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new game of colonization

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  • #16
    The town radius in Colonisation worked well because they were never expected to become true modern cities within the timespan of the game. Colonies typically were founded to exploit one single local resource and then either grew in importance because they were in the right place or dwindled into obscurity when the goods they produced ran out or became less desirable. It worked very well and I would have liked it if a good system of slowly expanding radius could make it into a true Civ game (CtP2 ddin't get it right imo). The very unautomated way in whigh the game worked was par for the course at the time. Indeed if you had a governor who sensibly automeated all craftsmen switching and training of new experts there would be little for the user to do most turns.
    To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
    H.Poincaré

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    • #17
      Thanks for the guidance, MWIA. I loaded the game and it works. It is in French, but between my knowledge of the game and what little is left of my high school French, I think I can muddle through.
      "THE" plus "IRS" makes "THEIRS". Coincidence? I think not.

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      • #18
        Oh. Sorry, I wonder why I didn't notice - isn't that strange?
        Consul.

        Back to the ROOTS of addiction. My first missed poll!

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        • #19
          The ONLY problem I find with Coloniztion game is that when you get 10 or more cities it becomes micomanagment nightmare (worse then any other civ-type game).

          Still, pretty good game.

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          • #20
            Best strategy isn't to build a lot of cities. I generally build no more than half a dozen major ones; any others are resource feeders, to be kept at size 1 or 2 and disbanded as soon as independence is declared.
            "THE" plus "IRS" makes "THEIRS". Coincidence? I think not.

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            • #21
              Yesterday I tried to play colonization on my PC. I couldn't even start the game, because some freaky code error about "dividing with zero" or something.... maybe I should try to install the game again...
              I'm not a complete idiot: some parts are still missing.

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              • #22
                I loved to play Colonization. It was probably my first turn-based strategy game.

                I don't have the manual for it, but was their ever a way to become independent without having the war? And did they other countries ever fight wars of independence?
                You're a man- you can be replaced.

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                • #23
                  You can't win independence without fighting the war for it. Basically, the game is set up so that the war of independence is the goal you're supposed to be driving towards. Of course, there's nothing to stop you from just playing in "sandbox mode", never declaring independence and just building a thriving set of colonies. I assume there's some time limit built into the game, but I don't know what it is.

                  Other countries' colonies do get their independence (your final score is lowered for each one which gets it before you do), but they don't fight wars for it. At least, their wars aren't played out where you can see them. You're simply informed that they're now independent.
                  "THE" plus "IRS" makes "THEIRS". Coincidence? I think not.

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                  • #24
                    Originally posted by Rex Little
                    You can't win independence without fighting the war for it. Basically, the game is set up so that the war of independence is the goal you're supposed to be driving towards. Of course, there's nothing to stop you from just playing in "sandbox mode", never declaring independence and just building a thriving set of colonies. I assume there's some time limit built into the game, but I don't know what it is.

                    Other countries' colonies do get their independence (your final score is lowered for each one which gets it before you do), but they don't fight wars for it. At least, their wars aren't played out where you can see them. You're simply informed that they're now independent.
                    I didin't think you could Thanks.
                    You're a man- you can be replaced.

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                    • #25
                      if you ask me what COL2 would need I would answer:
                      *better graphics (is this really needed?)
                      *better diplomacy
                      *more colonizers
                      *a better AI, of course

                      these are "at least".
                      My Words Are Backed With Bad Attitude And VETERAN KNIGHTS!

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                      • #26
                        Originally posted by Andemagne
                        if you ask me what COL2 would need I would answer:
                        *better graphics (is this really needed?)
                        *better diplomacy
                        *more colonizers
                        *a better AI, of course

                        these are "at least".
                        - we will make our own graphics and they will look better than those of Col, I don't think we'll have animated units like in Civ3 neither do i think that these are esssential.
                        - better diplomacy is on of our goals, too
                        - I don't know what you mean with that but I think we'll have more than 4 nation, yet perhaps not in the first version.
                        - Our first version might be hotseat only, though we have a new programmer who is especially interested in AI-programming, we'll see.
                        Interested in creating a TBS game similar to Colonization?
                        Have a look here !
                        New C++ programmers needed!

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                        • #27
                          by "more colonizers" I mean more european nations.

                          and yes, multiplayer, of course, I forgot about that.
                          My Words Are Backed With Bad Attitude And VETERAN KNIGHTS!

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                          • #28
                            More colonist type won't hurt either.

                            One thing that I found annoying was the fact that there wasn't a way to see info for the indians villages (what they would teach, what they will trade), other that to send a scout over there.
                            Also, no real support in war from the allies, but I guess that goes to better diplomacy.
                            "Respect the gods, but have as little to do with them as possible." - Confucius
                            "Give nothing to gods and expect nothing from them." - my motto

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