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On the Utility and Use of Marines

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  • #31
    Sure, Marines are underrated in Civ community but I agree that they are very useful when properly used. I always liked them and used them. I usually play a two continent game on a huge map. In most of my games I had to make an amphibious assault. I load a couple transports (I moded them down to a capacity of 6) and another one filled up with defensive units in order to establish a firm foot once I've taken the city) and depending on the situation air and naval cover and/or a landing with mixed units at another location in order to divert the counterattack that will follow the capture of the city. Heck, I used those boys back in Civ II.

    I have also had a situation when my Marines were decimated and the assault had to take place at another location at a later time but if everything always went according to plan it would all be boring , right . The Marines is a great unit which, if used/played correctly can help and will make the game a bit more interesting, due to the combined arms attack. Sure you can win a game without the Marines but then you wont get to hear that Machine gun as it rains hell onto the enemy .

    As a last note I don't think you can draw parallels to the real Marines. This is just a game!
    Last edited by The Pioneer; June 24, 2002, 05:01.
    Excellence can be attained if you Care more than other think is wise, Risk more than others think is safe, Dream more than others think is practical and Expect more than others think is possible.
    Ask a Question and you're a fool for 3 minutes; don't ask a question and you're a fool for the rest of your life! Chinese Proverb
    Someone is sitting in the shade today because someone planted a tree a long time ago. Warren Buffet

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    • #32
      Here's a question...

      If I load an army with marines, can I make an amphibious assault?

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      • #33
        Just a quick point about the "dead end tech" argument. That point is valid for not researching it yourself. But you can buy it or trade for it at a very low price.

        This approach using marines looks very interesting and thanks very much. I've always landed massive stacks of infantry and artillery to defend tanks on a mountain or something and have never had losses to speak of. Eight or nine transports full will always discourage the AI from attacking. But if the situation called for an attack with fewer resources, perhaps because more defense was needed at home, the direct marine gambit attack on the city might be the only way to do it and live to tell the tale. (Consider using this when behind in an SS race and the opponent's capital is on the ocean!)

        The AI doesn't use marines often in my experience. I remember once when one marine tried to lead a transport onto a defended beach. He didn't make it. I've usually lined the coast with units when playing as a small country trying to steal an SS victory from much larger AI rivals. This prevented any landing other than marines and, while they have approached the coast with transports, they have gone away. If any AI civ lands in my territory when I'm at full strength, artillery will soften them up and tanks will take them out regardless of mountain locations.
        Illegitimi Non Carborundum

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        • #34
          Originally posted by Theseus
          General:

          * Shores have a 50% bonus? Where is this in the editor?

          * BEF = British Expeditionary Force?

          * Although I like your mods, I'm still playing "stock." Can't be done with the editor, but I'd love to see Marines bonused for their primary mission... taking ground. It's a misconception that it's about beaches... First to Fight, period.
          Theseus,

          Thanks. Been pulling out some old boxed wargames for inspiration.

          In response to your questions, first, if memory serves me still, it should be under Terrain as Shore... I'll have a look when I get home tonight.

          Second, Yes. The Germans thought they faced machinegun companies when the first met the BEF infantry in Belgium in WWI.

          Third, Yes, the Marines are like the ones in Jerry Pournelle's Falkenberg stories (from the sign over the door to the Orderly Room
          "You are Marines in order to die and we will send you where you can die"
          Only in CivIII they just die instead of completing their mission.

          Calling them Marines is part of the problem. Too specific a mental image. They should be called and used as shock troops that hit hard as possible, and can then dig in to allow more mobile reinforcements to exploit their handywork. They should be like the swordsmen in ancient times: just shock troops.

          Only problem is that in CivIII, you don't have a very realistic representation of what outfits like the Marines can actually do... That's one of the reasons I upped their relative strengths in the mod I posted. The current US Marines would need to have Paratrooper abilities too to reflect just how mobile they are. C-17's can put troops on the ground on any level 2 miles of road. The way I have them set in the mod, it almost makes them useful as a mobile reaction force sitting in transports off the coast of some annoying CC.

          This leads me to miss the sheer number of unit types I had available in the CTP2 mods I used to play... air mobile cavalry was nice.

          The funny thing is I have seen the AI use Marines as regular infantry because there was no strategic resources needed to make them, and there was for Infantry... And yes they died by the dozen in the face of my Marines, Artillery and MA.


          D.
          "Not the cry, but the flight of the wild duck,
          leads the flock to fly and follow"

          - Chinese Proverb

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          • #35
            I have never built a Marine unit. Ever.

            I have not invaded another continent in the modern age since a couple of patches ago. My games no longer reach the Modern Age. Any invasions will typically be with Musketmen/Samurai or Samurai/Cavalry/Infantry. In those instances, I have had little difficulty with the standard "drop some guys off on a mountain" approach.

