So in the interest of being time-efficient I think its important that folks in the creation world start thinking about the type of art, maps, etc that will be needed to make churning out scenarios easier. Civ 3 requires a great deal more creation tasks than civ 2 did and I think its important for those with skill in one area work together with those with skill in another area. Primarilly Id say this is a distinction between artists, map makers, and scenario builders.
I think before the editor comes out in July its important for all of us to begin to identify some scenario projects and then think about what can be done now to move forward on them. Not only that but to think about how our scenarios are going to be designed, what game features can be utilized etc.
For example: Ever since I took a course on the Arab-Israeli dispute Ive wanted to make a scenario.
Where should I begin? At Zionist colonization, after ww1, israeli indepenence?
What units and art will I need? Civilopedia? Technology?
Feel free to post your scenario ideas so we can discuss them.
I think before the editor comes out in July its important for all of us to begin to identify some scenario projects and then think about what can be done now to move forward on them. Not only that but to think about how our scenarios are going to be designed, what game features can be utilized etc.
For example: Ever since I took a course on the Arab-Israeli dispute Ive wanted to make a scenario.
Where should I begin? At Zionist colonization, after ww1, israeli indepenence?
What units and art will I need? Civilopedia? Technology?
Feel free to post your scenario ideas so we can discuss them.

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but I made it when i was a freshman so it wasnt perfect to begin with. Even though it wasn't realistic, I remeber it was alot of fun and with PtW I think i can make it work really well. I may even update the plot so as to make it somewhat more realistic with how world events are going these days. I probably add Isreal and I never liked the large void in Africa and South America durring the game. I might have some guerilla war go on in those areas. And Im just going to go crazy with UU. I think Im actually going to make most units UUs or at least units specific for a few nations, having very few common units. I already know Ill have some sort of a terrorist unit, Republican Gaurd for Iraq, a Chinese Conscript thatwill be really cheap to build, have a decent a/d/m, but have a hit point penalty of -2. I can just see massive numbers of these invading Russia and trying to overrun the Mig and Spetznaz or something like that. NATO will have something like the AEGIS Cruiser all to themselves, a Ranger or Navy SEAL or something like that(maybe a couple of these).
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