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  • #91
    I'd like to see something in Ci V that was present in CIV I but absent (IIRC) from CIV II, that is, enhanced unit movement along rivers.
    We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
    If any man be thirsty, let him come unto me and drink. Vampire 7:37
    Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.

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    • #92
      I think Civ V will flop. New concepts never work right away.

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      • #93
        Originally posted by One_more_turn View Post
        I think Civ V will flop. New concepts never work right away.

        I think that's why they have things called playtesting and successive refinement.

        I'm not totally sure, but I think that's why.

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        • #94
          Originally posted by wodan11 View Post
          I think that's why they have things called playtesting and successive refinement.

          I'm not totally sure, but I think that's why.

          Play testing will uncover some problems, but I doubt it's going to be enough.

          Civ III sucked imho.

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          • #95
            Originally posted by One_more_turn View Post
            Play testing will uncover some problems, but I doubt it's going to be enough.

            Civ III sucked imho.
            Without a doubt, Firaxis hasn't had stellar performance in this area. CIV3 is a good example. However, to Firaxis' credit, when you include the patches, CIV3 was a very good game.

            Firaxis has also shown they're able to learn from mistakes and incorporate lessons learned from the past in new releases of the game. I would hope that improving their testing and game design approach is one of these areas that they improve, having shown to be deficient in the past.

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            • #96
              Resource exhaustion can lead to some really nasty micromanagement nightmares.

              I still shudder at the thoughts of managing the ore supply in Colonization.

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              • #97
                Yes, if they move to that type of micromanagement on resources, I will give up on the series.

                As it is, I actually have stared to *GASP* automate workers earlier in the game just because I get tired of telling them what to do.
                It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                RIP Tony Bogey & Baron O

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                • #98
                  Originally posted by SpencerH View Post
                  I'd like to see something in Ci V that was present in CIV I but absent (IIRC) from CIV II, that is, enhanced unit movement along rivers.
                  2 treated rivers as roads.

                  I'm cautiously optimistic.
                  John Brown did nothing wrong.

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                  • #99
                    Well, I was fortunate enough to get some sit-down media time with Civ V at PAX East, and I've written up my initial impressions. Not too much new information, but it was exciting to see things in action and get some tidbits of new information: http://www.spectaclerock.com/2010/03...ivilization-v/
                    I make movies. Come check 'em out.

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                    • Originally posted by ZargonX View Post
                      Well, I was fortunate enough to get some sit-down media time with Civ V at PAX East, and I've written up my initial impressions. Not too much new information, but it was exciting to see things in action and get some tidbits of new information: http://www.spectaclerock.com/2010/03...ivilization-v/
                      Not to be overly critical but you could just have easily written that article without even going to PAX, could you not find out anything new? Or did they not let you release any new stuff?

                      CS
                      Global Admin/Owner
                      Civilization Players Leagues
                      www.civplayers.com
                      http://steamcommunity.com/groups/civplayers steam://friends/joinchat/103582791431089902

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                      • Originally posted by CanuckSoldier View Post
                        Not to be overly critical but you could just have easily written that article without even going to PAX, could you not find out anything new? Or did they not let you release any new stuff?

                        CS
                        You have to understand, these are heavily controlled PR displays they are putting on. They will only give out what information they are ready to give out. And, at the moment, that's not a lot. The response to most questions digging any deeper (such as the number and type of City States) is "that's still being decided." While that's not very satisfying for those of us who want to know now, that's just the nature of the process.
                        I make movies. Come check 'em out.

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                        • Originally posted by ZargonX View Post
                          You have to understand, these are heavily controlled PR displays they are putting on. They will only give out what information they are ready to give out. And, at the moment, that's not a lot. The response to most questions digging any deeper (such as the number and type of City States) is "that's still being decided." While that's not very satisfying for those of us who want to know now, that's just the nature of the process.
                          I understand that, but then you could have saved yourself all that writing and just stated what you just did, that they didn't release anything new.

                          CS
                          Global Admin/Owner
                          Civilization Players Leagues
                          www.civplayers.com
                          http://steamcommunity.com/groups/civplayers steam://friends/joinchat/103582791431089902

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                          • Originally posted by CanuckSoldier View Post
                            I understand that, but then you could have saved yourself all that writing and just stated what you just did, that they didn't release anything new.

                            CS
                            Well, I'm also writing for people outside of Apolyton, who are not as well informed as everyone here
                            I make movies. Come check 'em out.

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                            • "...but it also means that individual, experienced units become far more valuable. As the Firaxis representative explained, you are far more likely now to end up with a unit with a deep history and a deep personal attachment; perhaps the Mech. Infantry you are using to take your opponents final capital started it’s life as a Spearman some thousands of years earlier, and that can mean a lot to a player. "

                              I had not seen this expressly stated this way before. Nice article, ZargonX!

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                              • Originally posted by Ur View Post
                                "got me back to apolyton in a hurry"

                                lol...same

                                Same here.
                                RIAA sucks
                                The Optimistas
                                I'm a political cartoonist

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