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  • #31
    Originally posted by Nikolai View Post
    The max in standard and large(or is it called huge? I never remember. The larger than standard at least) maps. It's as fast in later game as in the early game, so there is no reason why it shouldn't be fast in custom made larger maps(they can be quite large, can't they?).
    They can. I prefer to play windowed mode, with pretty large maps with 30+ civs (after Europa Universalis which handles hundreds I just have to maximize it), and it gets very slow after a while. But ok, I can modify my statement a bit. How bad civ4 runs to be such an old game is still a joke.

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    • #32
      I still remember Tiberian Sun when it came out. That was one big resource hog!
      Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
      I praise you because I am fearfully and wonderfully made - Psalms 139.14a
      Also active on WePlayCiv.

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      • #33
        Quantifiable resources, and the limit on units per tiles means that the game will need some finely balanced map scripts, or that most units can be built without resources.

        A deeper battle system could be fine of course, but if we want to play a war game, we play Total War or other RTS's. What seperates civ from other games is how you build a civilization, and i certainly feel that should stay the focus. If so, the battle system needs to stay pretty simple. However, this could be both positive and negative.
        As it is, the current system is quite simple (with the possible exception of flanking). In MP warfare is a central part of the game, which is because of the quality of the land and each teams geopolitical position. If map scripts are unbalanced to the extent that from turn 1 certain teams don't have a chance of winning, CiV won't fly in MP, and this is a market that 2K could do with cracking (just look at the effort they are going into here).

        Warfare is key to helping balance out these starts. For instance, choking is an important strategy that helps level different quality lands, allowing the player with the worse land to stop the other player from building to victory. Ultimately warfare always decides who wins the game, and not building; all building does is decide when and where a war is going to take place.
        You just wasted six ... no, seven ... seconds of your life reading this sentence.

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        • #34
          A thought: Horses spread slowly. Early on, it was only available a few places, but as the centuries went by, local breeding gained momentum...
          Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
          I praise you because I am fearfully and wonderfully made - Psalms 139.14a
          Also active on WePlayCiv.

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          • #35
            And that would work for other strategic resources? Only if new techs allowed an increase in the amount of units one resource could sustain. I think this is getting off topic though...
            You just wasted six ... no, seven ... seconds of your life reading this sentence.

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            • #36
              All resources don't have to work alike.
              Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
              I praise you because I am fearfully and wonderfully made - Psalms 139.14a
              Also active on WePlayCiv.

              Comment


              • #37
                True. Idle speculation is quite fun though.

                It would be a bit boring if you had one horse, which only allows you to make one specific horse unit. Not like you have much control over the tactical composition of your army the way the resources appear, or with the 1 unit per tile limit. The only tactical control you'd have is where/how to attack, which makes me think this game is quite comparable to chess. The AI could be taught to be pretty good at combat in that case. The effect of the economy on your armed forces will also be interesting: not like you can mass produce units anymore, so economy probably won't give you a tactical advantage...

                Oh, what the hell, I want to see the game NOW! It's a different enough game to be a brand new experience even to the hardcore CIV players.
                You just wasted six ... no, seven ... seconds of your life reading this sentence.

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                • #38
                  I really like the hexagons. Geographic formations look a lot more natural when coastlines don't have right angles. Movement is much more natural as well.

                  I also love the concept of ranged bombardment as long as it's different from civ3.

                  City states sound pointless because they would probably be weak enough that all of the civs would treat them like the barbarian cities in civ4 but if the city states could assist one another against a common enemy maybe it would make things more interesting.

                  I like not being able to make 100 iron units with just one iron source. If a similar concept could apply to luxuries and health resources, although that would be more complicated, it would decrease the advantage of being big somewhat, which is great because the game favors lateral expansion over vertical expansion too much.

                  Getting rid of religions - awesome. They don't add much to the game when they're all the same.

                  Built in web browser - cool, especially if a convenient way to take, upload, and share screenshots could be provided.

                  Any information on what the hardware requirements might be?

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                  • #39
                    Yea!!!!

                    Way to go Jon!

                    TTA can happen again!
                    Founder of The Glory of War, CHAMPIONS OF APOLYTON!!!
                    '92 & '96 Perot, '00 & '04 Bush, '08 & '12 Obama, '16 Clinton, '20 Biden, '24 Harris

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                    • #40
                      Originally posted by Donegeal View Post
                      Yea!!!!

                      Way to go Jon!

                      TTA can happen again!
                      You might regret it more next time though.

                      Jon

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                      • #41
                        Originally posted by gribbler View Post
                        Getting rid of religions - awesome. They don't add much to the game when they're all the same.
                        Y'can blame political correctness and hurt feelings on that part. If they can find a way to vary, yet balance, the different religions... that will be great. Of course, that could cause players to favor one over another... which can be interepreted as a "statement" by which we religious folk run the risk of being offended.

                        Originally posted by Krill
                        Quantifiable resources
                        A model for "scarcity", which tends to govern our real world. So far, resources have been just that: "unlimited"; where acquisition of a single resource satisfies a specific resource demand.

                        Originally posted by gribbler View Post
                        Any information on what the hardware requirements might be?
                        I hope that any computer built within the past 2 years would suffice to play the game. It just sucks right now to even consider wanting new parts to play the game.
                        http://www.albinoblacksheep.com/text/france.html

                        Why is France a Civ.?

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                        • #42
                          Originally posted by KyuuA4 View Post
                          Y'can blame political correctness and hurt feelings on that part. If they can find a way to vary, yet balance, the different religions... that will be great. Of course, that could cause players to favor one over another... which can be interepreted as a "statement" by which we religious folk run the risk of being offended.
                          Even if they succeeded in making the religions equally useful they could still offend people. For example, if some religions were more useful for an aggressive strategy and some were better for a peaceful approach, people would resent the portrayal of their religion as a violent one. So they can either use extinct/fictional religions or give religions uniform and generic effects. All in all I'm glad religions are not in civ5 although IMO they should make sure people can mod them in easily.

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                          • #43
                            Btw, for those too lazy to click the links. Here are some screen shots:
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                            Spoiler:
                            Captain of Team Apolyton - ISDG 2012

                            When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

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                            • #44
                              i think that the model for resources should be that a resource can sustain x number of units. rather than a straight 1:1 ratio.

                              i dislike the alleged removal of religion.

                              city states could be like friendly barbarians?

                              i'd be in favor of more complex espionage, diplomacy, and civics, provided that the differences are meaningful.
                              I wasn't born with enough middle fingers.
                              [Brandon Roderick? You mean Brock's Toadie?][Hanged from Yggdrasil]

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                              • #45
                                How come Washington and Bismarck are missing their left arms? They holding a knife behind their backs during negotiations?
                                I'm consitently stupid- Japher
                                I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned

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