The Mod is almost complete just a few touch ups required, but before I finish it and send it off to Firaxis, I'd like some constructive critism, things like the colour, tree's, etc. And even things that you would have liked to have seen.
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99% Complete, Screenshots, critism help
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Great work Sn00ps.
I'm with Stormbringer though, on the trees. You need to space them out more! Maybe make a couple forms of the terrain with pretty dense trees, but that's a little extreme (edge to edge completely covered with foliage). Make a few that are somewhat sparse, and maybe you could make a few grassland tiles with some brush or small trees (eye candy really, not obtrusive or distracting though).
Those are my suggestions.
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My mistake, I made this map up myself, I didn't generate it, and in my personal preference, I like clumped tree's, but I have heard many people complaining that it is too dense, and some tree's overlapped the water. So I did away with my clumping and made sure that the tree's are almost exactly the same size as all of Firaxis original tree's.
But maybe I'm misunderstanding you, maybe you are talking about the clumpness INSIDE of the tree graphics, (that there is no room inbetween each tree itself)? Well I will re-do the plains tree's, because they are much more sparse than grassland and in cold areas(pine).
Larger mountains: Sounds like a good idea, I'll see what happens.
Ghengis: Not as a scenario, just as a graphics mod pack.be free
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Splendid indeed...
The only thing (but that may be an optical illusion) is that the coastal water are very blue- the Smurf-kind...W.I.N.T.E.R :cool:
Dead Winter reigns in Aramar
CIV2:Download GNB3 Now!!!-Napoleonic Unit Compendium-CIV3:*NEW*Leibstandarte SS-*NEW*Me-109 E
"The way I understand it the Russians are a combination of evil and incompetence- sort off like the Post Office with tanks..." M. Phillips THIRD REICH TEAM
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My sugestions: Add a little sand color in the coast water.
Make the north edeges of the coast to sea/ocean more defined.
Make the sea lighter for more diferance between sea and ocean.
What I would like but others might not, is no square corners on any tiles.Was gone for two years, I'm back now.
in a 3D world is there a difference between these: b d q p | / - \
3D Unit tutorial
My units: MechWalker,Rocket soldier,Hover Tank,Crawler,Hover Copter
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Originally posted by Sn00py
But maybe I'm misunderstanding you, maybe you are talking about the clumpness INSIDE of the tree graphics, (that there is no room inbetween each tree itself)? Well I will re-do the plains tree's, because they are much more sparse than grassland and in cold areas(pine).
Something more like the tile to the right of the mountain and less like the clump near the top in the 2nd picture.
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Originally posted by Level
My sugestions: Add a little sand color in the coast water.
Make the north edeges of the coast to sea/ocean more defined.
Make the sea lighter for more diferance between sea and ocean.
What I would like but others might not, is no square corners on any tiles.W.I.N.T.E.R :cool:
Dead Winter reigns in Aramar
CIV2:Download GNB3 Now!!!-Napoleonic Unit Compendium-CIV3:*NEW*Leibstandarte SS-*NEW*Me-109 E
"The way I understand it the Russians are a combination of evil and incompetence- sort off like the Post Office with tanks..." M. Phillips THIRD REICH TEAM
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Perhaps not "cliffs" but a mere shadow would look even greaterW.I.N.T.E.R :cool:
Dead Winter reigns in Aramar
CIV2:Download GNB3 Now!!!-Napoleonic Unit Compendium-CIV3:*NEW*Leibstandarte SS-*NEW*Me-109 E
"The way I understand it the Russians are a combination of evil and incompetence- sort off like the Post Office with tanks..." M. Phillips THIRD REICH TEAM
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