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  • new game of colonization

    I just popped in the ole colonization cd and gave it a brief game. Suprised it actually runs well on my pc, since some games that old have lots of problems.

    I think this was an underated game by microprose, I thought it was quite entertaining in its heyday, if it was a bit linear. Unfortunately not enuogh time to play right now, but will hit a while this weekend.

    ah memories. the crappy graphics. I've turned off the sound, so don't have to deal with that. A little difficult to remember the controls and how to do everything. I like this game.

  • #2
    Indeed. Colonization is a classic, worthy of more attention that it ever got. I can only name two things that would make it better.

    1. Option to play as one of the natives. I would find it to be an interesting challenge being the Aztecs, and then, using European muskets and horses conquer the whole of America, build new cities, etc. then wipe out the pesky European colonists.

    2. Colonies with a larger radius. A one-square radius doesn't quite cut it.

    Apart from those, Colonization is an excellent game.
    "Corporation, n, An ingenious device for obtaining individual profit without individual responsibility." -- Ambrose Bierce
    "Any society that would give up a little liberty to gain a little security will deserve neither and lose both." -- Benjamin Franklin
    "Yes, we did produce a near-perfect republic. But will they keep it? Or will they, in the enjoyment of plenty, lose the memory of freedom? Material abundance without character is the path of destruction." -- Thomas Jefferson

    Comment


    • #3
      For some reason my (Hard-drive only) copy of Col doesn't let me save when running in Win2K, although it plays fine. Anyone have any solutions?
      Consul.

      Back to the ROOTS of addiction. My first missed poll!

      Comment


      • #4
        the sound is good on col1, although, i havent started a game like you so maybe memory has fogged the quality
        Just my 2p.
        Which is more than a 2 cents, about one cent more.
        Which shows you learn something every day.
        formerlyanon@hotmail.com

        Comment


        • #5
          Originally posted by LordAzreal
          Indeed. Colonization is a classic, worthy of more attention that it ever got. I can only name two things that would make it better.

          1. Option to play as one of the natives. I would find it to be an interesting challenge being the Aztecs, and then, using European muskets and horses conquer the whole of America, build new cities, etc. then wipe out the pesky European colonists.

          2. Colonies with a larger radius. A one-square radius doesn't quite cut it.

          Apart from those, Colonization is an excellent game.
          I agree that Colonization was(and is) a classic that would be worthy of a remake.

          I also agree that more options for groups to play would be nice, though I never thought of making the natives playable. Groups that would be nice to play that came to my mind include the Norse and the Portugese, both of which did settle colonies in the New World, though admitedly the Norse didn't exactly realize what they had done. The Russians also come to mind, given that Alaska was a Russian colony for a while.

          I'm not so sure that the colony radius needed to be larger. The smaller radius allowed for closer tiling of colonies than any Civ game and that could be sort of handy at times. Though, I will admit the AI was as annoying as ever in its habits of overlapping your colonies.

          Some items I can think of for improvement include:
          1. Diplomacy. I always found it rather annoying that no matter what you did, the other nations consistently grew more and more hostile, and would eventually declare war, even when you were trying to be nice. Yes, I know there was a founding father that was meant to minimize that, but how often was he actually your best choice of the five at any one time?

          2. Food gathering. Namely, I found it extremely annoying that there would be ocean tiles that had high quality fishing grounds placed in positions where nobody had any way what so ever of getting at them. If they aren't on a square reachable from land, I personally would have rathered that a) there be some way of building something that would allow a colony to reach them, or b) they just plain not be there. They may have looked nifty but that was it.

          3. Trade Routes. I always felt it would have been really nice to be able to more exactly specify what you wanted the ships and wagons on automated trade routes to do. Ie. be able to do things like tell them only to pick up a load of an item once it has reached a certain volume, or wait so long before moving to the next point in the route, etc. You know, being able to tell them what to do so that they don't just blunder on their merry way and send your distribution of goods all to higgldy-piggldy.

          4. Colony governers. I'm sure that if it were redone today, something could be done so that you could turn on a governer that was bright enough to know when your Ore supply had reached 300 and it wasn't being exported or used by a blacksmith, that maybe your Ore Miner should go do something else for a while. It could even be set up where you could designate secondary jobs for colonists, so that the governer knew to automatically make that Ore Miner a blacksmith or statesmen or furrier or whatever.

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          • #6
            Originally posted by MrWhereItsAt
            For some reason my (Hard-drive only) copy of Col doesn't let me save when running in Win2K, although it plays fine. Anyone have any solutions?
            Haven't played in a while so not sure if this is possible, but can you save on a floppy disk? If that's not possible, try to install the game on a small partition (< 500 MB). Maybe the game can't handle the size of your HDD, I've had problems with that with other games in the past...
            Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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            • #7
              Originally posted by Bleyn

              1. Diplomacy. I always found it rather annoying that no matter what you did, the other nations consistently grew more and more hostile, and would eventually declare war, even when you were trying to be nice. Yes, I know there was a founding father that was meant to minimize that, but how often was he actually your best choice of the five at any one time?
              Not to mention the fact that they keep sending their units into colony squares, even in peace time. Then they have the audacity to demand cash for a withdrawl of them. Then they come back next turn. Especially Spain, who have the annoying habit of having more dragoons than colonists.