            I can see instances where they could be useful. But I'd rather build some more battleships and regular troops (inf/tanks) and use a settler to build a city of my own to shelter my invasion force, as so:

            Drop off massive invasion stack (+1 settler) on a hill near the enemy core. Use Battleships to blast the RR/road connections. Hopefully they will be able to destroy all those roads. Perhaps a turn or two of preliminary bombardment might be necessary. Then build a city, and rush: barracks, walls, harbor, temple. Now I have my own -basically unflippable- base camp.

            -Arrian
            grog want tank...Grog Want Tank... GROG WANT TANK!

            The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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            • #36
              I agree. The modern era is so screwed up, it isn't even that fun to play. Imagine being #3 and knowing that you are going to lose regardless of what you do. Or being #1 and not caring what happens because you will win anyway.

              The modern armor should have lower armor. The marine should be able to kill a modern armor. I mean, he only has 1 movement, so he should be the swordsman of the modern age. Modern armor should be like the horsemen. I think marines should, in fact, be stronger than modern armor.

              Hell, even infantry get 2 movement by the end! Tanks get 3. The marine is so weak and slow, with only 1 movement. The paratrooper needs a slight boost in power but a huge increase in operational range. Like in Civ 2. I guess the airfield will help things in PtW.

              However, didn't you HATE it when the AI built a city next to your airfield in Civ 2 and just took it! Man...
              Wrestling is real!

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              • #37
                Three men in a jeep is armor's second worst enemy. Anti-tank rockets are a hell of a lot cheaper than tanks.

                To make the #1 enemy of armor, put that antitank rocket on the skids of the cheapest helicopter you can buy.

                The Civ3 modern era favors armor too much. Just look at what the Polish cavalry was able to do to the panzers just by riding around and dropping grenades on the engine compartments. Sure, they got wiped out in the process, but Germany had to pour far more resources into Poland than they'd expected to.

                The strength of tanks is the attack. Their best application as a defensive platform is as a counterstrike companion to the infantry defense.

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                • #38
                  All terrain like grassland, desert, plains, coast... its all a 10% defensive bonus.

                  The fact that most ppl only use the core 3 units - Id like to see marines and paras much more useful. Maybe PtW will be the answer...

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                  • #39
                    Modern armor have 16 defence while mech infantry have 18. Modern armor don't need that much defence...
                    Wrestling is real!

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                    • #40
                      I put them at 14 defense in my MOD.

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                      • #41
                        I am playing a game now as Egypt on island map, warm. There is only one tundra on the entire map, so there is only ONE oil on ENTIRE map! I can see the entire map, so I checked in everyone elses empire, even under cities, and the only oil that there is lies under an English coastal city. Fearing that Lizzy had tanks, I figured a traditional land and then invade wouldn't work, so I loaded up 3 galleons with Marines and 1 with Infantry (the largest force I could get to England quickly enough) and took that city. Fortunately for me, the Brits didn't build tanks, so the infantry "counter-attack" was turned away by my surviving marines. I am now the only empire in the world with oil and am proceding to destroy the Brits and the Persians with my new Tanks and Bombers, with Fighters protecting my cities from England's remaining Bombers
                        If God doesn't play dice, does that mean RPGs are sinful?

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                        • #42
                          Nice, Zanthus. I would make marines if resources were tighter. Maybe multiplayer games will have an oil hog and people that lack the black gold. I can see 3 civs with marines fighting 1 with tanks right now

                          The marine actually has a use when you don't have oil. And oil should be harder to get, in my opinion. It should be DEEP within a desert 5 or 6 tiles long. There should be 6 oils for every 8 civs, and 2 or 3 of the oils should be on islands or very isolated places. That would make the game more interesting.
                          Wrestling is real!

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                          • #43
                            The biggest effect of Marines in MP...

                            You have how many important coastal cities? 8 did you say?

                            OK. The 'possibility' that there are 8 Marines in a Transport floating around out there will tie down how many units?
                            (\__/)
                            (='.'=)
                            (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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                            • #44
                              Originally posted by notyoueither
                              The biggest effect of Marines in MP...

                              You have how many important coastal cities? 8 did you say?

                              OK. The 'possibility' that there are 8 Marines in a Transport floating around out there will tie down how many units?
                              depending on the map, 4-8 scouting destroyers. And a small militia of 8 infantries to protect the cities on the RR network.

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                              • #45
                                Re: City Defense Bonuses Apply

                                Originally posted by Catt
                                Empirical marine success rate: 25.35%
                                Excellent post, Catt. Very excellent. Your use of the scientific method to make confirmations of the defense bonuses is especially commendable. In the right hands, the marines are a very useful tool in the Civ3 toolkit.

                                The 25% figure you quote is correct, but these stats may be more directly pertinent. Attacking with a veteran Marine at 8 against an infantry defending at 10, fortified in a metropolis, and the defender has the specified hp:

                                4hp - 7%
                                3hp - 18%
                                2hp - 38%
                                1hp - 69%

                                The lesson? Use massive bombardment to prepare the strike zone. If you send Marines in without shore bombardment, you are sending good soldiers to die needlessly. You should also have infantry support along to defend the captured city, and perhaps armor ready to extend the attack inland.
                                Attached Files
                                Last edited by Zachriel; June 22, 2002, 17:28.

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