Announcement

Collapse
No announcement yet.

SCENARIO: The Napoleonic Wars

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    I guess I forgot to say what years the scenario encompasses.
    It starts in 1792, and goes through until whenever.
    The north African states are independent to give the Ottomans something to do (aside from fighting Austria), and they were still independent in 1792.

    And don't worry, I'll probably cut out most of the Frigates, and there will be plenty of UUs (aside from the basic set I already posted).

    Comment


    • #17
      Are you going to focus this entirely on europe?

      i think it would be cool to have all the fighting for the colonies in america and the indian ocean going on....

      but then i guess you might need more civs for the natives etc and sacrifice on map detail..

      Comment


      • #18
        Europe and North Africa, like I show in my screenshot map in the first post. I'd add a lot more, but then again, that would have to be a big map, and fewer civs (it was hard enough to fit 16 in in the first place ).

        Comment


        • #19
          Heh well i guess its an idea for a similar scenario... N/S american wars from like 1700 to 18xx.... it could use some napoleonic type units too...

          Comment


          • #20
            Originally posted by Trip
            Little change in things. I made Sweden it's own country, and made Portugal into the Northern European Minors group. So don't worry about that.

            Currently, Dark Sheer and Smoking Mirror are making some nice unit graphics.

            I've played Europa Universalis, and a board game called "Empires in Arms", which I've gotten a lot of info from. Don't worry, I have good sources. Hopefully the Civ 3 AI will be sart enough to act nicely.

            You play EiA??? COOL!!!!

            Comment


            • #21
              Yep. First time I played was in high school for a class (it was so cool), and I trounced everyone as Russia. We played a custom 1792 game, instead of 1805, and I pounded on Prussia, took a few minors, beat France, then Turkey, became dominant, then took on Austria, Spain and Britain at the same time and raised hell.

              Comment


              • #22
                hehe
                so you play PBEM EiA?

                Comment


                • #23
                  Nope, haven't really found anywhere to play, and I've been pretty busy, so I haven't really had the chance to look into that in-depth. But if I could find some time, I wouldn't mind playing.

                  Comment


                  • #24
                    try to search for empires in arms and eia in groups.yahoo.com

                    here are some links to EIA


                    Comment


                    • #25
                      surely you know there are napleonic riflemen @ CFF.... if not now you do, there is also a swedish coraleon.... if it fits in w/ your mod.
                      Pentagenesis for Civ III
                      Pentagenesis for Civ IV in progress
                      Pentagenesis Gallery

                      Comment


                      • #26
                        Yes, don't worry, but thanks.

                        Comment


                        • #27
                          aww jeeez, look at that, you got a link to the CFC napoleonic scenario discussion.
                          Pentagenesis for Civ III
                          Pentagenesis for Civ IV in progress
                          Pentagenesis Gallery

                          Comment


                          • #28
                            Something to keep in mind is that the British naval advantage during the period of the Age of Sail was primarily in the quality of their ship crews FAR more than it was in the size or quality of their actual ships. The reality is that the French had at many times a larger and more powerful navy in terms of guns.

                            What kept the British winning battle after battle against their opponents (especially the French, the Spanish, and the Dutch) was the quality of their crews... A telling example is the Battle of Trafalgar, where the British fleet was outnumbered 2-1, by far more if you count guns rather than ships... the British *decisively* won the battle (and others like it) due to a simply devastating advantage in the quality of both gunnery crews and sailing crews.

                            Now, in a Civ3 scenario, there are several different ways you can model that.

                            1) You can give the Brit's a special 64 SOL or 74 SOL that's a hell of a lot tougher than their opponent's SOL's. However, it would actually be more realistic if ALL British naval craft were somehow tougher...

                            2) You can somehow give the British a +1 bonus on the starting experience level of all naval craft. This means that SOL and frigates constructed by the British with harbours will *start* as Elites, which actually may not be such a bad way of modeling their advantage. The only problem then is that you don't leave them any room for advancement unless you create additional experience levels (an "ultra elite" beyond elite?)

                            Personally, I like the second option better than the first, though a combination of both might be the best of all. This would be offset, of course, against a substantial French advantage in having access to the Imperial Guard and other advanced ground units the British can't match.

                            Btw... if you want more information about Napoleonic-era Age of Sail warfare, there's a GREAT tactical level game that a friend of mine developed and published years back that a bunch of people I know get together to play on occassion. Here's the URL for one of the websites maintained by the guys I know who play this:

                            Latest news coverage, email, free stock quotes, live scores and video are just the beginning. Discover more every day at Yahoo!


                            Good Luck.
                            Long-time poster on Apolyton and WePlayCiv
                            Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
                            7th President of Apolyton in the 1st Civ3 Democracy Game

                            Comment


                            • #29
                              i've looked at this and ur thread in CFC and it seems like it'll be a pretty professional job. i haven't played a scenario on civ yet and this Napoleonic one has really gotten me intrested. cood u jot down wen u think it'll b done? also r there any really good scenarios that ppl cood recomend?

                              Comment


                              • #30
                                I think you should keep the big map, and keep cities spaced apart, to make it take time to get between them.

                                You should have a special Nelsons Flag ship, with about 10 extra hitpoints to it, and attack 12,defence 8 (adjusted for your ships attack ratings) In other words a super ship.
                                It should be made so if Nelsons flagships lost, the british navy have got a small chance of succeeding.

                                You ought to have egypt there in some way too, it was vital- where napoleon send troops and scientists to investigate the Egyptian culture.
                                This was where the english found the enemy french fleet too and destroy them though they were protected by the coast.

                                You ought to have special wonders in each capital/ major city , which give the original owners bonuses, and any one invading a reason to capture them. For example - Plymouth/portsmouth or somewhere has The Admiralty wonder, +1 ship speed . Paris would have the Louvre Art gallery, and Notre Dame to help its republic flourish (it has a womans suffrage like unit) and there could be the Bastille prison as a forbidden palace to reduce corruption etc.

                                Maybe you can create single special units that can't be made again, by adding them in the editor, and taking away their resource or something.. for one offs like Wellington and the Imperial Guard.

                                Comment

                                Working...
                                X