              2. Food gathering. Namely, I found it extremely annoying that there would be ocean tiles that had high quality fishing grounds placed in positions where nobody had any way what so ever of getting at them. If they aren't on a square reachable from land, I personally would have rathered that a) there be some way of building something that would allow a colony to reach them, or b) they just plain not be there. They may have looked nifty but that was it.
              Food is so important that in colonies where I want to produce large amounts of sugar, and rum, I find I have to farm most of those Savannah squares for food, just to keep the people fed. I wish that there was a better system for the gathering of food, without having to go outside the colony for it.

              3. Trade Routes. I always felt it would have been really nice to be able to more exactly specify what you wanted the ships and wagons on automated trade routes to do. Ie. be able to do things like tell them only to pick up a load of an item once it has reached a certain volume, or wait so long before moving to the next point in the route, etc. You know, being able to tell them what to do so that they don't just blunder on their merry way and send your distribution of goods all to higgldy-piggldy.
              I agree. In the early days of having the custom-house guy in congress, I'm stuck having only one or two custom houses, and I need to use ships/wagons to get goods to this colony. But when it picks up goods from colonies in smaller quantities, it gets even more annoying when there's a huge surplus in other colonies.

              4. Colony governers. I'm sure that if it were redone today, something could be done so that you could turn on a governer that was bright enough to know when your Ore supply had reached 300 and it wasn't being exported or used by a blacksmith, that maybe your Ore Miner should go do something else for a while. It could even be set up where you could designate secondary jobs for colonists, so that the governer knew to automatically make that Ore Miner a blacksmith or statesmen or furrier or whatever.
              I agree with that.
              "Corporation, n, An ingenious device for obtaining individual profit without individual responsibility." -- Ambrose Bierce
              "Any society that would give up a little liberty to gain a little security will deserve neither and lose both." -- Benjamin Franklin
              "Yes, we did produce a near-perfect republic. But will they keep it? Or will they, in the enjoyment of plenty, lose the memory of freedom? Material abundance without character is the path of destruction." -- Thomas Jefferson

              Comment


              • #8
                i've been running without problems with win2k...

                i think there was a patch released a while back that fixed some problems with it not running (or crashign a ton) under win98... might want to check that patch out...

                Comment


                • #9
                  Love Colonization - great game

                  One square radius is very important so that one city cann't make everything. (Not enough food supply)
                  I could go as far as stating the one square radius to be the best innovation of Colonization. (In Civ you just build everything in each of your cities - booring)

                  Comment


                  • #10
                    Originally posted by Bleyn
                    2. Food gathering. Namely, I found it extremely annoying that there would be ocean tiles that had high quality fishing grounds placed in positions where nobody had any way what so ever of getting at them. If they aren't on a square reachable from land, I personally would have rathered that a) there be some way of building something that would allow a colony to reach them, or b) they just plain not be there. They may have looked nifty but that was it.
                    This is actually directly related to the colony radius. The developement team of Col wanted to include the normal Civ-style radius in Col but changed their mind at the end of the developement because of the reason Jeje2 mentioned, they wanted more specialized towns (which is a good thing IMO). Since they changed the colony radius so close to the release date they either did not have the time or forgot to delete the unusable fish two square away from the coast.
                    Back in the days I always searched for the founding father that could increase the colony radius because I saw those old screenshots on the back of the box Col came in.

                    BTW in our Col2 Projects we've allready discussed ways to simplify the old trade routes and I think we've found quite a good way.
                    Interested in creating a TBS game similar to Colonization?
                    Have a look here !
                    New C++ programmers needed!

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                    • #11
                      AHA!

                      I found a copy of ColWin and it works flawlessly! Who knew Colonization could look so Civ2 like! I've been playing the DOS version for centuries.
                      Consul.

                      Back to the ROOTS of addiction. My first missed poll!

                      Comment


                      • #12
                        Where did you find ColWin, MWIA? I loaded it from The Underdogs and it wouldn't run at all.
                        "THE" plus "IRS" makes "THEIRS". Coincidence? I think not.

                        Comment


                        • #13
                          Here it is.

                          It claims to be in French but it ain't.
                          Consul.

                          Back to the ROOTS of addiction. My first missed poll!

                          Comment


                          • #14
                            The game may not be in French, but the site is. I'm ashamed to say I can no longer understand the language well enough to figure out how to download the game. (30 years ago it would have been no problem.) Thanks anyway for the link.
                            "THE" plus "IRS" makes "THEIRS". Coincidence? I think not.

                            Comment


                            • #15
                              The link just under the rating is Telecharger (insert accents). I didn't know what this meant but I'm a born link-clicker. So I clicked. Some time later I had downloaded ColWin!

                              (Moral of the story: even though you may not know a language, a link to download something is always a link to download something )
                              Consul.

                              Back to the ROOTS of addiction. My first missed poll!

                              Comment

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