4th Project update:
I've completed some major work regarding the map in the past couple days. What I've done is eliminated roads altogether (hold on), and given each city a people 'resource' underneath, which allows each city to be able to produce certain nationality units depending upon what kind of 'people' resource is tucked away underneath each city. This allows the British to create 'German Line Infantry' in Hanover and Bremen, but no where else (since the 'German' resource isn't present anywhere else that Britain controls). It took forever to think out, and another forever to create, and a 3rd forever to make it work. In addition to that, I eliminated jungle, transforming into a sort of 'pseudo-road' which looks identical to grassland, but gives the same sort of bonus as if it were a road. Check out my thread in the general forum about '1-Tile Road Suggestions' (or whatever I named it) to see what I've done regarding that.
I'm working on a completed unit list, with unit strengths and types and all that fun stuff. Expect that fairly soon in the next update. I've gotten all of the units to work in the game (without it crashing) so far, so that's a step in the right direction. Now I just need the units to stick into the scenario.
I've changed the standard 'mine' graphic into a small village sort of thing. It looks more accurate, and kind of cool also.
I think that's about it for now. More in the next update.
Project Details:
So yes, this is my next project. I originally planned to do this one first, but I got a case of Civil War fever, and the rest is history. This time around though, I plan on spending more time on working on the scenario. For my Civil War scenario, I simply wanted to be the first one to get out a 'good' complete large-scale scenario, but now I want to make a 'great' scenario, no matter how long it takes. That coupled with the fact that I have about an hour to myself every day means that the pace for the creation of this scenario will be much slower.
The current list of civs in the scenario is: Prussia, Russia, Spain, France, Britain, Austria, the Ottoman Empire, Sweden, Poland, Northern European Minors (Denmark, Portugal, Holland, etc.), Northern German Minors (Saxony, Kleves, Mainz, etc.), Southern German Minors (Bavaria, Wurzburg, Baden, etc.), Northern Italian Minors (Venice, Romagna, Tuscany, Switzerland, etc.), Papal States, African Minors (Libya, Algiers, Tunis, Morocco), and (of course) Barbarians (bah). I had to fit it within the 16-civ limit, and I think that was the best way I could do so.
Currently, the basic unit list is like so (most infantry/cavalry units have a 1792 and 1805 variation):
Keep in mind all land units require 1 population point, as they are rather large formations for the time.
I've placed all of the nations navies on the map now. I'll give you the numbers that each has of each type of ship. If I don't name a unit, then it doesn't have any ships. The total warship count at the end doesn't include transports.
Naval Disposition
* All total counts do not include Transports
** Nations that have one fleet have it located outside their capital city
All cities and improvements are placed on the map currently. I'm tweaking cities a bit, to modify production and population values to try and make them more accurate, along with tweaking city names.
Here's the current terretorial breakdown.
I've completed some major work regarding the map in the past couple days. What I've done is eliminated roads altogether (hold on), and given each city a people 'resource' underneath, which allows each city to be able to produce certain nationality units depending upon what kind of 'people' resource is tucked away underneath each city. This allows the British to create 'German Line Infantry' in Hanover and Bremen, but no where else (since the 'German' resource isn't present anywhere else that Britain controls). It took forever to think out, and another forever to create, and a 3rd forever to make it work. In addition to that, I eliminated jungle, transforming into a sort of 'pseudo-road' which looks identical to grassland, but gives the same sort of bonus as if it were a road. Check out my thread in the general forum about '1-Tile Road Suggestions' (or whatever I named it) to see what I've done regarding that.
I'm working on a completed unit list, with unit strengths and types and all that fun stuff. Expect that fairly soon in the next update. I've gotten all of the units to work in the game (without it crashing) so far, so that's a step in the right direction. Now I just need the units to stick into the scenario.
I've changed the standard 'mine' graphic into a small village sort of thing. It looks more accurate, and kind of cool also.
I think that's about it for now. More in the next update.
Project Details:
So yes, this is my next project. I originally planned to do this one first, but I got a case of Civil War fever, and the rest is history. This time around though, I plan on spending more time on working on the scenario. For my Civil War scenario, I simply wanted to be the first one to get out a 'good' complete large-scale scenario, but now I want to make a 'great' scenario, no matter how long it takes. That coupled with the fact that I have about an hour to myself every day means that the pace for the creation of this scenario will be much slower.
The current list of civs in the scenario is: Prussia, Russia, Spain, France, Britain, Austria, the Ottoman Empire, Sweden, Poland, Northern European Minors (Denmark, Portugal, Holland, etc.), Northern German Minors (Saxony, Kleves, Mainz, etc.), Southern German Minors (Bavaria, Wurzburg, Baden, etc.), Northern Italian Minors (Venice, Romagna, Tuscany, Switzerland, etc.), Papal States, African Minors (Libya, Algiers, Tunis, Morocco), and (of course) Barbarians (bah). I had to fit it within the 16-civ limit, and I think that was the best way I could do so.
Currently, the basic unit list is like so (most infantry/cavalry units have a 1792 and 1805 variation):
Code:
Line Infantry 1792 (Basic infantry) Line Infantry 1805 Grenadiers 1792 (Heavy, veteran infantry formations) Grenadiers 1805 Light Infantry 1792 (Skirmishing light infantry formations) Light Infantry 1805 Dragoons 1792 (Standard cavalry like the one in Civ 3) Dragoons 1805 Cuirassiers 1792 (Guys on horses with big swords that ride fast) Cuirassiers 1805 Hussars 1792 (Fast cavalry forces with swords, used mainly for skirmishing and scouting) Hussars 1805 3 Pounder 6 Pounder 9 Pounder Howitzer 1st Rate Ship of the Line 2nd Rate Ship of the Line 3rd Rate Ship of the Line Frigate Sailed Transport
I've placed all of the nations navies on the map now. I'll give you the numbers that each has of each type of ship. If I don't name a unit, then it doesn't have any ships. The total warship count at the end doesn't include transports.
Naval Disposition
* All total counts do not include Transports
** Nations that have one fleet have it located outside their capital city
Code:
Nation 1st Rate 2nd Rate 3rd Rate Frigate S Transport Total* BRITAIN 6 15 9 15 7 46 ships London 3 7 4 6 7 20 Brest 2 4 4 5 1 15 Gibraltar 1 4 2 4 2 11 N. E. MINORS 2 14 11 11 3 38 ships Copenhagen 1 5 4 4 1 14 Amsterdam 1 5 4 4 1 14 Lisbon 0 4 3 3 1 10 SPAIN 2 10 8 10 3 30 ships Valencia 2 8 6 7 2 23 Naples 0 2 2 3 1 7 FRANCE 2 10 8 8 4 28 ships Le Havre 1 5 3 3 2 12 Bordeaux 1 2 2 2 1 7 Toulon 0 3 3 3 1 9 RUSSIA 0 6 6 7 3 19 ships St. Petersburg 0 4 3 5 1 12 Sevastopol 0 2 3 2 2 7 OTTOMANS** 0 4 5 5 2 14 ships SWEDEN** 0 2 1 3 1 6 ships
Here's the current terretorial breakdown.
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