Originally posted by Nikolai
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Quantifiable resources, and the limit on units per tiles means that the game will need some finely balanced map scripts, or that most units can be built without resources.
A deeper battle system could be fine of course, but if we want to play a war game, we play Total War or other RTS's. What seperates civ from other games is how you build a civilization, and i certainly feel that should stay the focus. If so, the battle system needs to stay pretty simple. However, this could be both positive and negative.
Warfare is key to helping balance out these starts. For instance, choking is an important strategy that helps level different quality lands, allowing the player with the worse land to stop the other player from building to victory. Ultimately warfare always decides who wins the game, and not building; all building does is decide when and where a war is going to take place.You just wasted six ... no, seven ... seconds of your life reading this sentence.
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A thought: Horses spread slowly. Early on, it was only available a few places, but as the centuries went by, local breeding gained momentum...Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
I praise you because I am fearfully and wonderfully made - Psalms 139.14a
Also active on WePlayCiv.
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And that would work for other strategic resources? Only if new techs allowed an increase in the amount of units one resource could sustain. I think this is getting off topic though...You just wasted six ... no, seven ... seconds of your life reading this sentence.
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True. Idle speculation is quite fun though.
It would be a bit boring if you had one horse, which only allows you to make one specific horse unit. Not like you have much control over the tactical composition of your army the way the resources appear, or with the 1 unit per tile limit. The only tactical control you'd have is where/how to attack, which makes me think this game is quite comparable to chess. The AI could be taught to be pretty good at combat in that case. The effect of the economy on your armed forces will also be interesting: not like you can mass produce units anymore, so economy probably won't give you a tactical advantage...
Oh, what the hell, I want to see the game NOW! It's a different enough game to be a brand new experience even to the hardcore CIV players.You just wasted six ... no, seven ... seconds of your life reading this sentence.
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I really like the hexagons. Geographic formations look a lot more natural when coastlines don't have right angles. Movement is much more natural as well.
I also love the concept of ranged bombardment as long as it's different from civ3.
City states sound pointless because they would probably be weak enough that all of the civs would treat them like the barbarian cities in civ4 but if the city states could assist one another against a common enemy maybe it would make things more interesting.
I like not being able to make 100 iron units with just one iron source. If a similar concept could apply to luxuries and health resources, although that would be more complicated, it would decrease the advantage of being big somewhat, which is great because the game favors lateral expansion over vertical expansion too much.
Getting rid of religions - awesome. They don't add much to the game when they're all the same.
Built in web browser - cool, especially if a convenient way to take, upload, and share screenshots could be provided.
Any information on what the hardware requirements might be?
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Yea!!!!
Way to go Jon!
TTA can happen again!Founder of The Glory of War, CHAMPIONS OF APOLYTON!!!
'92 & '96 Perot, '00 & '04 Bush, '08 & '12 Obama, '16 Clinton, '20 Biden, '24 Harris
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Originally posted by gribbler View PostGetting rid of religions - awesome. They don't add much to the game when they're all the same.
Originally posted by KrillQuantifiable resources
Originally posted by gribbler View PostAny information on what the hardware requirements might be?
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Originally posted by KyuuA4 View PostY'can blame political correctness and hurt feelings on that part. If they can find a way to vary, yet balance, the different religions... that will be great. Of course, that could cause players to favor one over another... which can be interepreted as a "statement" by which we religious folk run the risk of being offended.
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Btw, for those too lazy to click the links. Here are some screen shots:
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Spoiler:Captain of Team Apolyton - ISDG 2012
When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah
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i think that the model for resources should be that a resource can sustain x number of units. rather than a straight 1:1 ratio.
i dislike the alleged removal of religion.
city states could be like friendly barbarians?
i'd be in favor of more complex espionage, diplomacy, and civics, provided that the differences are meaningful.I wasn't born with enough middle fingers.
[Brandon Roderick? You mean Brock's Toadie?][Hanged from Yggdrasil]
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How come Washington and Bismarck are missing their left arms? They holding a knife behind their backs during negotiations?I'm consitently stupid- Japher
I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned
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