The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
High Men--the magic immunity of the Paladins makes them awesome. I agree with aaglo that Trolls' regeneration ability rocks (their Swordsmen and Shamans will wipe up the battlefield with the equivalent units of any other race), but their population takes forever to grow, and the useful choices are limited (why would anyone build War Mammoths?).
"THE" plus "IRS" makes "THEIRS". Coincidence? I think not.
I vote dwarves. They give lots of gold, get double bonus from gold/iron/mithril etc. and have tough units. The hammerhands are especially good and come pretty fast. Golems are useful against black mages, but not outstanding. I really love the double gold revenue.
Also I like highmen for the mighty paladins, and nomads for their mounted archers and hippogryphs (fly/first strike - excellent to tear up paladins). It always does some good to conquer one or two halfling towns in order to get lots of food.
As for races that suck, I think klackons come in first. They cannot build any decent temple, and are always unhappy. I feel barbarians are too limited as they don't move fast and aren't as tough as dwarves, so slingers mow them too easily. And beastmen never seemed to be worth much, even though their minotaurs are cool, they take too long before you can get them and are too slow.
Clash of Civilization team member
(a civ-like game whose goal is low micromanagement and good AI)
web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)
Barbarian race actually is good. They have thrown weapons and grow fast (which isn't that important). But they have thrown weapons. And they can build warships. And they have THROWN WEAPONS!!! For example, take elite spearmen... they have strength 2 or 3 thrown, add adamantium, flame blade and ZAP! it has gone to 6 or 7! Now 8x7 = 56... and that's before melee combat, before first strike.... And you can attack flyers also...
Allways remember - THROWN WEAPONS...
I'm not a complete idiot: some parts are still missing.
Draconians. I like their flight ability. I tend to like to get out and explore my map pretty quick, and that helps. The fire breathing is also pretty nice.
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