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My King Tiger attempt

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  • #16
    DAMM!!

    that is awesome!! i can't wait to get that tank going in my game. i hope you continue on with other tanks as well because that is one heck of a job!

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    • #17
      That's an awesome tank!
      To us, it is the BEAST.

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      • #18
        Once this is done, I'm probably going to make a light tank of sorts, maybe a Panzer-II or something, because I'm thinking of dropping a useless unit (the Privateer, maybe) and have a Light-Tank:Heavy-Tank thing going.

        Not sure when I'm going to fit it into the tech-tree though. It's still early days, however.

        Also, on a sort of unrelated matter, can you make modern warships that will sink in open ocean? Because I was thinking of making a coastal patrol boat; one of those light things that are usually only armed with some torpedoes and maybe a .50-inch machine gun.
        Regards,
        Col. Rhombus

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        • #19
          Bah, don't add a Pzkpfw II tank. They were so light, they were useless for anything but reconaissance. Add a Pzkpfw III (ausf e, h, or j), or maybe a Panther instead.

          As far as the Tiger II, spactacular work, I commend you!

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          • #20
            Very good. I tried to make a resource icon once and it look bad. Yours looks like it is ment for Civ 3. Fantastic! Two thumbs up.
            "The truth is more important than the facts."

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            • #21
              Thats quite a nice unit you've got going. However, as a solution your rocking-while-shooting problem:




              Note in these two photos the cannon on the Königstiger. You have left out the critical muzzle break on the 88 which absorbs much of the recoil. You have a break only where the cannon meets the mantlet. There should be a slight rocking backwards for the chasis of the tank whilst firing, but the muzzle should definately slide inside itself. That shouldn't be to hard to do.

              -FMK.

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              • #22
                The reason I didn't include that was due to my lack of foresight when making the model--namely the entire barrel is one object. It isn't difficult to fix, but it didn't seem worth it at the time.

                At this stage I just want to get it over and done with. I haven't been spending much time at all on it lately--I've been too busy actually playing Civ3.
                Regards,
                Col. Rhombus

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                • #23
                  Okay. Having real difficulty in getting the Tiger into Civ3. If it doesn't crash outright, the colours are all wrong. I'm tearing my hair out here. Here is some things I think I need to know:
                  • How many of the 256 colours are used for team colours? Are they at the beginning or the end? Do they have to be certain colours or can they just be left black?
                  • What is the location of the transparency colour in the palette? For that matter, what is the location of the colours used for shadows, smoke, etc.? Are they fixed or does it differ from unit to unit?
                  • The ntp##.pcx and otp##.pcx files in the Art\Units\Palettes folder: I'm pretty sure I read somewhere they're important in 1.21f, but which one corresponds to which unit? Are the otp files for Civ-specific units or something else?
                  That's about all I can think of for the time being. I'll keep trying in the meantime, but I think I've hit a brick wall at the moment.
                  Regards,
                  Col. Rhombus

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                  • #24
                    I'm not sure about Civ3, but I know in Civ2 I would use Paint Shop Pro and load the color palette from the default Civ2 file into the image I was working on. This way the palettes would be exactly the same and the unit wouldn't get all screwed up when I pasted it into the units.gif. Perhaps you have to do something similar?

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                    • #25
                      What I do is find a unit with similar colors export it in FLICster as a story board PCX with the corect size and number of frames.
                      Then change what you need in a program that can edit the palette changing the last colors fading from magenta to a darker color the farther back you go the darker the shadow.
                      Then cut and paste each frame in a program that paste with nearest color (Paint Shop Pro works for both).
                      It takes a long time but it is the best I know.

                      64 colors are used for Civ colors in most programs the first 4 rows. (in some programs like Photo Shop it is fliped)
                      The transparent colors are the last 32 (two rows) in most programs, the last color is completly transparent fading back from most to least.
                      The PCXs in the Art\Units\Palettes folder are the Civ-specific colors for the game.
                      Was gone for two years, I'm back now.
                      in a 3D world is there a difference between these: b d q p | / - \
                      3D Unit tutorial
                      My units: MechWalker,Rocket soldier,Hover Tank,Crawler,Hover Copter

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                      • #26
                        Thanks heaps, Level. My brains were on the verge of leaking out my ears.
                        Regards,
                        Col. Rhombus

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                        • #27
                          That graphic kicks so much ass it makes my teeth rattle. Well frigging done!

                          When it comes time to make .wav files and assign values to the unit, let me know, we can lift some Steel Panthers sounds for it...

                          Venger

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                          • #28
                            Verrry Nice (!!!) and higly realistic !!!

                            Will you also post it at Civfanatics ???
                            W.I.N.T.E.R :cool:
                            Dead Winter reigns in Aramar
                            CIV2:Download GNB3 Now!!!-Napoleonic Unit Compendium-CIV3:*NEW*Leibstandarte SS-*NEW*Me-109 E
                            "The way I understand it the Russians are a combination of evil and incompetence- sort off like the Post Office with tanks..." M. Phillips THIRD REICH TEAM

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                            • #29
                              I made an interesting discovery today:

                              I am an idiot.

                              I haven't been using FLICster since I had originally thought it was an option for people who didn't have their own animation software. I've just downloaded it and all my problems, hopefully, should just melt away. Expect the finished product soon.

                              And yes, I'll be posting it on Civfanatics too.
                              Regards,
                              Col. Rhombus

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                              • #30
                                Wow You got a unit in to civ with out FLICster, When I read you got it in civ I thought you had FLICster.
                                Yes you need it, You also need a drawing program that can change palettes and a program that paste with nearest color (it is best if it is in the same program like Paint Shop Pro).
                                Was gone for two years, I'm back now.
                                in a 3D world is there a difference between these: b d q p | / - \
                                3D Unit tutorial
                                My units: MechWalker,Rocket soldier,Hover Tank,Crawler,Hover Copter

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