #81
              Originally posted by gribbler View Post
              If you trade for iron, build the max number of units, then cancel the trade, do you lose some iron units? I guess they could take away the most recently built iron units.
              I wouldn't think so, once you have built a tank it's built, it's not going to disappear if your iron mine is over run, now you should lose the ones you have in production or at least be unable to continue production until you have a new source.

              But yes it will be interesting to see how this game mechanic is balanced. As resources are pretty important in any civ game and especailly important when playing other humans. Civ4 MP players have made an art form of making resource balanced start location maps, so as not to lose a game from turn 1, which is what happens if your neighbour has copper and you don't.

              CS
              Global Admin/Owner
              Civilization Players Leagues
              www.civplayers.com
              http://steamcommunity.com/groups/civplayers steam://friends/joinchat/103582791431089902

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              • #82
                Comments from a long time lurker

                My life is too hectic to devote a lot of time to forum comments but new version announcements are an exception. (Especially when the game designer may actually read it! ) So for what it is worth, here is my to cents:

                Arriving Fall 2010
                In development since early 2009 at least
                New ways to win
                Unprecedented modding capabilities
                Multiplayer
                Living world - graphics
                Hex-based tiles
                Expanded range bombarding: archers/siege fire over melee units
                Jon Shafer (Member of Apolyton!) Lead Designer
                Trade land diplomatically
                Game engine Developed from the ground on
                PC Only (initially)
                No unit stacking (rumour) (one unit per tile)
                Warfare inspired by Panzer General
                No religion
                Less "cheating" AI
                Finite resources
                City States to deal with or to conquer
                Social Policies instead of civics
                Great People, Wonders, Tech Tree stayed about the same
                Conquest victory achieved by capturing all capitals
                Unique Civ Leader bonuses instead of standard traits
                18 different civilizations

                One unit per tile and win by capturing capitols? So I make a fleet of paratroops and bombers. Bomb the heck out of the single unit in a capitol then drop paras in the 6 adjacent hexes .... Yea, I know you won't let that happen but I've seen stranger exploits in RPGs.

                I don't like the 1-per-tile model. I prefer "sized" units stacking. So that you can only fit a number of units based on their "size" and the terrain.

                For modding purposes it would be nice to have the civilization "pool" be of unlimited size. So that a user can choose up to 18 from the "pool".

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                • #83
                  Wow, hex maps. That's been on the wish list for a while.

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                  • #84
                    I just read the ign.com Civ V (CiV?) preview, saw the words "Jon Shafer is the new face of Civilization", and almost fell off my chair.

                    Holy crap! Trip FTW!
                    Consul.

                    Back to the ROOTS of addiction. My first missed poll!

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                    • #85
                      Well we all need poster children And he is young and they are probably thinking he will appeal to the teenage market! Good Job Jon anyway, now you just have to "show us the money" :P

                      CS
                      Global Admin/Owner
                      Civilization Players Leagues
                      www.civplayers.com
                      http://steamcommunity.com/groups/civplayers steam://friends/joinchat/103582791431089902

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                      • #86
                        Trip


                        Go Red Wings.
                        "My nation is the world, and my religion is to do good." --Thomas Paine
                        "The subject of onanism is inexhaustable." --Sigmund Freud

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                        • #87
                          Yeah, it will be interesting to see what it is like, especially some more screenshots and data as the game progresses along. And I've always been a big fan of a sex based map layout...I've been saying that should be the case for years
                          Speaking of Erith:

                          "It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith

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                          • #88
                            Originally posted by Provost Harrison View Post
                            And I've always been a big fan of a sex based map layout...
                            I think most of us are a fan of the sex-based map layout
                            I make movies. Come check 'em out.

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                            • #89
                              Heh, you can tell where my mind was last night
                              Speaking of Erith:

                              "It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith

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                              • #90
                                H e x m a p

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