A few screenshots of the map posted over at the CFC thread here:
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SCENARIO: The Napoleonic Wars
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It looks like this Scenario is coming along nicely. I don't really know anything about the Napoleonic Wars so I can't help you much, but I would like to give you some encouragement."You're the biggest user of hindsight that I've ever known. Your favorite team, in any sport, is the one that just won. If you were a woman, you'd likely be a slut." - Slowwhand, to Imran
Eschewing silly games since December 4, 2005
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Just some thoughts on the unit stats: would it be better to have Infantry get 2 moves and Cavalry 3 or 4? Moving around a giga map of Europe would take a long time."You're the biggest user of hindsight that I've ever known. Your favorite team, in any sport, is the one that just won. If you were a woman, you'd likely be a slut." - Slowwhand, to Imran
Eschewing silly games since December 4, 2005
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Originally posted by Jaguar Warrior
Just some thoughts on the unit stats: would it be better to have Infantry get 2 moves and Cavalry 3 or 4? Moving around a giga map of Europe would take a long time.
I changed the map size from giga down to huge. Before when it was giga I had 2 vs 4 movement points, but giga was just too large and unmanageable. So don't worry, the movement VS size problem isn't one any more.
Status: the only timetable is sometime after PtW is out. I need the diplomacy options it includes, along with the 'scenario pack' option to have all the graphics in one spot (this scenario will be so huge in the graphic mods department it'll be necassary to have them bundled... my Civil War scenario didn't have as much external stuff). The culture flip off will also be very useful, along with a couple other things I can't think of at the moment. Basically, you have all the time you need to work with (within reason ).
Here's the immediate priorities for units when you have the time:
- New excellent quality generic musket/rifleman base (same shape as you've been working with, just make it easy to change the uniform around for custom configurations for each country... that will make it so that we (I) don't have to modify Smoking Mirror's unit pixel by pixel)
- Swedish Musketman (to see how the base works when you expand add a full uniform, and also since that's one you want to do ... remember to use the base and keep the hat the same as the rest of the units, not the colonial hat)
- Eastern/African/Turkish Musketman
That should keep you busy for a while. Just post again in here (or talk to me in the chat if we're both around) if you need anything else beyond that. Soon I'll have good, excellent quality uniform images for you, so mainly work on the musketman base and Swedish infantry (since you know what they look like exactly), for a test run.
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Ship naming:
How about th Royal Navy approach
First Rate/Second Rate/Third Rate etc for 100/80/60 guns
or Three Decker/Two Decker/Frigate for 100/80/40 as 60 gun ships were mostly obsolete; out-gunned by 80 gun ships and too slow to deal with Frigates"An Outside Context Problem was the sort of thing most civilisations encountered just once, and which they tended to encounter rather in the same way a sentence encountered a full stop" - Excession
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Originally posted by statusperfect
(and for the colonial hat I'm quite sure they were used for a long time here in sweden... I'll look into it)No Fighting here, this is the war room!
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Myrddin, excellent idea!
Though I was aware they called them that, I had never really thought of that. The current 60g SotL is pretty useless (or at least has less of a place) (unless you have a smaller naval power, i.e. Austria or Prussia, and even then they're easily outgunned by the French/British 80/100g vessals), so I think it's fine where it is.
And thanks for that info tibit as well Henrik.
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